If expanding or adding roads induces more people to drive and so creates worse overall flow, does it follow that reducing or removing roads could improve it? In some cases, yes. (Incidentally, that’s on Kottke.org, which you should definitely follow if you like Things, since it’s the same sort of idea but better).
Up All Night
Beck’s recent music video directed by Canada reminds me of what was (for me) the golden age of music videos, with a simple conceit, intriguing editing and strong visual metaphor, all well executed. I also like the way the choice of frame for the video thumbnail sets expectations:
With Inception’s percussive brass sound slotting in alongside plenty of other tropes, witness a surprisingly compelling and fully generic trailer:
Would you Rather be a Fish?
Laurie Anderson’s song “Monkey’s Paw” has plenty of strange memorable phrases, but one stayed with me over the years: “Would you like to be… a fish?” The video embedded below is edited from relevant shots from the Terminator TV series, so don’t watch if you’re averse to cyborg gore:
In Jim Jarmusch’s Paterson (2016), the strange power of the phrase is explicitly noted in a poem:
… except of course he was referencing the song “Swinging on a Star”, which I assume first coined the phrase:
I rather like the idea that much as I was struck by Anderson’s aquatic question, she herself must have been similarly struck by it in Swinging on a Star, as were Jim Jarmusch (writer-director of Paterson) and/or Ron Padgett (poet for the film). All of which makes it all the more tragic that (via Clare) the opening of late 80’s kids series Out of This World reworked the lyrics to “Swinging on a Star” to present the dilemma of aliens choosing to live as humans on earth, but singularly failed to suggest the fish alternative.
What is it that makes a short phrase like this stand out? I’m reminded of Admiral Ackbar observing “It’s a trap!’ in Return of the Jedi, a far more banal turn of phrase which nonetheless gathered enough pop culture awareness that you can make a comic like this, and people will track down the original voice actor and get him to deliver the line eight different ways 33 years later and get 36,000 YouTube views as a result.
Mind you, Star Wars is the kind of overblown phenomenon that has entire phalanxes of fans dress like an obscure background character who happened to be carrying an odd-looking prop, so may not be the most reliable of reference points.
Find, Share, Rewind
DJ Shadow goes long on both the ‘D’ and ‘J’ elements, shooting to fame in 1996 with his debut album Endtroducing, possibly the first album composed entirely from samples, which he drew from his extensive and ever-growing vinyl collection. If you’re not familiar, the result is a lot more interesting than one might suppose.
More than most artists, while he moves on musically, much of his fan base clings to the past. In a moment I expect is repeated often, at his recent gig in Brighton when he announced he would play “some old stuff and some new stuff” a member of the crowd shouted “No! Artistic stasis or death!”
Kind of. I mean, they actually just shouted “Old stuff!” but we all knew what they meant.
Anyway, the reason I bring up DJ Shadow is that he has (had?) a monthly 2-hour slot on KCRW to present some of his favourite music, and if you enjoy best-radio-station-in-the-world Fip, you might also like this, as it is similarly diverse and intriguing. There are four episodes up so you have an interesting eight hours ahead of you, if you choose to brave that path. Admittedly it starts at the less accessible end, but skip ahead in 15 minute increments for each major section if industrial electronic drone isn’t for you and you’d rather get to the Jefferson Airplane section.
Things trivia postscript
Endtroducing’s brief ‘Transmission’ tracks (“You are receiving this broadcast as a dream”) – which I later found are sampled from the film Prince of Darkness (1987), a horror film just as mysterious and unnerving as the samples imply – are the reason I end Things posts like this:
Last time I shared the first half of the exciting archive of historic unused Things. In this second half, I’ll cover music, games, writing, and some data visualisation. Enjoy!
I was collecting examples of music where I felt the production process was the main contributor to the quality of the song (rather than the songwriting or performance), examples being Britney Spears – Toxic, Mark Ronson – God Put a Smile on Your Face, and the Space Channel 5 theme tune. Then I wondered if actually I just like crisp brass and distorted orchestral sounds, and have no ear for production at all, so wasn’t sure whether I could meaningfully comment. But listen to those songs as a set and see what you think!
Putting a record of important sounds from earth in a spacecraft and shooting it out of the solar system is pretty speculative (although I’d argue we don’t know enough about the parameters in the Drake equation or the full potential of technology in this universe to know just how speculative) – but is also a profoundly optimistic and beautiful act, so I’m really glad we did it.
