For a moment there, Things appeared quarterly, and it just so happened I got particularly into one single LCD Soundsystem track each quarter: Q1 was New Body Rhumba, Q2 the music video for Oh Baby, and this then continued, but Things did not.
My 2024 Q3 LCD Soundsystem obsession was “How Do You Sleep”, which is widely read as an authentically emotional lament for a friend and business partner that went rather dramatically off the rails. After a sparse percussion-heavy intro, this incredible airy synth bass hits at 3’38” ultimately carrying the lyrics to the dramatic denoument signalled up-front by the track’s name. I recommend listening to it once without really concentrating too much, then reading the high-level story behind the lyrics, then later listening more carefully to the lyrics with the story in mind for maximum effect.
Then in Q4, out of nowhere Kottke recommended this 2011 manual mashup of “New York I Love You, But You’re Bringing Me Down” with a Miles Davis improvisation. Many mashups rely on a baseline familiarity with one or ideally both tracks, but this fully stands alone and is worth a listen (and watch, to see the combining at work on two Youtube instances, no longer possible due to a copyright strike against the Miles Davis track).
Repetition Legitimises
While we’re jazz-adjacent, this two-word phrase captures a brilliant nugget of human nature: repetition legitimises! If you hear a strange collection of notes it might not seem like music, but if they then repeat it legitimises it as a piece of music in the mind. Here’s where I first saw the phrase:
You get this even more dramatically with Steve Reich tracks like “It Ain’t Gonna Rain” in which the repetition of a spoken-word sample transforms the way you perceive it into something with a rhythm and a melody. Repetition legitimises!
Of course, this doesn’t just go for music. A lot of people are wearing masks for COVID, so people feel like they should too. A lot of people stop wearing masks for COVID, so people feel weird about wearing a mask again and stop. Repetition legitimises!
Your newspaper / social-media algorithm of choice keeps showing you stories about Outgroup X doing bad things. Wow, sure seems like Outgroup X just does bad things all the time! Better elect someone who says they will clamp down on Outgroup X. Repetition legitimises!
Meanwhile in my algorithmic feed
Given enough of your viewing data, Youtube – like a lot of short-form online content services – gets pretty good at recommending stuff you would like. One side-effect is that you might see something you think is really great and share it with friends – who are then not that interested, because it was actually algorithmically perfect for you and not many others. For example, I linked to a bunch of Youtube videos above that I love, but you probably only clicked on one at most and found it merely slightly interesting!
My other source of algorithmically supplied content is Reddit, which by now is fairly well-tuned at showing me things I’m either interested in or can’t help but pause to look at because they’re awful.
So, here are some fairly random things that turned up there that I think are pretty great. I’m curious how much your mileage may vary:
But, we can go deeper! Here’s some things that I also think are pretty great, based on the way they build on another weird thing I’m already familiar with. If you’re not familiar with the original thing these probably only half make sense, but you can probably decode what’s going on anyway? I’ll give some pointers after each image if you want to check.
Meteors hit the earth all the time, and those that make it to the surface without burning up are called meteorites. Their size follows a power-law distribution (tiny ones are common, rather large ones are very rare), and as a result we get a roughly log-line plot between how often we get hit by meteors of exponentially larger sizes:
Brought to my attention by Chris Impey’s book “How It Ends” (page 136) is a cute corollary: we can expect to find craters on earth of different sizes, and larger craters will usually be from meteors that hit longer ago (more on that later).
Here’s a few notable examples.
The Tunguska Event happened about 126 years ago, in which a 30m object exploded 6-10km above the earth causing widespread devastation in a remote area and shattering windows hundreds of kilometers away.
Barringer Crater (aka “Meteor Crater”) in Arizona is estimated to be 50,000 years old and caused by a 50m meteorite, leaving a 1.2km diameter crater.
The Manicouagan Reservoir is an annular lake formed in the remains of a 100km diameter impact crater formed 214 million years ago by a 5km meteorite.
Finally, the Chicxulub crater is not as pleasingly obvious on a map, but was inferred from NASA’s Shuttle Radar Topography Mission STS-99. The diameter is 200km, the age is only 66 million years, and the asteroid causing it estimated to be about 10km. You may note the age aligns with the extinction of the dinosaurs and indeed this is thought to be the origin of the Cretaceous–Paleogene extinction event.
So, I took these and a few other notable craters and made a chart of size vs recency:
The power-law axes are doing a lot of work to squash these points towards a line, but you get the general idea.
But, as Things readers, I know what you’re thinking: this doesn’t quite add up. In particular, there are some other factors at work:
The upper right of the chart pretty much can’t be populated or you wouldn’t be reading this right now (you probably don’t get to reading-Things-level biology even 1m* years after a 10k meteorite crater event)
The bottom left ‘should’ be more populated as those smaller meteorites are more common – but we lose the ability to see those over 1m+ years due to natural erosion and tectonic plate shifting
Even accounting for the above point, this is not at all a complete sampling. I just picked the top obvious craters I could find. In particular, there will also have been many large meteorites that landed in the sea (or on land that is now undersea). See this nice map for reference.
Perhaps over a billion years the solar system is in general calming down, with fewer giant impact events in general (Josie pointed this out).
*Speculation by me
All told, just based on my chart of obvious craters and age, it’s tempting to think we’re kind of “safe” and that big meteorites are a thing of the past, and maybe we are a bit, but with all the above caveats that seems unlikely.
As some nice context, at the time of writing a 90m meteor has an estimated 2.3% of hitting the earth in 2032, with an impact similar to the Tunguska event.
Sauropod Giganticism
Dinosaurs ruled the earth for a very long time indeed, and many of them were enormous. Since the most recent giant meteorite helped put an end to them, we haven’t seen such giganticism on land. Why is that?
Making that question even tougher to answer is this great study, helped by recent decades of substantially more fossil finds, that shows Sauropod giganticism evolved repeatedly over millions of years. The full articles is here, but this is the lovely visualisation of that pattern – each coloured line is an example of giganticism emerging:
The direction of causality means in this case we can’t really say repetition legitimises. The article sketches out a few factors that push Sauropods towards growth, but the question begged by the above chart remains, ultimately, unanswered.
