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Things 2024 Q2: Project Lyra, Baseline Scene, Singularity

Correspondence on dancing and music in movies

Last time I spoke about temp tracks, and the use of an end-of-film dance sequence as a nuanced way to wrap up a narrative.

Tarim points out that Edgar Wright’s Baby Driver (2017) is an excellent contrast to a temp track, in that it has many sequences precisely written, choreographed and edited with a very particular song in mind. I had hoped to see this catch on as a trend but have so far been disappointed, so do let me know of anything similar I missed.

Miranda pointed out that in video games, Frog Detective also features the Dance Party Ending trope, which makes me want to play it even more.

Finally Ben notes that Der Hauptmann / The Captain (2017) does something at the end that is not dancing but is nonetheless unexpected and produces an interesting overall effect. I’ve not seen it yet but that does sound pretty intriguing.

Real-world puzzle: Frit

In Things June 2022 I invited you to consider “How do rice cookers work?” as a sort of real-world puzzle one could solve just by thinking about it.

Similarly, frit is the name for the black spotted band you see around the edges of car windscreens or train windows. But why is it there and why does it look like that?

As a clue on how deep to go, from what I have now read there are three parts to the answer, all of which I think you could work out just by thinking about it – if you have enough background knowledge of how the science of this sort of thing works.

Chasing ‘Oumuamua

In 2017, an unusual celestial object (NASA description), uniquely cigar-shaped, was observed rapidly entering the solar system before being slungshot (at 87.3 km/s) by the Sun in a different direction, in what looked like an Oberth maneuver – and even sped up slightly as it left! Tantalisingly, and if you are prepared to get tremendously speculative, this is just the sort of thing you might expect an object created by a Non-Human-Intelligence to look like and do. But it was travelling far too fast for us to stand a chance of sending anything out to take a closer look at it.

Or was it? Project Lyra explores the possibility of finding some kind of trajectory through the solar system that could catch up to it, and impressively actually found a way. Launching a craft in 2030 and pivoting it around Jupiter to launch into its own Oberth maneuver around the sun and catch up with ‘Oumuamua by 2053 – albeit passing it at a relative speed of around 26km/s. It’s not clear if we can build a craft that can actually achieve such a feat, let alone muster the ability to fund it, but it’s a pretty fascinating possibility.

A nice animation of this path can be found with this twitter/X post. If you don’t have an account you can try this YouTube video which edits it to Lynyrd Skynyrd’s Free Bird to greater/lesser effect.

This great astronomy.com article goes into detail about possible explanations for the object (even that acceleration), and multiple methods being investigated to get a closer look at it.

One of my favourite parts was a note on the scale of distances involved. One Astronomical Unit (AU) is the average distance from Earth to the Sun. Travelling at such an incredible speed, in one hundred years ‘Oumuamua will be about 150 AU away from us. In comparison, Proxima Centauri, the closest star to the Sun, is more than 268,000 AU away. While I already understood that interstellar distances are very very large, this helped me put it in better context.

Video round-up

If you’ve not seen her before, Diane Morgan’s fictional character Philomena Cunk is an “ill-informed investigative reporter”, interviewing subject-matter experts and opining on various matters with a playfully unhinged level of naivety, weaving a kind of verbal slapstick with sudden darts of dark satire (sample quote interviewing a professor of imperial history: “Was the British Empire evil like it was in Star Wars?”)

The approach is very silly and sometimes effective, but the stand-out moment for me is her interview on the topic of nuclear weapons, which possibly only lands if you’ve seen her other stuff:

https://www.youtube.com/watch?v=DGrLUNpF7H4

Last time, I wrote about LCD Soundsytem’s “New Body Rhumba”, after which YouTube convinced me to watch some of their other music videos. An excellent highlight of this back-catalogue is the video for Oh Baby, directed by Rian Johnson and telling a short story that I think would be of interest to Things Readers. (Do note that the music and video both take 35 seconds to really kick off):

When I was a kid I said my favourite TV show was the adverts. Perhaps this was a golden age of the form, or perhaps kids just love short-form video wherever they can get it, but in any case one of my favourites was Cog – I literally have it on DVD! So I was very happy to find this behind-the-scenes video about how it was made:

Recommended Media

Spy x Family

As an anime on Netflix, this is notable for being both interesting and comparatively available even to people who don’t usually watch anime. It’s best thought of as a sit-com with a very silly ‘sit’: in an incongruously average Western setting (German style place names, European architecture, English character names, American school buses, vaguely cold war era), a fake family is formed where none of the participants know about the secret lives of the others. Watch the first two episodes to see how this pleasingly mad premise comes about and judge if this kind of silliness is for you!