Some trivia that hilariously undermines the beauty of the gesture: EMI refused permission for The Beatles’ “Here Comes the Sun” to be included; and the engravings showing what humans look like (naked) were actually censored and therefore inaccurate.
Copyright issues have always made it challenging to listen to the full Voyager track listing on earth, but the copyright-subverting hydra that is YouTube solves this problem, and I highly recommend making time to appreciate the playlist.
I previously wrote about game-maker Jason Rohrer in Things 121 (specifically on Chain World, a game intended to become a religion). In 2014 he released The Castle Doctrine, a game about gun-ownership through the medium of PvP house-security design and burglary. Players design a secure ‘house’, with the restriction that it must be possible to break into without tools; they then try to break into other player’s houses to steal loot, and then store that loot in their own house and hope their design keeps other thieves out. Total loot owned is public, so a nice feedback loop emerges where a more successful player will attract more burglary attempts.
The challenge for such a game design is you need to come up with creative opportunities and restrictions that will emergently lead to players creating a huge range of fascinating house-designs. I particularly enjoyed the systems-design reasoning at work in Rohrer’s post on some of the design changes he had to make in response to players converging on clever (but boring) solutions.
In mobile games, the mind-bogglingly successful Clash of Clans (and its many clones) operates on a similar basis with (very) light real-time-strategy gameplay, but the strategic variety seems ultimately quite weak. I’m more impressed by King of Thieves, also operating on the same idea but with single-screen platformer gameplay. It’s free, so if that sounds at all interesting you should check it out (on iOS and Android). Unfortunately the late-game becomes about pixel-perfect jump timing which is a bit less fun.
I can’t remember what I was thinking when I added this link, but perhaps that in itself is telling: Kottke’s extract from an Adam Phillips interview, “The need not to know yourself“.
I suspect that procrastination is a challenge for a large number of people, and found that Quora has a collection of highly upvoted answers. I personally found the best approach is a mixed strategy: trying lots of things in sequence. So this is a good place to go to find lots of ideas.
“the invention of the novel privatised myth, because the novel, invented after Aristotle, did not have a holy book. The novelist was on his own. Sometimes he’s even a she. There were no rules.”
“As they became professional, writers began to write about writers. As they became academicised, writers began to write about writing.”
“You may think that to praise The Simpsons at the expense of Henry James makes me a barbarian. Well, it does, but I’m a very cultured barbarian. The literary novel has gone late Roman. It needs the barbarians.”
There was an article about a trend online to use “?” where formal writing used a hyphen, for example:
“The greatest pleasure of all – the categorisation of minutiae.”
“The greatest pleasure of all? The categorisation of minutiae.”
I felt that captured something I’d seen and been annoyed by, and figured I would collect some examples. I guess shortly after that I just started to accept it and didn’t collect anything, and then couldn’t find the original link, leaving this a bit of a non-thing. Although I think the fact I abandoned it is at least somewhat interesting.
In November, Things will be 10 years old. Since the beginning, I’ve collected an archive of interesting things, and at various intervals then created Things out of that archive. I tend to collect slightly more things than I publish, so the archive has grown. Rather than cull it, I’m going to just put them all out in two big catch-up editions. In this edition: Stories, Technology, Imagery, and all the Puzzles. This is going to be intense!
This Just In
Before I get to the archive, a couple of recent things.
Damien Henry’s video for Steve Reich’s “Music for 18 Musicians” makes excellent use of machine learning for art. Using video shot from a moving train, an algorithm learns how to predict what the next frame will look like. Every 20s into the video the amount of learning used increases. The result is fascinating, and perfectly complements the music. You can skip through the video to get an idea of the effect, but it’s best played in full!
There is an awkward vein of humour in which comedians interview (often) unsuspecting subject-matter experts in a non-serious manner (Philomena Cunk interviewing Brian Cox is one I don’t mind so much). Superficially, Werner Herzog sometimes takes a similar approach in his documentaries (noted in Things 118 in 2012, “Please describe an encounter with a squirrel”), but there is a hidden earnestness behind his questions. If you’ve never seen any of his documentaries, this excellent short clip on penguins shows you what you’re missing.
