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Things 100: Spaceship Earth, Fake Hacking, List, Scientific Method, Owlbears

It’s Things 100. Time for some particularly epic Things.

Video
I remember reading (in Critical Path, lent to me by John) that Buckminster-Fuller felt it was very difficult to watch a sunset or sunrise and intuitively apprehend that what you see is due to the earth turning – but that if we could succeed at doing so, we would come to better appreciate our place in the universe, and perhaps make wiser long-term decisions.

Even though I’ve seen plenty of night-sky time-lapse before, for some reason this video is the first I’ve seen that really gives me that feeling:

The Mountain from TSO Photography on Vimeo.

Link
A while ago I thought it would be neat to make a program that took as input random keyboard mashing and produced as output  the appearance that you were doing some movie-style hacking, complete with big secret-service logos and password fields that flash up “ACCESS DENIED”, “ACCESS DENIED” and then “ACCESS GRANTED”, and obviously lines and lines of clever-looking code, but I didn’t have the know-how to make it happen.

Fortunately, the internet provides – it doesn’t do the whole window thing I imagined, but you do get to mash the keyboard while apparently producing reams of commented hacking-type code (none of which I understand). If you want a version that also makes bleeping noises for no reason, just like in the movies, you can use this one instead.

Tim Link
I blogged my responses to the first 10 questions in the “30 Days of Video Games Meme”. Probably worth reading if you’re interested in games, or in gamers, or the formative life experiences of me.

Quote kind of thing
Diving back into my own archive, I was quite pleased with this list of self-referential things I collected and created on my old Geocities self-referential page:

Imagine a world with no hypothetical situations.
This sentence has cabbage six words
There are no redundant redundant words in this sentence.
This statement is false
This statement is not provable by me. (Useful illustration of Godel’s incompleteness theorem)
The smallest number that cannot be stated in fewer than 22 syllables
Consider the set of all sets that have not yet been considered.
Mispeltt
Ptyo
Repetition
sdrawkcaB
The ‘pre’ in prefix
Quinquesyllabic
Self-referential
Word
Ineffable
Recherche
Sesquipedalian
Non-phonetic
Illiterate illiteration
“All clichés should be avoided like the plague” (attributed to Arthur Christiansen, found in “The Joy of Clichés” by Nigel Rees)
This is not the last example on the list.
Inelegantness
Pseudo-Greek
Aibohphobia (credited to Imre Leader, although the Wikipedia cites the Wizard of Id)
Grammar message in Microsoft Word: “This may not be a complete sentence”
TLA
Abbr.
This sentence contains three a’s, three c’s, two d’s, twenty seven e’s, four f’s, two g’s, ten h’s, eight i’s, thirteen n’s, six o’s, ten r’s, twenty fives’s, twenty three t’s, three u’s, three v’s, six w’s, three x’s, and four y’s.
In order to understand the theory of recursion, one must first understand the theory of recursion.
I don’t speak English (Je ne parle pas Francais, etc…)
Stretching a metaphor to breaking point, then snapping it, shredding it into small pieces and mashing them into a pulp.
Adjectival
Illegitimate
There are 3 kinds of people in the world; those that can count, and those that can’t.
Actually, there are 10 kinds of people in the world; those that can count in binary, and those that can’t.
“a7H.4hwJ?22i” is an example of a good password.
Repetition
A rag man
Penultimate
This is the last example on the list.

Puzzle
What is going wrong with the scientific method? That’s a very long article, but it’s a very big question, so worth a read and a ponder. (And hey, this is Things 100 after all.)

Picture
And finally… what do Owlbears look like? The ArtOrder asked, and a bunch of different artists came up with a really fantastic range of answers.

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Things 99: Rules for Stories, Sci-Fi Map, Movie Bar Codes

Video
When an important character first appears in a movie, it’s generally good practice to have the first few things they do give a strong indication of what kind of person they are. I think this is why people get so upset about the “Han shot first” debacle, since it was such a character-defining moment.

Occasionally, real life can give us the same speedy insight into a person, such as these 14 seconds:

Quote
In screenwriter Todd Alcott‘s series of insightful and fascinating posts analysing The Shining and how it fits the standard three-act structure set against a driving need of the protagonist, provided that you consider the hotel itself to be the protagonist (which is actually quite a compelling argument; read it in full in parts 1, 2, 3, 4, 5, 6, 7), he has the following aside:

[I]n order for a protagonist/antagonist dyad to work dramatically, the protagonist must be aware that the antagonist exists, and is acting upon things, and vice versa. This is why […] fantasy stories always have magical characters who can see the future and know what’s going on in distant lands – because otherwise, the protagonist and antagonist would never know that the other exists.  If Gandalf is just some guy who tells Frodo to throw the ring into a volcano and Frodo says “okay” and sets out, there is no drama to Lord of the Rings.  It must be that Gandalf is a wizard and that Frodo can have visions when he puts on the ring and that Sarumon has a magic ball that sees things, or else everybody is just kind of doing things.

I wasn’t so sure about that when I first read it, but ever since then I’ve seen it more and more. I think it’s actually more the case that when a writer has a story in mind it’s very difficult for them to separate their omniscient knowledge of events from the far more limited knowledge held by the individual characters. If you have some kind of fantasy setting, it’s almost irresistably tempting to get around this by including some kind of magical information transfer. Harry Potter leans on this story crutch particularly heavily (although to be fair Rowling does fold the implications back into the narrative).

