Categories
New

Things 99: Rules for Stories, Sci-Fi Map, Movie Bar Codes

Video
When an important character first appears in a movie, it’s generally good practice to have the first few things they do give a strong indication of what kind of person they are. I think this is why people get so upset about the “Han shot first” debacle, since it was such a character-defining moment.

Occasionally, real life can give us the same speedy insight into a person, such as these 14 seconds:

Quote
In screenwriter Todd Alcott‘s series of insightful and fascinating posts analysing The Shining and how it fits the standard three-act structure set against a driving need of the protagonist, provided that you consider the hotel itself to be the protagonist (which is actually quite a compelling argument; read it in full in parts 1, 2, 3, 4, 5, 6, 7), he has the following aside:

[I]n order for a protagonist/antagonist dyad to work dramatically, the protagonist must be aware that the antagonist exists, and is acting upon things, and vice versa. This is why […] fantasy stories always have magical characters who can see the future and know what’s going on in distant lands – because otherwise, the protagonist and antagonist would never know that the other exists.  If Gandalf is just some guy who tells Frodo to throw the ring into a volcano and Frodo says “okay” and sets out, there is no drama to Lord of the Rings.  It must be that Gandalf is a wizard and that Frodo can have visions when he puts on the ring and that Sarumon has a magic ball that sees things, or else everybody is just kind of doing things.

I wasn’t so sure about that when I first read it, but ever since then I’ve seen it more and more. I think it’s actually more the case that when a writer has a story in mind it’s very difficult for them to separate their omniscient knowledge of events from the far more limited knowledge held by the individual characters. If you have some kind of fantasy setting, it’s almost irresistably tempting to get around this by including some kind of magical information transfer. Harry Potter leans on this story crutch particularly heavily (although to be fair Rowling does fold the implications back into the narrative).

Picture
Ward Shelley’s History of Science Fiction, originally posted at scimaps.org:
(click for big)

Puzzle
Imagine taking a frame from a movie, and squashing it horizontally to produce a thin vertical line. Now imagine doing that to every frame of the movie, and putting those lines next to one another in sequence. While I’m not sure of the precise transformation used, this is what Movie Barcodes essentially does.

For many movies, this will tend to produce a set of incomprehensible stripes that show little more than the general color grading of the film. The Matrix is a perfect example (click for big on this or any of the others in this post):

Films using distinctive palettes at different times reveal their underlying pattern, for example the distinct striations of Hero:

This begs the question: are there any movies which you could recognise from their “bar code” alone? I suspect this is only reasonable if you’re given a subset of movies to guess from, or if the movie is particularly distinctive. So for this week’s Things, see if you can guess the following movies (the answers are in the filenames of the images):

A famous Disney movie:

Another famous Disney movie:

A film I like:

New movies are regularly added to the Movie Barcode Tumblr, and most excellently they sell a variety of prints of some of the most popular!

Categories
New

Things 98: Weakest Link Puppets, GPS Doom, Visual Metaphors

Video
I really like The Weakest Link Puppets Special. There’s something about the way these worlds collide that just keeps me smiling as I watch – childish responses to adult questions, adult responses to childish questions, and a wonderful willingness of all concerned to make what’s ultimately one of the simplest illusions going really work. If you want to see the rest of the episode, YouTube will show you the way.

Link
A New Scientist article on how a surprising amount of our technological world is reliant on GPS.

Puzzle
After last week’s question on old-stuff-on-the-internet, I was looking back at my old Geocities site (now living on my own domain after Geocities shut down) and came upon my old Alternative Newsletters. I like to think of these as precursors to the Things email, but they’re really completely different, so I probably shouldn’t.

Anyway, one of them had the following quiz, which I thought I’d adapt for Things:

1) Is the answer to this question yes?
2) Is the answer to this question no?
3) Is the answer to question 4 maybe?
4) Are most of the answers yes in this quiz?
5) Have you stopped worrying about logical yes/no question traps?
6) If you answered maybe to questions 1-5, ask yourself another question in place of this one: If you cyclically rotate ‘maybe’, ‘no’ and ‘yes’ forwards through the alphabet, then answer questions 3 and 5 again, does this change whether or not you have to answer this question?
7) Answer this question last: What is the answer to question 8?
8) Is the answer to this different in comparison with the answer to the last question?

You don’t need answers, you know how many you got right.
Scoring:
0-2 questions correct: congratulations, you could be sane.
3-5 questions correct: bonus question! Did you get more than 3 correct? Answer, mark, and re-score.
6-8 questions correct: you do not need my congratulations, getting this many correct is its own reward (and punishment)
9+ questions correct: See Me.

Picture
A periodic table (actually not really periodic) of metaphors:
(click for big)

Last Week’s Question
Last Week I asked “What is the oldest evidence of your own activity on the internet you can still provide a live link to now”.

For me personally, it’s this review on Amazon dated 24th September 2001. I was active in a few other places before that, but they’re all dead now. Let this serve as a reminder to back up any data you hold dear.

Richard beats this by a long distance, with his usenet post dated 4th February 1992. Nearly 20 years ago! That’s a long time in the world of the internet.

By the way, the natural conclusion of this little game would be to try to find a link to the oldest thing on the internet. I’d have no idea where to begin, but let me know if you do.