My Album of the Year 2024
Inspired by a tree (specifically Tāne Mahuta), this Jon Metcalfe album fills me with wonder and hope even in the face of probable cosmic annihilation, especially when it gets into Night.
This nice visualisation of LEGO group annual revenue shows that after a lull in the late 2010’s, there has been incredible growth since 2020 – presumably somewhat assisted by pandemic lockdowns?
As someone who enjoys LEGO but is running out of storage space, I’ve been trying out BrickBorrow for the last year, where for a subscription (and some postage each time) you can borrow LEGO sets.
A well-designed feature restricts big sets to those who have been subscribed for 3 months – this shows reliability, and also helps with availability of those sets. Now that BrickBorrow have shifted to a Royal Mail sticker postage method, and added a filter on the sets to only show those that are available, I recommend it!
£915 of LEGO I got to build for £235… but had to send back. Worth it!
I Am Not Left-Handed
This is the name of a trope where a character reveals they were previously fighting with a self-imposed handicap, which they then shed to fight at their true power. This is a classic technique for shallow power-fantasy stories, but despite that I find it incredibly compelling every time.
My favourite concentrated example of it is this (now very old!) Anime Music Video which edits together a particular fight from Naruto, which I also appreciate for how it establishes a rooting interest in one of the combatants without any dialogue:
Temp Tracks in film
In this episode of Every Frame a Painting, Tony Zhou and Taylor Ramos break down the way in which ‘safe’ creative choices around music in the Marvel films has led to a weaker overall effect:
Towards the end they highlight the problem of the ‘Temp Track’: a piece of film is edited to a suitable existing piece of music, but the film-makers work with that version for so long they become wedded to the way it sounds, so when they eventually commission original music, they request something almost identical. In a spin-off video, EFAP show a lot of examples.
The opposite of this is Tom Tykwer’s method (director of Run Lola Run (1998) ), in which the soundtrack is composed first. You can hear a bit about it in this segment of the making of The Matrix Resurrections, and it does seem very effective.
While we’re on the topic, I personally greatly enjoyed The Matrix Resurrections (2021) for it’s metatextual resonance rather than literal content, apparently in marked contrast to most people. But that is a story for another time.
Dancing at the end of films
A Bollywood staple, after the film reaches its narrative conclusion, even if it’s not a musical and there has been no dancing before, the film ends with the whole cast performing an elaborate dance number (TV Trope: Dance Party Ending). This can have a fascinating effect on how you feel about the film as a whole, sometimes redeeming antagonists, bringing back characters who died, or just providing an emotional catharsis after an otherwise tense time.
Unfortunately I suspect that citing my favourite Western films that do this is also a strange kind of spoiler. So instead I will recommend to you several films that I have seen recently, at least one of which uses this to good effect, but all of which I think are worth watching for one reason or another. Some will even be improved by you thinking there might be a dance at the end, even if there isn’t!
Knight and Day (2010), Disney+, a strange clash of genres that works great… some of the time
Labyrinth (1986)
Medusa Deluxe (2022), a ‘single-take’ hairdressing competition murder mystery
Saltburn (2023), directed by Emerald Fennell, whose previous film Promising Young Woman (2022) I also recommend… for adults that like ambiguous protagonists
The Marvels (2023), Disney+, MCU take some creative risks! Some of which work!
Wow! What the heck was that? This ad-laden article lays out the whole story. Gintan is some kind of K-pop star in his own right, but is now known for performing at ‘Random Dance’ events in this very distinctive fursuit. In these events, clips from K-Pop songs with popular choreography are played, and anyone who knows the routine jumps into the centre to perform it. There’s a delightfully over-academic essay about these events here.
What’s really impressive is that not only has Gintan memorised so many of these routines, and not only can he perform them with incredible precision and panache on demand, he does all of this while wearing a heavy fursuit – which is like a really fun version of the ‘I Am Not Left-Handed’ trope described above!
On top of that, the slightly serious expression on the suit is a great contrast with the frivolousness of the whole thing, and it always brings a smile to my face.
The Hard Problem of Consciousness is a philosophical one: to use Wikipedia’s summary, it asks why and how do we experience qualia, phenomenal consciousness, and subjective experiences? Related questions: where does consciousness reside? Is it a quantum effect? Is it separate from our physical forms in some way?
I never found this problem convincing at all. Why would we expect consciousness to feel any different to the way it actually does? Literally our only reference case is how we experience it, on what grounds can we say this is surprising?
I first read about this some decades ago, so I was delighted to find that in 2018 philosopher David Chalmers proposed a more precise and slightly sassy formulation of my line of thinking: the “Meta-problem of Consciousness”. This is “the problem of explaining why we think that there is a [hard] problem of consciousness.”
Yes! That does indeed seem to be the more pressing problem.
The Temp Track that went well
I know of one example of a film that used a temp track to edit a key scene, and (in my opinion) this actually produced an excellent final result. Even as someone quite averse to spoilers, in this particular case I don’t think reading about it – or even watching the scene on its own – actually spoils the film!
However, if you worry even more about spoilers than me, you might not want to know about it. So, just know that it is from one of the films listed above, I’ll be talking about it after the extended Thing about creativity-over-time below, and it is the last Thing of this episode so you can easily skip it if you want. Be ready!
Creativity over time: productivity and scope
I’m very interested in the creative process. The brain is a machine that can come up with ideas or whole creative works, but the methods by which you can best achieve that are not obvious.
When it comes to long-form works this is particularly tricky. Here’s a segmentation I came up with for thinking about this:
Planning style: Plan in advance vs. Freestyle Routine style: Fixed schedule vs. When it’s ready
The pro/con on these is pretty clear, at least for narrative works.
Plan in advance Pro: A solid overall story that wraps up satisfyingly (even if you have to alter it a bit as you go) Con: Characters may not act consistently as you’re forcing them to hit story beats
Freestyle Pro: Characters and situations evolve naturally Con: Plot may spiral out of control and not go anywhere
Fixed schedule Pro: Progress is made consistently, can retain and build an audience Con: Quality may suffer
When it’s ready Pro: Maximise quality Con: Easy to put off and polish indefinitely
If you know me, you know what’s coming next… a consideration of the four combinations!