In some stories/fables/myths the inciting incident or key point of drama is a character attempting to do something different to normal. In old stories, the character often fails and is punished, the moral being “know your place” (for example, the crow that tries to sing and in so doing drops a piece of cheese). In more modern stories, the character often succeeds and is rewarded. Is that generalisation true though? And what does it mean? I was going to collect examples of each and try to see a pattern, but never ended up doing that, so I’ll just leave it here as an unfinished thought.
The Cosmology of Serialised Television is an essay by David Auerbach which categorises long-running TV fiction by cosmological universe types: Steady State, Expansionary, Big Crunch. I didn’t find it particularly useful in terms of identifying solutions to the intrinsic storytelling problems of the medium, or even uncovering hidden gems (just the expected “Everything is terrible except for The Wire and Babylon 5“).
“So comics evolved by directing creative effortawayfrom any moments of quality andtowardlarge-scale creative bankruptcy”
See Maris Wicks’ 16-panel summary of Kitty Pride’s relationship with Colossus (penultimate comic in this post [dead link, try here – T.M. 7/4/21]) for a great example of this.
Choose Your Own Adventure
One of my favourite kind of stories is any subversion of the “Choose your own adventure” format. Previously on Things I’ve linked to Luke Surl’s perfectly terse ‘Free Will‘ page. As an implied CYOA, this previously-linked Beaver and Steve comic also remains a classic.
The “Prog 2012” issue of 2000AD featured a story called “Choose your own Xmas”, and subverts the format while also shattering the 4th wall. It’s completely brilliant but isn’t online so you’ll just have to trust me and buy or borrow it.
Viviane Schwarz also subverted the format beautifully to convey what it’s like to suffer from anxiety.
Working within the extraordinarily tight constraints of having a fixed panel and art layout, Ryan North still found a way to make a CYOA version of Dinosaur Comics.
Save The Date (recommended to me by Tarim and Richard L, available for free on Windows, Mac or Linux) leverages the Ren’Py ‘visual novel’ engine in a rather clever way, and if you’re interested in games and storytelling, have 30-60 minutes to spare, and can tolerate an apparently high rate of failure, you should give it a go. It could perhaps have delivered its message more elegantly at the “end”.
Also via Richard L, Trapped In Time (pdf) is a nice twist on the traditional choose-your-own-adventure format that leverages the format in a few interesting ways I’ve not seen before, and actually works very well as a pdf!
And I should mention this just in – browser-based interactive time travel fiction, One Night in Skegness, by Matheson Marcault (Holly Gramazio and Sophie Sampson). More time travel, but in a more relaxed way.
Perhaps surprisingly, a link about technology that sat in my backlog for 5 years has become more interesting with age. John B recommended the article, in which Alexis Madrigal laments that (in 2012), internet startups are just retreading the same ground and no longer promise to revolutionise our lives. John also pointed out the comment below the article by Urgelt (comment link doesn’t seem to work, wait for comments to load, which they often don’t, then find ‘Urgelt’ in the page). Urgelt more precisely categorises startups into those that grow the economy vs those that just take market share from existing businesses, and the issue is that most startups are falling into the latter category.
Both make a very interesting read 5 years further on, leading one to ask: has anything changed since then? Two trends jump to mind.
The Gig-economy-style startups (Uber, Deliveroo, AirBnB) suggest major changes, but might not actually scale. Uber charges around half of the true cost, subsidising the rest in a bid to achieve market dominance when driverless cars arrive; Deliveroo similarly rides an unsustainable cost/charge balance for much the same reason; only AirBnB arguably doesn’t fit into this category as the market sets the price.
Crowdfunding seems to be a more impressive development. In 2012, Kickstarter was just turning the corner, and Patreon is now in the ascendancy. From artists/game-makers that I follow, these services genuinely seem to be creating viable revenue-streams that were not previously available, to the benefit of culture in general. For example, Captain Disillusion (referenced in Things March 2015 and Things 17) was never mass-market enough for ad-revenue to be viable, but now raises sufficient money from Patreon to work on his videos pretty much full time.
In more “modern life is terrible” news, here’s an article from Cracked in late 2013 that is really just an enjoyably angry and sarcastic rant about clickbait content-farming. I remember at the time thinking that, if nothing else, the clickbait headline style would have to change as humans will fall for anything once, or maybe a hundred times, but eventually will develop a sort of semiotic herd-immunity to these well-dressed empty promises. Four years on… have things changed? Well, if nothing else, Facebook is at least attempting to deprioritise these sorts of headlines; more specifically, headlines that withhold key information, and headlines that senselessly exaggerate the content.