Delicious in Dungeon

Another anime on Netflix that might appeal to people who don’t usually watch anime! This one is a bit of a wolf-in-sheep’s-clothing. It initially appears to be about a D&D-style dungeon crawl with a surprising fixation on recipes you could make with the monsters killed along the way – like a fantasy-themed cooking show.

After a while though it reveals writer Ryoko Kui’s passion for thoughtfiul world-building with an emphasis on systems-thinking, with the party’s success coming from knowledge and curiosity. It also does get quite dark and violent. You probably need to watch at least 5 episodes to see if you’ll enjoy what it has to offer, but for me the journey was definitely worth it. Also do note that the primary female character becomes much less two-dimensional and sidelined over time, as I found this aspect was quite off-putting in the early episodes.

Riddle of Fire

Just reading the premise on the cinema listing got me interested:

“In the rolling hills of Wyoming, three mischievous children are tasked with collecting a blueberry pie from their local store. However, what begins as a simple errand soon evolves into an odyssey across the American West, as the intrepid trio faces poachers, witches, huntsmen, and fairies, who all seek to challenge them on their quest. Will the bonds of friendship prove strong enough to guide them home?”

This very consciously evokes 70’s live-action Disney, with the film aesthetic, the haircuts and even the casting. I was a bit surprised to realise early on that these kids really can’t act (or possibly are being directed that way), but I took it as part of the Lo-fi approach, and ended up spending most of the film with a big smile on my face.

The trailer does a good job of representing it from the very first seconds, this is pretty much what you get:

Blade Runner 2049: subtext and metatext of the baseline scene (no spoilers)

I found Denis Villeneuve’s Blade Runner sequel cinematically striking, but was quite put off by the script’s underlying preoccupation with the elimination of every commonly recognised contribution of women to society (made no less problematic by the suspicion that this wasn’t even intentional). As such I can’t recommend it, even though I do like what the overarching narrative is going for.

Still, I have to respect the ‘baseline scene’, an update and reframing of the original Blade Runner’s Voight-Kampf test, as something strange and mysteriously compelling. This long essay by andi goes into that in a lot of detail, and is worth reading because it justifiably concludes with this excellent remark:

“At this point the text, subtext, and metatext all converge.”

If you know of anything else in any other media that can be described similarly please let me know!

https://cohost.org/mcc/post/178201-the-baseline-scene

Oral History of Lilo & Stitch

If you don’t want to read a long article about depressing sci-fi, how about one about uplifting animation?

A recent rewatch confirmed that Lilo & Stitch is my favourite movie of all time (closely followed by Kiki’s Delivery Service and Speed Racer). It also has one of the best behind-the-scenes content I’ve ever seen on a DVD in the form of a 2-hour making-of documentary that covers all the aspects of film-making I’m most interested in – especially the iterative writing process and the way in which a singular creative vision is realised with a large team.

This makes it all the more impressive that Vulture’s ‘oral history’ finds even more fascinating information about the making of this film. With some very candid interviews with key players, it puts the film in the proper context of this somewhat wobbly era of Disney animation. It’s also a great case study for giving creative works a certain amount of independence from outside interference, and the benefits of avoiding crunch:

https://www.vulture.com/2022/10/an-oral-history-of-lilo-and-stitch-a-hand-drawn-miracle.html

If you like that, even if you haven’t seen the film you might also appreciate their oral history of the Emperor’s New Groove, which is much more of a roller-coaster when it comes to the evolution of the story.

Quote

“Change? Why do we need change? Aren’t things bad enough as they are?” 

Attributed to Lord Salisbury

Why I love the ‘Singularity’ music video

As part of an attempt to add some positivity to the internet, I previously wrote about why I love the ‘Up All Night’ music video.

While there is less to unpack, allow me to present the Jon Hopkins Singularity music video, directed by Seb Edwards. First watch it here, and note that while pondering a metaphorical reading of the action is quite interesting, I am – unusually – much more drawn to trying to interpret it literally:

As with Up All Night, I’ll use the performers’ names for the unnamed leads: Jarkko and Aliashka (source). By the way, if this doesn’t really interest you then feel free to move on as this is the final Thing of the issue!

Your mileage may vary, but the opening worked perfectly for me: all I could see was something incomprehensible and spooky in a forest, and was only able to interpret the imagery when it then recurs towards the end of the video.

We begin in an ambiguous and dystopian-looking setting (actually Belgrade according to this, looks like Block 61 on Google maps) as Jarkko comes home to discover Aliashka mysteriously floating and spinning down from the sky. Immediately we are challenged to interpret what could be going on.