The four approaches to ongoing narrative
As with any classification of creative works, some of this is subjective or debatable for many reasons. Regardless, here’s some examples:
Plan in advance, fixed schedule Star Wars original trilogy (sort-of), Babylon 5, Breaking Bad.
Plan in advance, when it’s ready The Gentleman Bastards book series
Freestyle, fixed schedule Questionable Content, Star Wars sequel trilogy, Lost
Freestyle, when it’s ready Game of Thrones, Dresden Codak, Confinement animation
Now, just from writing down the first examples I could think of, some very natural patterns emerge.
A plot planned in advance and delivered to a fixed schedule has produced some of the most beloved completed works there are.
In opposition to that, Freestyle and When it’s Ready has produced works that I think have an even more intense fandom (as it maximises quality), but frequently slow down and stall for one reason or another.
Freestyle with a fixed schedule generally seems like a bad idea, but over long time periods works in a sort of ‘soap opera’ format.
Plan in advance, release when ready seems to be very rare, and seems intuitively the most likely to become a victim of procrastination / anxiety / writer’s block stalling progress.
Some case studies in slowed progress
Game of Thrones (or properly titled, the ‘A Song of Ice and Fire’ series) is perhaps the apex example of ‘Freestyle, when it’s ready’ slowing to a crawl (or possible halt). Here’s a chart showing the release date and length of each book, running up to the present day when ‘The Winds of Winter’ has not yet come out.
To be clear, I don’t consider this a failing. I think the books are as well-loved as they are precisely because this method of production maximises quality and character. However, expectations for a timely finish should be held quite low.
A recent example was shared with me by Laurence: Confinement, a series of animations based on the SCP Foundation (referenced in Things November 2022). These had an even more dramatic stall: episode 7 was extremely popular and drove many to support the creator’s Patreon. However, about 3.5 years later the creator admitted they didn’t have it in them to make episode 8 any more and formally closed all their social channels. (There’s a lot more drama to that, which you can read about here).
Here’s how those releases looked, running the x-axis to the point when the project was officially cancelled:
In what is (I think) an example of the rare “Planned in advance, release when ready”, the Bee and Puppycat animation managed to reach a pretty satisfying conclusion (so far) about 9 years after it began – with an astonishing 83% of the run-time dropping all at once at the very end:
The slowness of early releases was due to a very small team working on the animation. Then a series of complicated licensing delays and disasters conspired to delay later releases. But in the end, a soft reboot / series 2 eventually dropped all at once on Netflix in September 2022.
I’ll tell you why Bee and Puppycat is so good another time, but for now just know that when I audited all 50+ in-jokes I share with Clare, this series accounted for more of them than anything else.
While less narrative in nature, the web comic Hyperbole and a Half had a very prolonged hiatus. In the dangerous “Freestyle, release when it’s ready” category, but without the burden of an overarching narrative, artist Allie Brosh had published a series of excellent and very personal hybrid comic/narratives, from 2009-2010. Output slowed in 2011 due to mental health issues, a medical condition, and a focus on turning the content into a book. Things seemed to end with the book coming out in October 2013 and at the same time the truly excellent “Menace” strip being published (shortly after the Bee and Puppycat pilot aired).
Then, nothing, for a very long time. This was also quite concerning given the prior comic was a very personal one about coming to terms (perhaps?) with depression. On the other hand, author Allie Brosh had said “In the world of writing internet content, there’s all this talk of “maintaining an audience” and “staying on the radar,” but I’d rather just work really hard for a really long time on one thing that I feel really good about publishing.”
So it was that a sequel book “Solutions and Other Problems”, announced in 2015, eventually came out in September 2022, 9 years after the last published work (and also around the time the Netflix Bee and Puppycat series finally dropped, as it happens). The content of that book follows the previous form, and also details some of the things that happened to Brosh in the intervening years, and the reason for the gap in public output becomes devastatingly clear. I highly recommend both books.
Finally, in that rare “Plan in advance, release when ready” category, Scott Lynch published The Lies of Locke Lamora in 2006. Nick recommended it to me, and I enjoyed it quite a lot, but it seemed like the author liked world-building a little too much. As the first in a planned series of 7 books called the ‘Gentleman Bastard’ series, I decided to wait until the series finished before reading on.
A second book appeared in 2007, a third in 2013… and at the time of writing, nothing else.
Scott Lynch wrote very candidly in 2022 about what has been going on. He has in fact been writing very productively, but a kind of anxiety is holding him back from publishing any of it, including updates about how it is going. (As a Things reader you probably enjoy ‘meta’ things, so you should read that post).
Here’s the point where we get meta about it right here: I recognise that problem because that is exactly what happened to me since 2020 (when a pandemic happened, funnily enough). I have 4 rather long and pretty much complete blog posts about various topics, none of which I felt confident enough about to post. This hasn’t happened to me before!
As a Things reader you might also recognise that even aside from that, the rate of Things posts gets slower and slower (with the surprise exception of this one… at the time I’m writing this sentence, anyway). That is something I find a bit harder to explain.
Having written all the above, it does make me wonder: should I commit to a schedule for Things? Wouldn’t once a quarter be a completely reasonable one to try?
Let’s say this is the 2024 Quarter 1 things and see how things go from there!
The Temp Track that Went Well: not a spoiler, but might be if you’re very worried in which case don’t read this
Are you ready?
So this is about a scene that happens at the very end of one of the films in my list above.
Specifically a scene where everyone starts dancing
That’s enough line spacing, so here we go. Perhaps you are familiar with the LCD Soundsystem’s 2005 song “Daft Punk is Playing in my House”. It seems to be their 3rd most popular song on Spotify, and 2nd most popular song on Youtube. It is rather repetitive but has a very compelling hook:
So at the end of White Noise (2022), there is a scene where the characters visit the excellently set-dressed 80’s supermarket and everyone there starts dancing as the credits roll. Incidentally, this tipped the movie over from something I thought was interesting-but-a-bit-weird into excellent.