Imagery and Comics
Wondermark on the thought-experiment of money having a continuity rather than just being an abstract quantity of value. Wet owls. Inopportunely placed stickers[Dead :\ – T.M. 4/7/21]. Bikes recreated (digitally) from drawings. The Door to Hell[Gone, try here – T.M. 4/7/21] “They set the hole on fire, expecting it to burn itself out of fuel in a few days. Now, some 42 years later, it is still burning”.
Collecting all unused puzzles here is probably too intense, but I quite like that about it, so I’m doing it anyway.
1) 2D News
Sci/tech news is often quite one-dimensional, revealing a single scientific discovery or technological advancement at a time. As a thought-experiment, try combining two or more such stories from the past year into something amazing. For example, advances in drone technology + advances in ‘invisibility cloaks’ = army of invisible drones. Finding loads of other planets + anything = awesome.
2) Put Put boat
A toy Put Put boat has an amazingly simple heat engine, which you may recognise from the film Ponyo. A candle heats a small boiler; some water in the boiler vaporises but cannot escape, generating pressure that pushes the remaining water out a pipe. The momentum of the water keeps it pushing out, leaving the inside of the boiler with low air pressure. As a result, water then rushes back in, and the process repeats. Water thus repeatedly enters and exits a pipe pointed out the back of the boat, which then travels forward in a halting manner. The puzzle is this: why does the boat actually move forward, instead of just moving back and forth, given water is just going in and out?
3) Bernoulli vs the Train Window
In a similar vein to the Put Put boat, we have the Bernoulli train window problem. Bernoulli’s principle roughly states that faster moving air acts as if it has lower pressure. The classic demonstration is to hold a piece of A4 paper by one end in front of your chin so it droops downwards away from you; by blowing over the top, the pressure is reduced, and the piece of paper rises up due to the higher pressure underneath it.
A similar effect could be seen in an old-fashioned push-to-close narrow train window. If such a window was open and the train entered a tunnel, the window would slam shut. Or, would a shut one blow open? Depending on whether you take the perspective of the tunnel or the train, the faster moving air is on one side of the window or it is on the other. So which way does the window go?
4) Catbird seat
The Catbird seat is one of those puzzles I like because you can solve it with drawings and trigonometry, and then you can solve it better with simpler drawings and simpler trigonometry, and then you wonder if you can solve it in some kind of purely intuitive manner.
5) Shape of a Harp
When plucked, a longer taut string makes a deeper note. A harp has progressively longer strings to cover a range of notes. However, even though the interval between each note is the same, the length of the strings does not change linearly, or even following a simple curve, but rather an S-curve. Why is that? I thought this question might have a nice intuitive solution that could be reached by reason rather than by physics, but the answer is a bit more disatisfying, so this question remained in my backlog unasked. If you don’t want to figure it out (and my personal opinion is it’s not that interesting to do so), you can read about it here, although you’ll need the internet archive page for the harp citation.
This issue of Things was initially drafted in January 2016 and for various reasons is just coming out now. Let’s see how out of date it is…
Mobile Game of the Moment: Dreii
Mobile gaming is very exciting, because touch-interface location-aware always-online devices open up an amazing new landscape of interactive possibilities. Mobile gaming is also very depressing because these possibilities are rarely harnessed in an interesting way, and even when they are it rarely leads to commercial success.
This is exactly why I’m recommending you get Dreii right now (available on Android, iOS and also on Steam).
It’s an elegant physics-based puzzler in which you try to stack objects under various challenging constraints. The really brilliant bit is that you get to co-operate with anyone else that happens to be playing the same level (on any device) at the same time as you. There’s also a rather lovely map visualisation in which you can see what levels others are playing to better seek them out – or go back and help another player make it through to the one you’re stuck on!
The helpfulness of others is massively varying, which is part of the charm. I recommend it right now as the recent launch ensures a goodly surge of currently active players.
Update: well, that was written about a year ago, so I can’t really recommend it as much because few are now playing it. You can do local co-op with someone else playing at the same time though, so it’s still worth a go if you can arrange for that!
Or go and play the other brilliant game I got into in the intervening time: Snakebird (iOS, Android, Steam), an incredibly simple yet extremely difficult puzzle game.