My read is that they do not know one another, but they are curious about each others’ circumstances, and there’s a spark of attraction. The presence of flashing lights and drifting down from the sky immediately suggests something extra-terrestrial, but the amorous developments and eventual arboreal destination suggest to me Aliashka is some kind of fae spirit entering the human realm for the first time.

The next challenge to a literal interpretation is the movement: actions and reactions are almost normal but have a supernatural grace. Jarkko looks confused about this, not sure if he needs to help or evade, and Aliashka seems mostly interested in how he is reacting. My read here is that in a magical exaggeration of the human instinct to read social cues and mirror behaviour, Aliashka’s fae nature ensnares Jarkko, who can’t help but fall into her patterns of movement a little – and later on, a lot.

Ambiguous behaviour reads as threatening, and for a few shots it seems like Jarkko is cautiously backing away but not entering full flight. Aliashka closes the gap, becoming more interested in him – especially as his movements become more dance-like and fluid. I read this as Jarkko beginning to pass some sort of compatibility test.

A sequence of throws might be Jarkko trying to push Aliashka away, but each one turns into more of a dance, and he becomes more enamoured – now no longer backing away, he chooses to follow her up some stairs with her smiling encouragement.

Moving into an embrace that might usually escalate to a kiss, it seems they have both concluded that they have found a romantic partner. But as the music shifts, so does Aliashka’s demeanour. She starts to look frustrated and even sad. This is because despite confirming a baseline compatibility and attraction, she must now submit Jarkko to a more severe process to progress their courtship.

To Jarkko’s bafflement, her movements now shift decisively from ambiguous to physical attacks and throws. He can’t match her supernatural strength, although he can perhaps endure it.

When thrown through the floor, he tries to stand but can’t – not because he is weakened, but because his body is now fully caught up in the rhythm and spin.

In an almost miss-able moment, standing apart, Aliashka hunches and moves her arms – and Jarkko mirrors the movement, or tries to.

He’s not actually being attacked: this is part of the process by which he is brought into sync with the fae. Her attacks change to patterns for him to copy, or encouragement for him to keep going. Her movements become wilder and more desperate as she puts energy into the process, willing him to survive and complete the process of assimilation.

They finally rise and hold one another, locking eye contact, touching heads. Jarkko understands that this was never an attack, but something more like a bonding ritual and a lesson. They bounce in sync and he finally reaches her level – the ability to spin and float! It’s ridiculous and beautiful and represents a sublime level of compatibility.

They drift out of the urban environment and into the woods – her realm, I think. There they finally stop and share a moment, both relieved and cautiously optimistic about where this might go next.

Or, you know, perhaps it’s just a metaphor for a relationship that breaks down and then heals again. But that’s not as interesting.

  • Transmission ends
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Things June 2022: Lyric repetition, puzzle design, Outer Wilds

What just happened?

You may have noticed that Things posts/emails slowed in frequency over the years (from weekly to monthly to sporadic) and more recently had effectively stopped!

There’s a whole aspect of this that I plan to unpack later involving my levels of personal creativity and motivation. I posted in August 2021 that I would try to work around this by trying to focus on a post about a single Thing each time. Well, this has started to work, and I’m jumping off from that to a more traditional round up of things!

Beginnings and Endings in public performances (link)

In this post I examined the ways that different cultural forms (movies, gigs, puppet shows etc) signal to an audience the start and end of a performance, and why this is important.

While writing it, I realised that online talks/presentations, which have become much more prevalent during the pandemic, had not reached a good consensus on these difficult problems, and I set out my own list of suggestions of how to start and end them. Honestly, I’m not that satisfied with these and if anyone has any better suggestions I’d love to hear them. Read the whole thing here.

Why I love the ‘Up All Night’ music video (link)

Effectively a dramatically expanded paragraph from a normal issue of things (this one), I explained in some detail what I think is so good about this music video:

This fascinating short film seems weirdly underdiscussed on the internet, so again I’d be very happy to hear anyone else’s thoughts on it! Mine are here.

Repetition for emphasis in lyrics

When a particular word or phrase is sung repeatedly in a song, the meaning changes slightly: it starts to feel like something the singer really really desires.

This was my favourite feature of Frozen 2 (2019)‘s song “Into The Unknown”

Elsa hears a siren-like voice, and in the first verse sings about how she plans to ignore it, culminating in this:

I’ve had my adventure, I don’t need something new
I’m afraid of what I’m risking if I follow you…
Into the unknown
Into the unknown
Into the unknown

‘Into the Unknown’, music and lyrics by Kristen Anderson-Lopez and Robert Lopez

You can read it between the lines, but the repetition of ‘Into the unknown’ and the tone in which it is sung tell us that, deep down, Elsa really does want to follow the voice. This is then validated in the second verse which instead concludes

Don’t you know there’s a part of me that longs to go
Into the unknown?
Into the unknown
Into the unknown!

This device is really nicely exploited in The LEGO Movie 2 (2019) (another animated sequel from 2019, but which came out before Frozen 2). The protagonists encounter Queen Watevra Wa’Nabi who then goes into a musical number to explain that she is not evil, which brilliantly plays out exactly as you would hope from that premise:

Here the repetition is partly from the backing singers (denoted in brackets):

And if you make eye contact with me
I totally won’t have you executed immediately
‘Cause that’d be evil (evil)
Evil (evil)
Evil… and that’s so not me.

‘Not Evil’ by Jon Lajoie

The repetition of ‘evil’ reinforces the unconvincing negatives, giving the impression that she is, in fact, actually evil.

So anyway, all of this is an elaborate build-up to explain a problem I have with ‘Roxanne’ by The Police.

Sting sings earnestly about how much he loves Roxanne, a sex worker, and how he wants her to stop doing that and just be with him. It’s a little odd as there’s nothing in the song indicating that he would support her or that she could do really anything other than just belong to him, but perhaps that’s supposed to be implied.

Specifically he asks her to change by saying “You don’t have to put on the red light”, which is fine and a reasonably delicate turn of phrase. Where it gets weird is in the conclusion of the chorus, and especially the outro. Again denoting backing singers in brackets, this reads as follows:

(Roxanne) You don’t have to put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) You don’t have to put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light
(Roxanne) Put on the red light

‘Roxanne’ by Sting

So Sting sings two times that she doesn’t have to put on the red light, but then seemingly that she should put it on thirteen times, which for me always undermined what I assume was the intended sentiment.

Puzzle: Rice Cookers

Returning to the old tradition of puzzles in things: how do rice cookers work?

Now you can ask the internet for the answer to this, but I suggest this is worth figuring out on your own! If you’re not familiar with this excellent device, the key mystery is that you can add any amount of rice (up to some limit), then add 1.5x as much water, and switch the rice cooker on. You don’t have to tell it how much rice you are cooking, but it will cook it perfectly and then let you know when it’s ready. So how exactly does it know when the rice is done?

Puzzle Design

I know many things readers are not only interested in solving puzzles, but also setting them. I found Elyot Grant’s series of videos on the subject pretty fascinating, albeit a bit longer than they could have been (although this is the ‘extended’ version of his GDC talk).

I particularly appreciated some useful terminology he introduced me to for speaking about puzzles:

Fiero vs Eureka

Elyot likes the term ‘Eureka’ for the moment a core understanding of a puzzle kicks in, arguing this does better justice to it than the more prosaic term “aha moment”. In particular he calls it out as distinct from ‘Fiero’, which describes the warm feeling of accomplishment after you have achieved something difficult. Video games often end up falling back on creating Fiero; creating Eureka moments is harder to do but often more rewarding to experience in the end.

Sparkle

This refers to anything incorporated into a puzzle that isn’t essential to the design, but somehow makes it more attractive or pleasing than if it was the purest distillation of what is needed to provoke a Eureka moment. For example, a sliding block puzzle could be shaped like an animal that it already nearly resembles; or the words in a word puzzle could be thematically linked somehow. This all adds to the pleasing sense in which engaging with and solving a puzzle can feel like understanding a message from its creator.

Aporia

Finally, ‘aporia’ is the term for when a puzzle seems to be impossible. Ideally, the setting and trust in the puzzle’s creator should be sufficient to convince you that there really is a solution, that this isn’t a mistake or a trick. This can make the sensation particularly fascinating: you know a solution exists, you’ve perhaps even proved it doesn’t, so you know there must be some gap in your logic – you just don’t know what it is. For me this happened repeatedly as I played Snakebird (Steam/iOS/Android; referenced in Things April 2017) and is one of the reasons I enjoyed it so much.

Part 1 of the video series is here, and the YouTube description links you to parts 2 and 3:

Media I Recommend

A long time has passed since the last general Things round-up, which means there have been more chances for me to encounter some really excellent things that I recommend to Things readers.

Video game: The Outer Wilds

Available on PC (Steam), Playstation, Xbox

More than most other media, video games often have the problem that they are not at all accessible or engaging for someone not familiar with the form. So even though this is the strongest I’ve wanted to recommend something for a very long time, you do need to be comfortable navigating 3D environments to enjoy this game.