LCD Soundsystem’s ‘Daft Punk is Playing in my House’ was used as the temp track for this scene – and indeed was the track the dancing was choreographed and performed to, which ordinarily I would say is going a bit too far for a temp track. However, here’s the twist: they commissioned LCD Soundsystem themselves to write a new trackto play over the scene instead.
I had previously written about how fans of a band often cling to the past and are less keen (at least initially) on new musical directions, with the example of the audience response to a DJ Shadow gig (“Artistic Stasis or Death!”). So it seems like an outrageously bold thing to ask a band to make a new song so specifically similar to a well-loved old one.
And the beauty of it is, LCD Soundsystem did it. They made a new track – “new body rhumba” – that for me is even better than DPIPIMH from 17 years earlier, and is completely perfect for this scene in the movie. You can listen to it here or just watch that scene itself (accepting that this is perhaps more of a spoiler, although not really given how loose the rules of continuity are when it comes to Dance Party Endings).
Side-note, this may just seem weird and boring without the context of the film leading up to it, or even with it since everything is subjective. But anyway, enjoy!
Philosophy is a battle against bewitchment of our intelligence by language
Wittgenstein
Language is a strange thing. There are words with multiple meanings, in some cases even words with opposite meanings to themselves: contronyms, such as sanction, oversight, dust. Despite this we are generally pretty good at figuring out the meaning of even these words by context.
It becomes trickier when words have close but distinct meanings. Names in particular have power, and sometimes a name can exploit ‘adjacent’ meanings of a word, or bake in an assumption. Here’s some examples I’ve collected over the years.
Social Media. John B highlighted this to me back in 2008. As Web 2.0 was becoming a thing and the mainstream started to find ways to be social online, ‘social media’ became the term of choice. This baked in the assumption that social content could function as a new ‘media’ in the sense that it was a kind of content that you could put adverts in, like TV or newspapers. It took quite a few years to make that work financially, but that is exactly what happened. I do think it’s unlikely it would have gone a different way if we had called it something else – but sometimes I wonder.
Influencers. In a similar way, as the power-law curve kicked in for social media, some people became a lot more visible than others. That meant they could be used to sell stuff in a different way! By terming them ‘influencers’, the message is that the main thing they do is influence their viewers/readers – most probably to buy products that they just happen to mention. But is this really the best way to think about them?
Web 3. Somehow in all the hype and froth of the crypto frenzy, the idea was fomented that this represented a paradigm shift similar to Web 2.0, and the end result would be a collection of services and algorithms we should call Web 3. But the parallels are strange – in particular blockchain technology, while clever in many ways, does not naturally have the kind of scaling properties we would want for anything that looks like the web as we know it. What’s fun here is that the number ‘3’ has now been effectively reserved, so assuming blockchain doesn’t live up to the name ‘web 3’, the next big internet thing will have to find another way to go – my money is on ‘Internet 3.1’.
Crypto Winter. Speaking of blockchain, this is perhaps the most obvious example of a name with an assumption baked in. The metaphor of seasons is completely assumed: a winter will naturally be followed by a spring, and eventually a summer just as glorious as the last. But that’s not how it always goes – sometimes things just die! A more apt framing here is probably the ‘trough of disillusionment’ from the Gartner hype cycle – but that’s certainly less catchy. (Side-note, the value of bitcoin itself is having a bit of a ‘spring’ right now, but I’m less sure about the wider blockchain paradigm).
Fan Service. Moving out of tech, in manga/anime and now beyond, the term “fan service” arose to describe… let’s say moments in which the sexual gaze of the (usually presumed hetro male) reader/viewer is titillated by a particular choice of camera angle or staging of action. I suspect this term generally spread half-ironically, but the way it bakes in an assumption of who a fan is and what they want is not ideal, and can reinforce the implied gatekeeping of communities discussing this sort of content.
(There’s another meaning which is just ‘give the fans what they want’ in the sense of “see the cool super-powered person use their powers to the max!!”, which is a bit less problematic)
Statistical Significance. In statistics the term ‘significance’ has a very specific meaning; it tends to mean that the results of some sort of test ‘signify’ that two test populations are different in some way. But in everyday language, if we describe a difference or change as ‘significant’, we usually mean that it is large! Two things that have a ‘statistically significant difference’ may not be very different at all, or different in a way that is very unimportant, but the term’s connotations say otherwise. I think it may even be plausible that this ‘bug’ was viewed as a feature by the founders of these sorts of statistics, as it turns out they were a bunch of eugenics enthusiasts very keen to find ways to show that one group of people is different to another, as this long article quite fascinatingly lays out.
Smart Anything. Emergently, describing an object as ‘smart’ now means that it is connected to the internet. That isn’t always going to be a good idea, but the connotations of ‘smart’ suggest that it is.
Artificial Intelligence. The temptation with computers or even simple algorithms is to think of them like our own brains: taking some input, evaluating it, and taking an action as a result. We consider ourselves intelligent (arguably homo sapiens could also be on this list as a biased name), so it feels natural to describe a process that looks like this as some kind of intelligence. But like the two meanings of ‘significance’, intelligence can span a spectrum of behaviour (from low intelligence to high intelligence), but if we describe someone as ‘intelligent’ we mean they are at the higher end. So while it is arguably fair to describe even fairly simple algorithms as some form of ‘intelligence’, the term AI has the connotation of high intelligence. Great for anyone who wants to impress people – perhaps to gain funding – about some sort of tech endeavour. More on that later.
Natural Gas. Moving outside of digital technology, describing methane as ‘natural gas’ is a great piece of propaganda. It exploits the fact that ‘natural’ has positive connotations, while technically also being anything that occurs in nature – which includes a lot of things that aren’t nice at all. Looking it up, it does not seem as if the term was coined for this reason, but those connotations have more recently been leveraged to encourage use of gas instead of renewable energy.