Or go and play Crash of Cars (iOS, Android), which is real-time arcade-style car combat and is being played by a few million people at the time of writing.
Humans are More Complicated than Physics, part 94: Weight vs Diet
If you want to lose weight, don’t eat. This is not medicine, it’s thermodynamics. If you take in more than you use, you store it.
– Michael Bloomberg
It seems most people agree with Bloomberg’s appealing logic. It turns out, as it often does, that humans are more complicated than simple physics would suggest.
Finally, on Aeon, David Berreby dives a lot deeper into this mystery. Most striking for me was the finding that over the last two decades, animals as well as humans have gained weight – including lab mice, which have gained an average of 11% per decade despite having rigorously consistent diets. If you want to read about some fascinating theories on why this might be happening (light? BPA? A virus?), go check it out.
Quite a few months ago (er, a year ago now) Charlie Stross wrote about the Paranoid Style in politics. He cites two fascinating essays charting the relationship between paranoia / conspiracy-theories and US Republicans (one from 50 years ago and one more recent). Things like “9/11 was an inside job”, vaccine-related conspiracies, or any time you hear the phrase “Liberal elite”. Stross then adds his own interpretation of how the internet has reinforced this and given rise to (take a deep breath) an “ad-hoc movement of angry ideologues who have jabbed their fungal hyphae into the cerebral cortex of Reddit and n-chan to parasitically control the rageface collective.”
Well, a year has gone by and this has all become rather more clear. I think the only useful thing to add is that Popularism (in the sense of a political movement that believes most of the existing power structures are self-serving, corrupt, and out-of-touch) is clearly a close relative of the Paranoid Style.
Google Image Reverse Search growing in Intelligence?
If you want to search based on an image (to find where it came from, or a higher resolution version) you can use TinEye and get limited but exact results. Or you can use Google’s “Search by image” functionality to get a wide range of approximate results. I do this quite a lot while trying to track down the artists behind work I post on my daily drawing Tumblr.
I recently tried to use it to trace the origin of this piece:
I was unable to find the artist, but I was extremely impressed that Google suggested a page of ‘similar images’ which were indeed a lot of paintings of cats with a similar colour palette and often distorted proportions:
You can of course use these properties of the search algorithm to generate art.
Alexander defines Tolerance as “respect and kindness toward members of an Outgroup”, and defines an Outgroup as a group that has “proximity plus small differences”: a group of people who live in the same neighbourhood but who are ‘slightly’ different to you. I’m capitalising these terms because the definitions aren’t sufficiently general – for example, you could be racist but still Tolerant under this definition.
He broadens typical US political alignments into ‘tribes’: Conservatives are Red tribe, Liberals are Blue tribe (the US political colour binary reverses the UK’s). As a side note he also identifies a libertarian-leaning Grey Tribe, which I’ve found to be a useful concept – the Grey tribe is typified by:
“…libertarian political beliefs, Dawkins-style atheism, vague annoyance that the question of gay rights even comes up, eating paleo, drinking Soylent, calling in rides on Uber, reading lots of blogs, calling American football “sportsball”, getting conspicuously upset about the War on Drugs and the NSA, and listening to filk”
Alexander then asserts that the liberal Blue tribe’s outgroup is in fact the Red tribe. He gives the interesting example of being roundly criticised by Blues for expressing any kind of relief at Osama bin Laden’s death, only to later see those same people openly celebrating the death of Margaret Thatcher.
Finally, he suggests that political articles that reference ‘Americans’ or ‘White people’, written by Blue tribe people (who are notionally included in those groups), are tacitly actually about Red tribe members, and when a Blue says “I can tolerate anything except intolerance”, they are identifying intolerance with the Red tribe and are actually saying “I can tolerate anything except the Red tribe / my Outgroup” which no longer sounds that impressive.
In an excellent coda, Alexander then realises that he’s doing the same thing: criticising a group he notionally is a member of (the Blue tribe), but actually criticising his Outgroup, as he realises he’s probably Grey.
While I think this is an interesting argument, I do think it’s important to note that being intolerant of a group of people who hold opposing political views (which can’t be identified on sight, and can change) seems far less egregious than being intolerant of people who simply look a certain way. Views are, after all, one step away from Actions, but that’s a distinction I’ll get to in the next edition of Things.