The Outer Wilds is a sci-fi time-loop mystery puzzle-game set in a kind of toy solar-system. That sounds cute, but I need to expand on that: it’s a really solid sci-fi, with the best-realised time-loop I’ve ever seen, a fantastically crafted mystery with brilliant diegetic puzzles set in an excellently designed toy solar-system that is obsessed with piquing and rewarding your curiosity and may make you think differently about death.

Referencing the puzzle terminology above, while it has its moments of Fiero, The Outer Wilds is particularly notable for being built around Eureka moments, with pleasingly diegetic hints to help you figure them out.

This may provide further context:
– Best Game of 2000-2009 according to me: Portal
– Best Game of 2010-2019 according to me: The Outer Wilds

So to be very clear, I recommend playing this game in the strongest possible terms if any of that sounds even remotely appealing to you.

Here’s a few notes that may help with your decision to play/finish it:

  • It takes ~15-25 hours to play
  • Note this wild game is called ‘The Outer Wilds’, and should not be confused with ‘The Outer Worlds’, a game that unfortunately came out around the same time
  • I recommend setting aside an hour for your first session
  • To get a bit cryptic, there are a few things that you may find annoying about it, but almost all of those things have ways to make them less annoying!
  • I personally recommend buying the base edition and then buying the DLC if you want more, rather than diving straight in to the complete ‘archaeologist edition’
  • There are moments late on that may test your patience, especially if you don’t work out some of the ways to make things less annoying – I was personally so invested I didn’t mind these at all, but I can appreciate that your mileage may vary. Still, if you enjoy it half as much as I did it will be well worth your time.

TV Series: Russian Doll

Natasha Lyonne in Russian Doll

As it happens, Russian Doll also involves a time loop, but much more of a magical-realism one than the sci-fi of The Outer Wilds. Its most notable feature is Natasha Lyonne as the protagonist Nadia, who has an approach to life not often seen on screen: a woman who says ‘yes’ to most decisions, especially the inadvisable ones, and is remarkably driven and selfish – but still humane. This makes her a particularly excellent protagonist for the time loop situation she finds herself in and I was gripped by this series all the way to the end.

If this sounds appealing I recommend diving straight into it (it’s on Netflix), but if you need more convincing at the expense of slight spoiling, the trailer is here.

(There is now a second series in which she encounters a different magical-realist sci-fi situation, but I found her character a worse fit for it and I was not surprised and delighted in the same way. The first series can certainly stand alone.)

Film: Everything Everywhere All At Once

IMDb: 8.5/10. Rotten Tomatoes: 95%.

The above trailer looked very promising to me, and I sought out the very first screening I could; the amazing part is that I found the film entirely lives up to the trailer, even to the extent that each minute is almost exactly as intense. A mind-boggling experience that truly delivers on the idea of a multiverse (unlike other films I could mention), I found it so fascinating I saw it a second time at the cinema; I enjoyed it even more, and it has joined the ranks of my all-time favourite films.

At the time of writing you may even still be able to catch it in the cinema, which I strongly encourage you to do!

(If you’re interested, others on my ‘all-time favourites’ list include Speed Racer, Scott Pilgrim vs. the World, Inception, Eternal Sunshine of the Spotless Mind, Synecdoche New York, and Lilo and Stitch)

Song: Dan Deacon – Change Your Life

It seems music is more personal than other art forms, and I feel as if the more a particular piece speaks to someone, the less likely it is to work for most other people. With that in mind, I don’t expect many to find Dan Deacon (referenced a few times in past Things) particularly appealing, but if you only try one of his songs, I recommend ‘Change Your Life’ which really captures the frenetic optimism he achieves, and which is what I find most appealing:

Enormous ever-evolving IP: Star Wars

Since I last wrote about it (in September 2018!), a lot has happened in Star Wars, and as you might expect I have a lot of opinions about it. But that will have to be an entire Things in its own right. So, you can look forward to that. Or not.

Transmission ends

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Things July 2017: Archive Adventures – part 1

In November, Things will be 10 years old. Since the beginning, I’ve collected an archive of interesting things, and at various intervals then created Things out of that archive. I tend to collect slightly more things than I publish, so the archive has grown. Rather than cull it, I’m going to just put them all out in two big catch-up editions. In this edition: Stories, Technology, Imagery, and all the Puzzles. This is going to be intense!

This Just In

Before I get to the archive, a couple of recent things.

Damien Henry’s video for Steve Reich’s “Music for 18 Musicians” makes excellent use of machine learning for art. Using video shot from a moving train, an algorithm learns how to predict what the next frame will look like. Every 20s into the video the amount of learning used increases. The result is fascinating, and perfectly complements the music. You can skip through the video to get an idea of the effect, but it’s best played in full!

There is an awkward vein of humour in which comedians interview (often) unsuspecting subject-matter experts in a non-serious manner (Philomena Cunk interviewing Brian Cox is one I don’t mind so much). Superficially, Werner Herzog sometimes takes a similar approach in his documentaries (noted in Things 118 in 2012, “Please describe an encounter with a squirrel”), but there is a hidden earnestness behind his questions. If you’ve never seen any of his documentaries, this excellent short clip on penguins shows you what you’re missing.

Stories

I think via Richard L, here’s an interesting piece on Plots not involving conflict.

In some stories/fables/myths the inciting incident or key point of drama is a character attempting to do something different to normal. In old stories, the character often fails and is punished, the moral being “know your place” (for example, the crow that tries to sing and in so doing drops a piece of cheese). In more modern stories, the character often succeeds and is rewarded. Is that generalisation true though? And what does it mean? I was going to collect examples of each and try to see a pattern, but never ended up doing that, so I’ll just leave it here as an unfinished thought.

The Cosmology of Serialised Television is an essay by David Auerbach which categorises long-running TV fiction by cosmological universe types: Steady State, Expansionary, Big Crunch. I didn’t find it particularly useful in terms of identifying solutions to the intrinsic storytelling problems of the medium, or even uncovering hidden gems (just the expected “Everything is terrible except for The Wire and Babylon 5“).

Still, it’s a lot of fun to read and nod along to, with some great terse summaries along the way, for example:

“So comics evolved by directing creative effort away from any moments of quality and toward large-scale creative bankruptcy”

See Maris Wicks’ 16-panel summary of Kitty Pride’s relationship with Colossus (penultimate comic in this post [dead link, try here – T.M. 7/4/21]) for a great example of this.

Choose Your Own Adventure

One of my favourite kind of stories is any subversion of the “Choose your own adventure” format. Previously on Things I’ve linked to Luke Surl’s perfectly terse ‘Free Will‘ page. As an implied CYOA, this previously-linked Beaver and Steve comic also remains a classic.

The “Prog 2012” issue of 2000AD featured a story called “Choose your own Xmas”, and subverts the format while also shattering the 4th wall. It’s completely brilliant but isn’t online so you’ll just have to trust me and buy or borrow it.

Viviane Schwarz also subverted the format beautifully to convey what it’s like to suffer from anxiety.

Working within the extraordinarily tight constraints of having a fixed panel and art layout, Ryan North still found a way to make a CYOA version of Dinosaur Comics.

Save The Date (recommended to me by Tarim and Richard L, available for free on Windows, Mac or Linux) leverages the Ren’Py ‘visual novel’ engine in a rather clever way, and if you’re interested in games and storytelling, have 30-60 minutes to spare, and can tolerate an apparently high rate of failure, you should give it a go. It could perhaps have delivered its message more elegantly at the “end”.

Also via Richard L, Trapped In Time (pdf) is a nice twist on the traditional choose-your-own-adventure format that leverages the format in a few interesting ways I’ve not seen before, and actually works very well as a pdf!

And I should mention this just in – browser-based interactive time travel fiction, One Night in Skegness, by Matheson Marcault (Holly Gramazio and Sophie Sampson). More time travel, but in a more relaxed way.

Technology

Perhaps surprisingly, a link about technology that sat in my backlog for 5 years has become more interesting with age. John B recommended the article, in which Alexis Madrigal laments that (in 2012), internet startups are just retreading the same ground and no longer promise to revolutionise our lives. John also pointed out the comment below the article by Urgelt (comment link doesn’t seem to work, wait for comments to load, which they often don’t, then find ‘Urgelt’ in the page). Urgelt more precisely categorises startups into those that grow the economy vs those that just take market share from existing businesses, and the issue is that most startups are falling into the latter category.

Both make a very interesting read 5 years further on, leading one to ask: has anything changed since then? Two trends jump to mind.

The Gig-economy-style startups (Uber, Deliveroo, AirBnB) suggest major changes, but might not actually scale. Uber charges around half of the true cost, subsidising the rest in a bid to achieve market dominance when driverless cars arrive; Deliveroo similarly rides an unsustainable cost/charge balance for much the same reason; only AirBnB arguably doesn’t fit into this category as the market sets the price.

Crowdfunding seems to be a more impressive development. In 2012, Kickstarter was just turning the corner, and Patreon is now in the ascendancy. From artists/game-makers that I follow, these services genuinely seem to be creating viable revenue-streams that were not previously available, to the benefit of culture in general. For example, Captain Disillusion (referenced in Things March 2015 and Things 17) was never mass-market enough for ad-revenue to be viable, but now raises sufficient money from Patreon to work on his videos pretty much full time.

In more “modern life is terrible” news, here’s an article from Cracked in late 2013 that is really just an enjoyably angry and sarcastic rant about clickbait content-farming. I remember at the time thinking that, if nothing else, the clickbait headline style would have to change as humans will fall for anything once, or maybe a hundred times, but eventually will develop a sort of semiotic herd-immunity to these well-dressed empty promises. Four years on… have things changed? Well, if nothing else, Facebook is at least attempting to deprioritise these sorts of headlines; more specifically, headlines that withhold key information, and headlines that senselessly exaggerate the content.

Imagery and Comics

Wondermark on the thought-experiment of money having a continuity rather than just being an abstract quantity of value. Wet owlsInopportunely placed stickers [Dead :\ – T.M. 4/7/21]. Bikes recreated (digitally) from drawings. The Door to Hell [Gone, try here – T.M. 4/7/21]  “They set the hole on fire, expecting it to burn itself out of fuel in a few days. Now, some 42 years later, it is still burning”.

Puzzles/Questions

Collecting all unused puzzles here is probably too intense, but I quite like that about it, so I’m doing it anyway.

1) 2D News

Sci/tech news is often quite one-dimensional, revealing a single scientific discovery or technological advancement at a time. As a thought-experiment, try combining two or more such stories from the past year into something amazing. For example, advances in drone technology + advances in ‘invisibility cloaks’ = army of invisible drones. Finding loads of other planets + anything = awesome.

2) Put Put boat

A toy Put Put boat has an amazingly simple heat engine, which you may recognise from the film Ponyo. A candle heats a small boiler; some water in the boiler vaporises but cannot escape, generating pressure that pushes the remaining water out a pipe. The momentum of the water keeps it pushing out, leaving the inside of the boiler with low air pressure. As a result, water then rushes back in, and the process repeats. Water thus repeatedly enters and exits a pipe pointed out the back of the boat, which then travels forward in a halting manner. The puzzle is this: why does the boat actually move forward, instead of just moving back and forth, given water is just going in and out?

3) Bernoulli vs the Train Window

In a similar vein to the Put Put boat, we have the Bernoulli train window problem. Bernoulli’s principle roughly states that faster moving air acts as if it has lower pressure. The classic demonstration is to hold a piece of A4 paper by one end in front of your chin so it droops downwards away from you; by blowing over the top, the pressure is reduced, and the piece of paper rises up due to the higher pressure underneath it.

A similar effect could be seen in an old-fashioned push-to-close narrow train window. If such a window was open and the train entered a tunnel, the window would slam shut. Or, would a shut one blow open? Depending on whether you take the perspective of the tunnel or the train, the faster moving air is on one side of the window or it is on the other. So which way does the window go?

4) Catbird seat

The Catbird seat is one of those puzzles I like because you can solve it with drawings and trigonometry, and then you can solve it better with simpler drawings and simpler trigonometry, and then you wonder if you can solve it in some kind of purely intuitive manner.

5) Shape of a Harp

When plucked, a longer taut string makes a deeper note. A harp has progressively longer strings to cover a range of notes. However, even though the interval between each note is the same, the length of the strings does not change linearly, or even following a simple curve, but rather an S-curve. Why is that? I thought this question might have a nice intuitive solution that could be reached by reason rather than by physics, but the answer is a bit more disatisfying, so this question remained in my backlog unasked. If you don’t want to figure it out (and my personal opinion is it’s not that interesting to do so), you can read about it here, although you’ll need the internet archive page for the harp citation.


Not a harp, but the principle is the same

– Transmission finally ends

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Things 129: Kids Special (Strange Hill High, Octonauts, The Phoenix)

People tend to assume children’s entertainment isn’t as good as it was when they were young, probably due to a three-pronged attack of rose-tinted nostalgia, the best shows being renewed (Sesame Street) or repeated (Bagpuss) so giving each new generation a sense of ownership over them, and poor curation for adults out of the current crop.

Recognising that this is a highly subjective enterprise, I’m going to pick out a few good examples of current kids fare in attempt to at least fix the latter. There’s even a kid-entertainment-based puzzle at the end.

TV Series with Puppets: Strange Hill High
I occasionally take a look at current children’s TV to see what sort of animation techniques are being used, and Strange Hill High caught my attention through its fascinating combination of designer-vinyl-toy-style puppets combined with CG mouth animation.