This is all very well, but can I come up with better names for these things? Honestly, probably not. But here’s my suggestions anyway:
Natural gas -> Methane gas (technically there are impurities so it isn’t just methane, but you get the idea)
Turning Test reductio ad absurdam
In pondering an approach to the question of whether machines could ‘think’, Turing proposed a test that eventually took his name: can a machine convince a human interacting with it through text that it is actually human?
Some extrapolate this rather too far and conclude that if a machine can do this, it proves that it can “think” or is “intelligent” (in the colloquial sense). Existential comics deploys a beautiful reductio ad absurdam to this argument that you should definitely read in full here.
(I tweeted this a long time ago but it’s well worth re-visiting, especially in the age of generative AI!)
Generative AI
As I’m certain Things readers will have noticed, AI became the new hot thing after crypto.
The ability to generate surprisingly plausible images from a text prompt surprised a lot of people, and the advances in that tech since have also been rapid and impressive. At first it was easy to laugh at how the ‘machine’ struggled to understand how hands worked or render scenes with multiple people in them convincingly, and then very quickly that became a solved problem (for the better models, anyway).
Just as that was happening, Large Language Models took hold, through ChatGPT in the most mainstream case. John B (him again, 15 years later!) pointed me at this purported ‘leaked Google memo’ on the topic which concludes with an excellent timeline of events describing how this came about.
This brought the ambiguity of ‘Intelligence’ and the Turing Test quite suddenly to the fore. LLMs solve some of the obvious weaknesses of previous language-generating-algorithms in that they can hold a pretty convincing thread of conversation. With a few guidance prompts and a less obviously superhuman typing speed, it could very likely pass the Turing Test in many cases. But it is a big mistake to consider it ‘intelligent’ or to actually be ‘thinking’.
First there are what is called ‘hallucinations’. (Note again the bias of the word – the most common use of the term is something that humans experience, tacitly encouraging us to think of an LLM as a mind). These are cases where the output says something completely fictional. I asked ChatGPT to list the solstices and equinoxes of all the planets in the solar system, and while it did a beautiful job of laying out the answers (much better than a Google search), it got quite a few of the answers completely wrong. I wouldn’t be too surprised if the most egregious examples of this can be fixed, but this problem will run deep because ultimately there is no algorithm for truth. It doesn’t necessarily show something isn’t ‘thinking’, but it can very quickly undermine an impression of high intelligence.
Second and more significantly there is no actual reasoning. It’s just a language model! It’s just producing words that look plausible in context! The fact it can give smart answers to some difficult questions does not mean any thinking is taking place. This can be tested by proposing simple riddles. My colleague Ben H challenged ChatGPT to figure out how someone could reach an object given some restrictions and a few objects to use (including a pencil and chair), and got a response of a sequence of steps that included “straighten the pencil by placing it between two sturdy objects such as the legs of the chair and gently pushing down on the middle of the pencil until it is straight”. There are layers of problems there: pencils are straight; you only need one sturdy object to straighten something; if you did need two they would presumably be close together in a way that chair legs are not.
It has taken me so long to finish this issue of Things that it feels like the generative AI hype has settled into a – perhaps shallow – trough of disillusionment, and generally the above concerns are I think widely recognised. The use-case of someone already being adequate at writing code and using ChatGPT to help you seems pretty strong.
Generative AI + Metcalfe’s law = massively expanded collaboration
In terms of interesting new paradigms that are unlocked, this is quite frivolous but may be a sign: the Mona Lisa AI Cinematic Universe.
Then people subvert that format by deviating from the stated rubric to give a twist ending of some sort. Someone did “Average day in France“, so the increment is time – but the man ends up stealing the Mona Lisa. People then started expanding on that story with a day in the life of different nations, and the whole thing spiralled out – see the diagram above.
What I think is interesting here is you have a collaborative silly comic, but many more people than usual can contribute much faster, because anyone can write a prompt. It’s not a terribly amazing new emergent art form, at least not yet, but it’s something I think is categorically new!
Recommended Media
Video Games: Superliminal
Superliminal has a bit of a tough time because the closest reference game is Portal: a fairly short, linear, mind-boggling puzzle experience with a cute narrative framing. But Portal was a ludicrously good game, setting the bar very high. Superliminal unsurprisingly can’t reach that bar, and felt to me like it took a little while to find its feet, but it gets close enough that I think it’s well worth the time.
It takes perhaps just 3 hours to playthrough, which I found to be ideal. I recommend diving into it knowing nothing else, but if you need more convincing you can watch this trailer that lets you know what kind of approach it takes to puzzles.
Video Games: Tangle Tower
I much prefer media that is outstanding in a few areas with a few flaws to anything that is uniformly good (but not great). I also love to see innovation in what a video game can be. This is exactly what I found in Tangle Tower.
Superficially the game most closely resembles a point-and-click adventure, but with a locked-room murder mystery framing. The ‘real’ game, though, is finding various clues, and talking to the nine suspects. You can talk to any suspect about any clue or any other suspect. That possibility space multiplies pretty quickly, and this is what enables you to try to be a ‘proper’ detective: by asking the most meaningful questions out of the very wide possible range. That can still get a bit overwhelming, but there’s a nice in-game hint system if you find yourself baffled or overwhelmed at any point.
What really sets the game apart is that even though the above design makes it dialogue heavy, every line is voiced, and the writing is great and the voice acting is brilliant, and the art and animation of the characters is stylised and fantastic! This completely elevates what could easily have been a slog (I have seen a lot of bad writing in games) to something I found consistently entertaining.
The ending was a bit disappointing, but I did not mind this at all as the journey was far more important than the destination. At around 6 hours to get through, I found this another highly enjoyable and reasonably short indie game.
TV series: Star Wars – Andor (Disney+)
Although I don’t have it in writing, I’ll always let people know that I anticipated the Star Wars universe as ripe for TV series from around the release of Episode I in 1999. It’s such a rich playground for stories of all kinds. What I didn’t properly understand then was that the budgets required to pull that off were not reasonable until the last few years, when the streaming wars pushed budgets up and advances in technology pushed the cost of special effects down to actually meet in the middle.