Categories
New

Things 97: Vertical Ship, Climbing Game, State of 3D

Video
A brilliant solution to the problem of stability at sea:

Link
GIRP, a really nice little climbing game (probably easier to get to grips with if you know from the start that feet are not involved).

Quote
Chris Lake, in his self-referential post 10 Reasons Why List Based Posts Work Well Online, makes the key point:

We are all cognitive misers

Question
What is the oldest evidence of your own activity on the internet you can still provide a live link to now?

Last Week’s Puzzle
Last week I asked if it was true what they say, that 3D can never work. I think there are two compelling clues towards an answer here.

First, Box Office Quant takes a good solid look at what the money in 3D cinema is looking like. The conclusion is that after two years of 3D cinema being a serious consideration, it’s looking pretty solid. There’s lot of great data and visualisation of it over on the original post, but I’ll just reproduce the weekly revenues by dimension here:

It’s clear that something is working, anyway.

On the other hand, there was this development with Nintendo’s autostereoscopic 3DS by its producer Hideki Konno:

“We want to get software out to as many people as possible, and there are some people who just can’t see 3D […] We’re moving away from any stance that says if you don’t use the 3-D functionality you can’t play this game.”

While I’m yet to see some solid data, the picture that seems to be emerging is that a significant minority (10%?) really do have an issue with the convergence/focus conflict that Walter Merch identified (and which is, incidentally, the underlying science behind the apparent paradox highlighted in this XKCD), to the point that watching a full-length 3D movie or spending a significant time playing a 3D game is an uncomfortable experience for them. Naturally there’s also a small proportion of people that for various reasons do not perceive 3D in real life, for whom a 3D film/game has nothing to offer above a 2D one (and I suspect they are being used as a kind of smoke-screen to hide the bigger concerns about the former group in Hideki Konno’s quote above).

It seems that minority is small enough that 3D cinema revenue remains robust, but large enough that Nintendo don’t want to undermine their universal appeal by allowing 3D to be a barrier to participation.

Incidentally, I find it an incredible sign of the times that we now have three dimensional full-colour moving image experiences at a fully commercial scale, which is really quite an amazingly neat trick, and yet so many people I’ve spoken to seem to feel it’s not particularly worth having. Or in Louis CK’s words, “Everything is amazing right now, and nobody’s happy”:

Categories
New

Things 96: Rocket Path-Dependency, Lipstick Animals, 3D Doesn’t Work

Link
When speculating on the subject of extraterrestrial space-faring life, it’s all too easy to forget the many development factors that are likely to be local to us, and to assume that too much of what we have done will generalise to other life forms out there. This article puts forward a compelling argument that our rocket-based space-faring only arose because of certain very specific and not particularly likely events.

Quote
While I don’t think it could be objectively assessed, I rather like Arthur Koestler’s observation on originality:

The more original a discovery, the more obvious it seems afterwards.

Picture
This is one of the things that makes me think of that Arthur Koestler quote: lipstick animals.

Lots more here.

Question
Why 3D doesn’t work and never will. Case closed.”
Roger Ebert quotes Walter Merch, as a Man Who Knows What He’s Talking About, who presents several arguments as to why 3D cinema can never work.

I’ve heard a lot of bad arguments on both sides of this debate, so it’s nice to see someone with a deep understanding of the medium draw out their arguments clearly. My question is, is he right?

Previous Puzzle
Last time I asked how a mouse could fall any distance and survive.

As Phil pointed out, the statement is strictly false: “a mouse certainly can’t fall further than the size of the universe, for example.” So instead we restrict ourselves to consider mice falling off things that are attached to the earth, and no higher than the point at which the atmosphere becomes too thin for a mouse to breathe, and that the survivability criterion is assessed upon landing, and that the landing area itself is not deadly to mice.

First we must address the idea some people recall from school that all objects fall at the same speed, as per Galileo’s thought experiment and his apocryphal dropping-objects-from-the-tower-of-Pisa experiment. This is clearly false as a feather falls more slowly than a hammer, and the confounding factor is air resistance. Rather excellently, the hammer-feather experiment was conducted on the moon to show that in the absence of significant air resistance, they will actually fall at the same speed:

When air resistance is introduced the shape and particularly the downward-facing area dimensions of the falling objects matter, and although it’s hard to have a good intuitive feel for this when comparing such random objects as animals, I find it’s much easier to imagine a kind-of equivalent parachute with a weight attached.

A small parachute with a big bag of hammers attached will be pulled down more quickly than the same parachute with a feather attached. Alternatively, if two parachutes have equal weights attached, but one parachute is much bigger than the other, it’s easy to imagine that the bigger parachute has greater air resistance and so will fall slower.

Now if we imagine a parachute the size of a mouse, with a weight attached that is the same weight as a mouse, we can imagine it will fall pretty slowly, particularly compared to a parachute the size of an elephant with a weight attached the same weight as an elephant. So we can intuitively understand that the mouse survives.

Or perhaps we can’t? I realise that wasn’t very scientific, but I tend to prefer thought experiments of this kind as they seem to help most people grok ideas better than formulae.

This article over at Everything2 also has some concise words to say on the subject of falling animals.