The premise is entirely encoded in the name so I won’t bother to elaborate on that. Most importantly, it actually makes me laugh a few times per episode, which can’t be said of many other TV series. To be fair, 90% of it is fairly standard kids ‘comedy’, but it’s sufficiently fast paced that I don’t mind sitting through that to get to the other 10%.

If you seek reassurance from known quantities, it also features the voice of Richard Ayoade (The IT Crowd), and the head of the writing team is Josh Weinstein (The Simpsons).

It’s on iPlayer right now (I recommend starting with 99 cool things to do with a time machine), and you can start to get a bit of a flavour (though not really enough) from the opening few minutes:

Picture Books: Octonauts
Again, I first engaged with this franchise through the graphical design: I was impressed by the stylishness of their bath toys. It turns out there’s a whole CG animated series, which is quite good (mostly due to the use of regional accents), but it all started with a series of charmingly whimsical picture books. Here’s a few snippets to give you an idea:

Decoding the language of a sad fish:

Pictures that glow in the dark (from this book), which it turns out fascinate me just as much as when I was a kid:

Weekly comic: The Phoenix
Now I look back on it, more than anything The Beano looks like a primer on culture, mapping out the tropes and stereotypes of an idealised sort of pre-war age (vicars having tea, go-carts, hi-jinks, the threat of The Slipper), equipping the child with the reference points needed to navigate modern entertainment, while keeping said child entertained with a never-ending stream of speech bubbles that all end in exclamation marks (I only noticed this years later, and haven’t been able to read more than a few pages at once since).

The Phoenix is a modern kids comic that’s nothing like that. For one thing, it features work by James Turner, who I’ve featured in Things before (with this mind-bending 9-panel comic).

It’s also got a bunch of other surprisingly good stuff. Bunny vs Monkey by Jamie Smart features high-quality hijinks like this and ever so often will just go incredibly dark, like this:

For being simultaneously educational and entertaining, I’ve never seen better than Corpse Talk by Adam Murphy, in which he interviews the reanimated corpses of the “dead famous”, and doesn’t really sugar-coat things that much:

There’s wonderful art by Lorenzo in Long Gone Don:

Finally, ‘Professor Panels’ by Neill Cameron teaches kids to make their own comics, sometimes delightfully deconstructing the form, such as the episode in which a mecha-comic-creating-monkey starts to misfire when a banana is added to its workings:

If you’re interested, do check out their website, which has a free digital issue, a link to the iPad app, a starter pack you could buy, and a bunch of other good stuff.

Video: Tune-Yards My Country
I like this music, and the video is pretty good too. Be sure to stick around for the funky syncopated brass solo around 2’40”.

Puzzle: The Perfect Power-up Purchase Path
The LEGO console games are aimed at children, but provide some solid co-op entertainment for adults too, especially if you derive pleasure from smashing things and collecting coins – or in the LEGO-themed parlance of the game, ‘studs’.

In many (all?) of them, studs collected in the course of play can be used to purchase various upgrades. One such upgrade is the ‘x2’, which once bought, doubles the value of all the studs you subsequently collect – so a level where you might collect 100,000 studs will instead net you 200,000. There are other similar upgrades, like the ‘x4’, which multiplies by 4 – and they apply cumulatively, so if you have both x2 and x4, you get an 8 times multiplier, so that level would now net you 800,000 studs.

Naturally, the more powerful multipliers are more expensive to buy… but having a multiplier will help you save up for the others more quickly. Here’s a price list:

  • x2 = 1 million studs
  • x4 = 2m
  • x6 = 3m
  • x8 = 4m
  • x10 = 5m

So, the question naturally arises: if you want to eventually purchase all 5 of these multpliers, what order should you buy them in? (In case you were wondering, yes, they really do keep accumulating, so when you have them all you have a 2 x 4 x 6 x 8 x 10 = 3,840-times multiplier).

For the more mathematically inclined: what is the generic strategy for any multiplier series f and pricing series g? For the more game-design inclined: if you really wanted to encourage children to do some maths, how would you design the pricing for these multipliers? Alternatively, if you wanted to make the game as fun as possible, what multipliers and prices would you set?

Answer: Spoilers Sometimes Matter
Last time I asked if we could really believe research demonstrating that spoilers always improve enjoyment. The consensus seems pretty clear – even though ‘mystery’ and ‘twist ending’ stories were included in the research, it nonetheless seems very likely that there exist a few counter-example stories in which experiencing them unspoiled adds a tremendous amount to the experience. Since one can’t tell reliably tell which these are in advance, it seems wiser to err on the side of caution, and continue to avoid spoilers.

-Transmission Finally Ends