That said, despite being a weirdly huge fan of all of the Star Wars films (aaalllll of them!!!), I didn’t understand the hype around The Mandalorian, I found The Book of Boba Fett infantile (even for the kid-focussed Star Wars universe), and Obi-Wan astonishingly non-compelling. I was about ready to give up on the whole concept until people started saying how great Andor was.
It took a few episodes to get there but those people were absolutely right. Andor does what some of the best TV series manage to do (going right back to The Wire), introducing interesting characters on all sides of a conflict and playing things out in a compelling way.
I really hope the upcoming seemingly endless stream of Star Wars TV series continue to explore new tones and themes, as my original optimism for the whole endeavour is now fully reignited.
[Update: this Things has been so long in the writing that another series came and went: Ahsoka. It was… okay.]
Film: Spider-Man: Across the Spider-verse (2023)
Back in 2018, Spider-Man: Into the Spider-verse finally broke the mould in feature-length animation, introducing some brilliant stylistic innovation that has since been widely copied. I wasn’t sure how they could up the ante in a sequel, but they found a way – actually multiple ways. Anyone at all interested in animation, or superhero stories with a bit of a meta theme should seek it out:
Film: The Adventures of Buckaroo Banzai Across the 8th Dimension (1984)
This is something I can only recommend if you like weird/cult 80’s films and want an amazing example of how not to tell a story and introduce a world. Stand-out features:
Peter Weller (Robocop) as Buckaroo, a does-it-all hero (musician, brain surgeon, scientist…), like a nicer but more violent Dr Who
Also stars Christopher Lloyd and Jeff Goldblum!
Had a budget similar to Star Wars (1977)… not all of which shows up on screen, but allows it to be a lot weirder than other bad films
Features a sci-fi car accelerating to break a law of physics, and came out around 5 months before Back to the Future started filming. Interesting!
If that sounds at all interesting to you then do check it out. And if you do, I highly recommend following it up with the 7th episode of Guillermo del Toro’s Cabinet of Curiosities, ‘The Viewing’. Directed by Panos Cosmatos, this is similarly quite weird (although a lot more stylish and competently put together), but more importantly stars Peter Weller again, nearly 40 years on, in a role I enjoyed imagining as a much older Buckaroo Banzai after decades of weird adventures and a bit of time travel.
Podcast: The Sound: Mystery of Havana Syndrome
I’ve not got much into podcasts but this one was well worth seeking out. Nicky Woolf gets quite seriously investigative into exactly what is going on with the Anomalous Health Incidents (AHI) widely termed ‘Havana Syndrome’, with interviews with a very impressive range of relevant folks.
AHI have been variously attributed to sonic or electro-magnetic weapons, or psychogenic effects triggered by the sound of particularly loud crickets. I was left with the strong impression that, quite amazingly, all of those explanations are probably true to different degrees (although it’s EM rather than sonic weaponry that looks most likely).
The documentary also features some excellent original music, and while it occasionally veers into an overhyped sense of “what a dramatic new twist to this mystery!! This overturns everything we thought we knew!!!” it’s overall as clear and thorough as you could reasonably hope for in such a complicated topic.
Check it out here. (The name is not sufficiently distinct to just say ‘find it wherever you get your podcasts’)
Book: The Vegan Baking Bible
This book was not named lightly. Karolina Tegelaar is extremely intense on the subject of vegan baking, and from what I’ve seen of it so far the book lives up to the name. I particularly enjoyed her foreword, which Clare pointed out to me, and which reads like a mission statement carved into a stone tablet – as likely to scare someone off as it is to convince them to buy the book! Here’s an abridged version of it:
I hate the low standards that are so common in vegan baking. I have hated them ever since I became a vegan over a decade ago, when I realized what people would accept and what was served as vegan. The whole point of baking is that it should be luxurious and decadent. My feeling is that anything you bake that doesn’t taste really good is pointless. Therefore, this book is not just one baking book among many. It is not just about feel-good baking, it is packed with information. It does not just want you to bake cakes, it wants you to learn a new way of baking and make the world a better place at the same time. […]
There has never been a basic book about vegan baking, but one like this couldn’t have been written before as the methods needed to succeed did not exist until now. […]
I have developed and test baked all the recipes in this book many times so that you can succeed when using them. However, as I also discovered and developed many of the methods used, it is important that you read the instructions at the beginning of the book so that you understand how they work. Particularly important is the section on the different stages of whisking aquafaba, as otherwise it is easy to overwhip the aquafaba and the sugar, which produces poor results.
Wow! That’s really how it ends too. Aquafaba is critical.
Awful abbreviated aphorisms
Language is determined by usage, and the same thing is true of sayings or aphorisms. But what I find particularly fascinating is when that usage turns a saying completely on its head. When this happens, it tells us something about human nature.
Here’s the examples I have collected so far.
Build it and they will come
People think this is a line from Field of Dreams, and it is used as a short-hand for the idea that if you make or build something great, the world will notice and appreciate it. But in the film, nobody says this – the line is actually “If you build it, he will come”, referring to the ghost of Kostner’s characters father. Still, the idea of it does sort-of happen in the movie.
I think as humans we love the idea of this meritocracy. The problem is it’s just not true. My favourite example of this is the game Among Us, which is wildly popular, but existed for 2 years before it actually got picked up among streamers and became popularised. If the saying was true, the game would have taken off much sooner.
One bad apple…
The original “one bad apple spoils the bunch” gets shortened to “one bad apple” or “a few bad apples”… and in so doing completely loses the original meaning. When an organisation is found to have a few corrupt members, those in leadership like to characterise that the problem is not pervasive. It seems unintentionally revealing that this is the phrase that they fall back on, describing the problem as limited to “a few bad apples”. By invoking this expression they inadvertently invite us to consider that the actions of the corrupt few will spread to the rest.
Hell hath no fury like a woman scorn’d
From William Congreve’s 1697 play, the original phrasing is “Heav’n has no Rage, like Love to Hatred turn’d, Nor Hell a Fury, like a Woman scorn’d”. By adopting a fragment, the quote seems to be about women specifically, and takes on a vaguely derogatory and perhaps misogynistic tone. But if we remember the quotation in full we actually have a much greater and more important truth that tells us something about the kind of toxic fandom we see today.
Great minds think alike
Many aphorisms are not so much great truths as they are short-hand for an idea. For example, “Many hands make light work” sounds good but if you want to argue the opposite you say “Too many cooks spoil the broth”. In this particular example, the aphorism and counter-aphorism are wrapped up in one when given in full, the full thing being “great minds think alike, but fools seldom differ”. Taken as a whole, it tells us that agreement does not imply rightness or wrongness. But it seems we like the idea of social proof so much that we only keep the first half.
Sarcastic songs
Last time I listed some songs where the motif of repetition implied endorsement, sometimes to weird effect. More generally, it’s easy to assume any topic sung about is an implied endorsement of whatever the lyrics are saying. This doesn’t work if a singer is being sarcastic or satirical.
Randy Newman wrote a song that was very mean about Short People (sample lyrics: “They got little cars that go beep, beep, beep; they got little voices goin’ peep, peep, peep”). The song is of course meant to be a satire about prejudice, and indeed has lyrics in the bridge running against this prejudice, but some people still took it seriously and he even received threats about it.
(People don’t notice the countervailing bridge lyrics in much the same way as they don’t notice Meat Loaf giving the exact list of things he won’t do for love: the lyrics are simply less audibly / catchily delivered)
Janelle Monae’s “Americans” swings between two very different viewpoints, which will confuse an uncautious listener, including things you wouldn’t expect her to say such as “I like my woman in the kitchen, I teach my children superstitions”. In her case, I think her general vibe makes it pretty clear these statements are not intended sincerely.
Dire Straits ‘Money for Nothing’ has some very catchy turns of phrase intended to denigrate rock stars: they get “money for nothing, and chicks for free”, and so on. Mark Knopfler has described how he was inspired by a man working in an appliance store commenting on the music videos playing on MTV on the display televisions. It seems that from Knopfler’s position these remarks were amusing since they are pithlily expressed but untrue, coming ultimately from a place of envy. However, if this is the ‘joke’ it certainly looks like an example of ‘punching down’, and I would say… that ain’t working.
You may have noticed that Things posts/emails slowed in frequency over the years (from weekly to monthly to sporadic) and more recently had effectively stopped!
There’s a whole aspect of this that I plan to unpack later involving my levels of personal creativity and motivation. I posted in August 2021 that I would try to work around this by trying to focus on a post about a single Thing each time. Well, this has started to work, and I’m jumping off from that to a more traditional round up of things!
Beginnings and Endings in public performances (link)
In this post I examined the ways that different cultural forms (movies, gigs, puppet shows etc) signal to an audience the start and end of a performance, and why this is important.
While writing it, I realised that online talks/presentations, which have become much more prevalent during the pandemic, had not reached a good consensus on these difficult problems, and I set out my own list of suggestions of how to start and end them. Honestly, I’m not that satisfied with these and if anyone has any better suggestions I’d love to hear them. Read the whole thing here.
Effectively a dramatically expanded paragraph from a normal issue of things (this one), I explained in some detail what I think is so good about this music video:
This fascinating short film seems weirdly underdiscussed on the internet, so again I’d be very happy to hear anyone else’s thoughts on it! Mine are here.
Repetition for emphasis in lyrics
When a particular word or phrase is sung repeatedly in a song, the meaning changes slightly: it starts to feel like something the singer really really desires.
This was my favourite feature of Frozen 2 (2019)‘s song “Into The Unknown”
Elsa hears a siren-like voice, and in the first verse sings about how she plans to ignore it, culminating in this:
I’ve had my adventure, I don’t need something new I’m afraid of what I’m risking if I follow you… Into the unknown Into the unknown Into the unknown
‘Into the Unknown’, music and lyrics by Kristen Anderson-Lopez and Robert Lopez
You can read it between the lines, but the repetition of ‘Into the unknown’ and the tone in which it is sung tell us that, deep down, Elsa really does want to follow the voice. This is then validated in the second verse which instead concludes
Don’t you know there’s a part of me that longs to go Into the unknown? Into the unknown Into the unknown!
This device is really nicely exploited in The LEGO Movie 2 (2019) (another animated sequel from 2019, but which came out before Frozen 2). The protagonists encounter Queen Watevra Wa’Nabi who then goes into a musical number to explain that she is not evil, which brilliantly plays out exactly as you would hope from that premise:
Here the repetition is partly from the backing singers (denoted in brackets):
And if you make eye contact with me I totally won’t have you executed immediately ‘Cause that’d be evil (evil) Evil (evil) Evil… and that’s so not me.
‘Not Evil’ by Jon Lajoie
The repetition of ‘evil’ reinforces the unconvincing negatives, giving the impression that she is, in fact, actually evil.
So anyway, all of this is an elaborate build-up to explain a problem I have with ‘Roxanne’ by The Police.
Sting sings earnestly about how much he loves Roxanne, a sex worker, and how he wants her to stop doing that and just be with him. It’s a little odd as there’s nothing in the song indicating that he would support her or that she could do really anything other than just belong to him, but perhaps that’s supposed to be implied.
Specifically he asks her to change by saying “You don’t have to put on the red light”, which is fine and a reasonably delicate turn of phrase. Where it gets weird is in the conclusion of the chorus, and especially the outro. Again denoting backing singers in brackets, this reads as follows:
(Roxanne) You don’t have to put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) You don’t have to put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light (Roxanne) Put on the red light
‘Roxanne’ by Sting
So Sting sings two times that she doesn’t have to put on the red light, but then seemingly that she should put it on thirteen times, which for me always undermined what I assume was the intended sentiment.
Puzzle: Rice Cookers
Returning to the old tradition of puzzles in things: how do rice cookers work?
Now you can ask the internet for the answer to this, but I suggest this is worth figuring out on your own! If you’re not familiar with this excellent device, the key mystery is that you can add any amount of rice (up to some limit), then add 1.5x as much water, and switch the rice cooker on. You don’t have to tell it how much rice you are cooking, but it will cook it perfectly and then let you know when it’s ready. So how exactly does it know when the rice is done?
Puzzle Design
I know many things readers are not only interested in solving puzzles, but also setting them. I found Elyot Grant’s series of videos on the subject pretty fascinating, albeit a bit longer than they could have been (although this is the ‘extended’ version of his GDC talk).
I particularly appreciated some useful terminology he introduced me to for speaking about puzzles:
Fiero vs Eureka
Elyot likes the term ‘Eureka’ for the moment a core understanding of a puzzle kicks in, arguing this does better justice to it than the more prosaic term “aha moment”. In particular he calls it out as distinct from ‘Fiero’, which describes the warm feeling of accomplishment after you have achieved something difficult. Video games often end up falling back on creating Fiero; creating Eureka moments is harder to do but often more rewarding to experience in the end.
Sparkle
This refers to anything incorporated into a puzzle that isn’t essential to the design, but somehow makes it more attractive or pleasing than if it was the purest distillation of what is needed to provoke a Eureka moment. For example, a sliding block puzzle could be shaped like an animal that it already nearly resembles; or the words in a word puzzle could be thematically linked somehow. This all adds to the pleasing sense in which engaging with and solving a puzzle can feel like understanding a message from its creator.
Aporia
Finally, ‘aporia’ is the term for when a puzzle seems to be impossible. Ideally, the setting and trust in the puzzle’s creator should be sufficient to convince you that there really is a solution, that this isn’t a mistake or a trick. This can make the sensation particularly fascinating: you know a solution exists, you’ve perhaps even proved it doesn’t, so you know there must be some gap in your logic – you just don’t know what it is. For me this happened repeatedly as I played Snakebird (Steam/iOS/Android; referenced in Things April 2017) and is one of the reasons I enjoyed it so much.
Part 1 of the video series is here, and the YouTube description links you to parts 2 and 3:
Media I Recommend
A long time has passed since the last general Things round-up, which means there have been more chances for me to encounter some really excellent things that I recommend to Things readers.
More than most other media, video games often have the problem that they are not at all accessible or engaging for someone not familiar with the form. So even though this is the strongest I’ve wanted to recommend something for a very long time, you do need to be comfortable navigating 3D environments to enjoy this game.
The Outer Wilds is a sci-fi time-loop mystery puzzle-game set in a kind of toy solar-system. That sounds cute, but I need to expand on that: it’s a really solid sci-fi, with the best-realised time-loop I’ve ever seen, a fantastically crafted mystery with brilliant diegetic puzzles set in an excellently designed toy solar-system that is obsessed with piquing and rewarding your curiosity and may make you think differently about death.
Referencing the puzzle terminology above, while it has its moments of Fiero, The Outer Wilds is particularly notable for being built around Eureka moments, with pleasingly diegetic hints to help you figure them out.
This may provide further context: – Best Game of 2000-2009 according to me: Portal – Best Game of 2010-2019 according to me: The Outer Wilds
So to be very clear, I recommend playing this game in the strongest possible terms if any of that sounds even remotely appealing to you.
Here’s a few notes that may help with your decision to play/finish it:
It takes ~15-25 hours to play
Note this wild game is called ‘The Outer Wilds’, and should not be confused with ‘The Outer Worlds’, a game that unfortunately came out around the same time
I recommend setting aside an hour for your first session
To get a bit cryptic, there are a few things that you may find annoying about it, but almost all of those things have ways to make them less annoying!
I personally recommend buying the base edition and then buying the DLC if you want more, rather than diving straight in to the complete ‘archaeologist edition’
There are moments late on that may test your patience, especially if you don’t work out some of the ways to make things less annoying – I was personally so invested I didn’t mind these at all, but I can appreciate that your mileage may vary. Still, if you enjoy it half as much as I did it will be well worth your time.
TV Series: Russian Doll
Natasha Lyonne in Russian Doll
As it happens, Russian Doll also involves a time loop, but much more of a magical-realism one than the sci-fi of The Outer Wilds. Its most notable feature is Natasha Lyonne as the protagonist Nadia, who has an approach to life not often seen on screen: a woman who says ‘yes’ to most decisions, especially the inadvisable ones, and is remarkably driven and selfish – but still humane. This makes her a particularly excellent protagonist for the time loop situation she finds herself in and I was gripped by this series all the way to the end.
If this sounds appealing I recommend diving straight into it (it’s on Netflix), but if you need more convincing at the expense of slight spoiling, the trailer is here.
(There is now a second series in which she encounters a different magical-realist sci-fi situation, but I found her character a worse fit for it and I was not surprised and delighted in the same way. The first series can certainly stand alone.)
Film: Everything Everywhere All At Once
IMDb: 8.5/10. Rotten Tomatoes: 95%.
The above trailer looked very promising to me, and I sought out the very first screening I could; the amazing part is that I found the film entirely lives up to the trailer, even to the extent that each minute is almost exactly as intense. A mind-boggling experience that truly delivers on the idea of a multiverse (unlike other films I could mention), I found it so fascinating I saw it a second time at the cinema; I enjoyed it even more, and it has joined the ranks of my all-time favourite films.
At the time of writing you may even still be able to catch it in the cinema, which I strongly encourage you to do!
(If you’re interested, others on my ‘all-time favourites’ list include Speed Racer, Scott Pilgrim vs. the World, Inception, Eternal Sunshine of the Spotless Mind, Synecdoche New York, and Lilo and Stitch)
Song: Dan Deacon – Change Your Life
It seems music is more personal than other art forms, and I feel as if the more a particular piece speaks to someone, the less likely it is to work for most other people. With that in mind, I don’t expect many to find Dan Deacon (referenced a few times in past Things) particularly appealing, but if you only try one of his songs, I recommend ‘Change Your Life’ which really captures the frenetic optimism he achieves, and which is what I find most appealing:
Enormous ever-evolving IP: Star Wars
Since I last wrote about it (in September 2018!), a lot has happened in Star Wars, and as you might expect I have a lot of opinions about it. But that will have to be an entire Things in its own right. So, you can look forward to that. Or not.