Picture
Ward Shelley’s History of Science Fiction, originally posted at scimaps.org:
(click for big)

Puzzle
Imagine taking a frame from a movie, and squashing it horizontally to produce a thin vertical line. Now imagine doing that to every frame of the movie, and putting those lines next to one another in sequence. While I’m not sure of the precise transformation used, this is what Movie Barcodes essentially does.

For many movies, this will tend to produce a set of incomprehensible stripes that show little more than the general color grading of the film. The Matrix is a perfect example (click for big on this or any of the others in this post):

Films using distinctive palettes at different times reveal their underlying pattern, for example the distinct striations of Hero:

This begs the question: are there any movies which you could recognise from their “bar code” alone? I suspect this is only reasonable if you’re given a subset of movies to guess from, or if the movie is particularly distinctive. So for this week’s Things, see if you can guess the following movies (the answers are in the filenames of the images):

A famous Disney movie:

Another famous Disney movie:

A film I like:

New movies are regularly added to the Movie Barcode Tumblr, and most excellently they sell a variety of prints of some of the most popular!

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Things 98: Weakest Link Puppets, GPS Doom, Visual Metaphors

Video
I really like The Weakest Link Puppets Special. There’s something about the way these worlds collide that just keeps me smiling as I watch – childish responses to adult questions, adult responses to childish questions, and a wonderful willingness of all concerned to make what’s ultimately one of the simplest illusions going really work. If you want to see the rest of the episode, YouTube will show you the way.

Link
A New Scientist article on how a surprising amount of our technological world is reliant on GPS.

Puzzle
After last week’s question on old-stuff-on-the-internet, I was looking back at my old Geocities site (now living on my own domain after Geocities shut down) and came upon my old Alternative Newsletters. I like to think of these as precursors to the Things email, but they’re really completely different, so I probably shouldn’t.

Anyway, one of them had the following quiz, which I thought I’d adapt for Things:

1) Is the answer to this question yes?
2) Is the answer to this question no?
3) Is the answer to question 4 maybe?
4) Are most of the answers yes in this quiz?
5) Have you stopped worrying about logical yes/no question traps?
6) If you answered maybe to questions 1-5, ask yourself another question in place of this one: If you cyclically rotate ‘maybe’, ‘no’ and ‘yes’ forwards through the alphabet, then answer questions 3 and 5 again, does this change whether or not you have to answer this question?
7) Answer this question last: What is the answer to question 8?
8) Is the answer to this different in comparison with the answer to the last question?

You don’t need answers, you know how many you got right.
Scoring:
0-2 questions correct: congratulations, you could be sane.
3-5 questions correct: bonus question! Did you get more than 3 correct? Answer, mark, and re-score.
6-8 questions correct: you do not need my congratulations, getting this many correct is its own reward (and punishment)
9+ questions correct: See Me.

Picture
A periodic table (actually not really periodic) of metaphors:
(click for big)

Last Week’s Question
Last Week I asked “What is the oldest evidence of your own activity on the internet you can still provide a live link to now”.

For me personally, it’s this review on Amazon dated 24th September 2001. I was active in a few other places before that, but they’re all dead now. Let this serve as a reminder to back up any data you hold dear.

Richard beats this by a long distance, with his usenet post dated 4th February 1992. Nearly 20 years ago! That’s a long time in the world of the internet.

By the way, the natural conclusion of this little game would be to try to find a link to the oldest thing on the internet. I’d have no idea where to begin, but let me know if you do.

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Things 97: Vertical Ship, Climbing Game, State of 3D

Video
A brilliant solution to the problem of stability at sea:

Link
GIRP, a really nice little climbing game (probably easier to get to grips with if you know from the start that feet are not involved).

Quote
Chris Lake, in his self-referential post 10 Reasons Why List Based Posts Work Well Online, makes the key point:

We are all cognitive misers

Question
What is the oldest evidence of your own activity on the internet you can still provide a live link to now?

Last Week’s Puzzle
Last week I asked if it was true what they say, that 3D can never work. I think there are two compelling clues towards an answer here.

First, Box Office Quant takes a good solid look at what the money in 3D cinema is looking like. The conclusion is that after two years of 3D cinema being a serious consideration, it’s looking pretty solid. There’s lot of great data and visualisation of it over on the original post, but I’ll just reproduce the weekly revenues by dimension here:

It’s clear that something is working, anyway.

On the other hand, there was this development with Nintendo’s autostereoscopic 3DS by its producer Hideki Konno:

“We want to get software out to as many people as possible, and there are some people who just can’t see 3D […] We’re moving away from any stance that says if you don’t use the 3-D functionality you can’t play this game.”

While I’m yet to see some solid data, the picture that seems to be emerging is that a significant minority (10%?) really do have an issue with the convergence/focus conflict that Walter Merch identified (and which is, incidentally, the underlying science behind the apparent paradox highlighted in this XKCD), to the point that watching a full-length 3D movie or spending a significant time playing a 3D game is an uncomfortable experience for them. Naturally there’s also a small proportion of people that for various reasons do not perceive 3D in real life, for whom a 3D film/game has nothing to offer above a 2D one (and I suspect they are being used as a kind of smoke-screen to hide the bigger concerns about the former group in Hideki Konno’s quote above).

It seems that minority is small enough that 3D cinema revenue remains robust, but large enough that Nintendo don’t want to undermine their universal appeal by allowing 3D to be a barrier to participation.

Incidentally, I find it an incredible sign of the times that we now have three dimensional full-colour moving image experiences at a fully commercial scale, which is really quite an amazingly neat trick, and yet so many people I’ve spoken to seem to feel it’s not particularly worth having. Or in Louis CK’s words, “Everything is amazing right now, and nobody’s happy”: