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Things 2024 Q2: Project Lyra, Baseline Scene, Singularity

Correspondence on dancing and music in movies

Last time I spoke about temp tracks, and the use of an end-of-film dance sequence as a nuanced way to wrap up a narrative.

Tarim points out that Edgar Wright’s Baby Driver (2017) is an excellent contrast to a temp track, in that it has many sequences precisely written, choreographed and edited with a very particular song in mind. I had hoped to see this catch on as a trend but have so far been disappointed, so do let me know of anything similar I missed.

Miranda pointed out that in video games, Frog Detective also features the Dance Party Ending trope, which makes me want to play it even more.

Finally Ben notes that Der Hauptmann / The Captain (2017) does something at the end that is not dancing but is nonetheless unexpected and produces an interesting overall effect. I’ve not seen it yet but that does sound pretty intriguing.

Real-world puzzle: Frit

In Things June 2022 I invited you to consider “How do rice cookers work?” as a sort of real-world puzzle one could solve just by thinking about it.

Similarly, frit is the name for the black spotted band you see around the edges of car windscreens or train windows. But why is it there and why does it look like that?

As a clue on how deep to go, from what I have now read there are three parts to the answer, all of which I think you could work out just by thinking about it – if you have enough background knowledge of how the science of this sort of thing works.

Chasing ‘Oumuamua

In 2017, an unusual celestial object (NASA description), uniquely cigar-shaped, was observed rapidly entering the solar system before being slungshot (at 87.3 km/s) by the Sun in a different direction, in what looked like an Oberth maneuver – and even sped up slightly as it left! Tantalisingly, and if you are prepared to get tremendously speculative, this is just the sort of thing you might expect an object created by a Non-Human-Intelligence to look like and do. But it was travelling far too fast for us to stand a chance of sending anything out to take a closer look at it.

Or was it? Project Lyra explores the possibility of finding some kind of trajectory through the solar system that could catch up to it, and impressively actually found a way. Launching a craft in 2030 and pivoting it around Jupiter to launch into its own Oberth maneuver around the sun and catch up with ‘Oumuamua by 2053 – albeit passing it at a relative speed of around 26km/s. It’s not clear if we can build a craft that can actually achieve such a feat, let alone muster the ability to fund it, but it’s a pretty fascinating possibility.

A nice animation of this path can be found with this twitter/X post. If you don’t have an account you can try this YouTube video which edits it to Lynyrd Skynyrd’s Free Bird to greater/lesser effect.

This great astronomy.com article goes into detail about possible explanations for the object (even that acceleration), and multiple methods being investigated to get a closer look at it.

One of my favourite parts was a note on the scale of distances involved. One Astronomical Unit (AU) is the average distance from Earth to the Sun. Travelling at such an incredible speed, in one hundred years ‘Oumuamua will be about 150 AU away from us. In comparison, Proxima Centauri, the closest star to the Sun, is more than 268,000 AU away. While I already understood that interstellar distances are very very large, this helped me put it in better context.

Video round-up

If you’ve not seen her before, Diane Morgan’s fictional character Philomena Cunk is an “ill-informed investigative reporter”, interviewing subject-matter experts and opining on various matters with a playfully unhinged level of naivety, weaving a kind of verbal slapstick with sudden darts of dark satire (sample quote interviewing a professor of imperial history: “Was the British Empire evil like it was in Star Wars?”)

The approach is very silly and sometimes effective, but the stand-out moment for me is her interview on the topic of nuclear weapons, which possibly only lands if you’ve seen her other stuff:

https://www.youtube.com/watch?v=DGrLUNpF7H4

Last time, I wrote about LCD Soundsytem’s “New Body Rhumba”, after which YouTube convinced me to watch some of their other music videos. An excellent highlight of this back-catalogue is the video for Oh Baby, directed by Rian Johnson and telling a short story that I think would be of interest to Things Readers. (Do note that the music and video both take 35 seconds to really kick off):

When I was a kid I said my favourite TV show was the adverts. Perhaps this was a golden age of the form, or perhaps kids just love short-form video wherever they can get it, but in any case one of my favourites was Cog – I literally have it on DVD! So I was very happy to find this behind-the-scenes video about how it was made:

Recommended Media

Spy x Family

As an anime on Netflix, this is notable for being both interesting and comparatively available even to people who don’t usually watch anime. It’s best thought of as a sit-com with a very silly ‘sit’: in an incongruously average Western setting (German style place names, European architecture, English character names, American school buses, vaguely cold war era), a fake family is formed where none of the participants know about the secret lives of the others. Watch the first two episodes to see how this pleasingly mad premise comes about and judge if this kind of silliness is for you!

Delicious in Dungeon

Another anime on Netflix that might appeal to people who don’t usually watch anime! This one is a bit of a wolf-in-sheep’s-clothing. It initially appears to be about a D&D-style dungeon crawl with a surprising fixation on recipes you could make with the monsters killed along the way – like a fantasy-themed cooking show.

After a while though it reveals writer Ryoko Kui’s passion for thoughtfiul world-building with an emphasis on systems-thinking, with the party’s success coming from knowledge and curiosity. It also does get quite dark and violent. You probably need to watch at least 5 episodes to see if you’ll enjoy what it has to offer, but for me the journey was definitely worth it. Also do note that the primary female character becomes much less two-dimensional and sidelined over time, as I found this aspect was quite off-putting in the early episodes.

Riddle of Fire

Just reading the premise on the cinema listing got me interested:

“In the rolling hills of Wyoming, three mischievous children are tasked with collecting a blueberry pie from their local store. However, what begins as a simple errand soon evolves into an odyssey across the American West, as the intrepid trio faces poachers, witches, huntsmen, and fairies, who all seek to challenge them on their quest. Will the bonds of friendship prove strong enough to guide them home?”

This very consciously evokes 70’s live-action Disney, with the film aesthetic, the haircuts and even the casting. I was a bit surprised to realise early on that these kids really can’t act (or possibly are being directed that way), but I took it as part of the Lo-fi approach, and ended up spending most of the film with a big smile on my face.

The trailer does a good job of representing it from the very first seconds, this is pretty much what you get:

Blade Runner 2049: subtext and metatext of the baseline scene (no spoilers)

I found Denis Villeneuve’s Blade Runner sequel cinematically striking, but was quite put off by the script’s underlying preoccupation with the elimination of every commonly recognised contribution of women to society (made no less problematic by the suspicion that this wasn’t even intentional). As such I can’t recommend it, even though I do like what the overarching narrative is going for.

Still, I have to respect the ‘baseline scene’, an update and reframing of the original Blade Runner’s Voight-Kampf test, as something strange and mysteriously compelling. This long essay by andi goes into that in a lot of detail, and is worth reading because it justifiably concludes with this excellent remark:

“At this point the text, subtext, and metatext all converge.”

If you know of anything else in any other media that can be described similarly please let me know!

https://cohost.org/mcc/post/178201-the-baseline-scene

Oral History of Lilo & Stitch

If you don’t want to read a long article about depressing sci-fi, how about one about uplifting animation?

A recent rewatch confirmed that Lilo & Stitch is my favourite movie of all time (closely followed by Kiki’s Delivery Service and Speed Racer). It also has one of the best behind-the-scenes content I’ve ever seen on a DVD in the form of a 2-hour making-of documentary that covers all the aspects of film-making I’m most interested in – especially the iterative writing process and the way in which a singular creative vision is realised with a large team.

This makes it all the more impressive that Vulture’s ‘oral history’ finds even more fascinating information about the making of this film. With some very candid interviews with key players, it puts the film in the proper context of this somewhat wobbly era of Disney animation. It’s also a great case study for giving creative works a certain amount of independence from outside interference, and the benefits of avoiding crunch:

https://www.vulture.com/2022/10/an-oral-history-of-lilo-and-stitch-a-hand-drawn-miracle.html

If you like that, even if you haven’t seen the film you might also appreciate their oral history of the Emperor’s New Groove, which is much more of a roller-coaster when it comes to the evolution of the story.

Quote

“Change? Why do we need change? Aren’t things bad enough as they are?” 

Attributed to Lord Salisbury

Why I love the ‘Singularity’ music video

As part of an attempt to add some positivity to the internet, I previously wrote about why I love the ‘Up All Night’ music video.

While there is less to unpack, allow me to present the Jon Hopkins Singularity music video, directed by Seb Edwards. First watch it here, and note that while pondering a metaphorical reading of the action is quite interesting, I am – unusually – much more drawn to trying to interpret it literally:

As with Up All Night, I’ll use the performers’ names for the unnamed leads: Jarkko and Aliashka (source). By the way, if this doesn’t really interest you then feel free to move on as this is the final Thing of the issue!

Your mileage may vary, but the opening worked perfectly for me: all I could see was something incomprehensible and spooky in a forest, and was only able to interpret the imagery when it then recurs towards the end of the video.

We begin in an ambiguous and dystopian-looking setting (actually Belgrade according to this, looks like Block 61 on Google maps) as Jarkko comes home to discover Aliashka mysteriously floating and spinning down from the sky. Immediately we are challenged to interpret what could be going on.

My read is that they do not know one another, but they are curious about each others’ circumstances, and there’s a spark of attraction. The presence of flashing lights and drifting down from the sky immediately suggests something extra-terrestrial, but the amorous developments and eventual arboreal destination suggest to me Aliashka is some kind of fae spirit entering the human realm for the first time.

The next challenge to a literal interpretation is the movement: actions and reactions are almost normal but have a supernatural grace. Jarkko looks confused about this, not sure if he needs to help or evade, and Aliashka seems mostly interested in how he is reacting. My read here is that in a magical exaggeration of the human instinct to read social cues and mirror behaviour, Aliashka’s fae nature ensnares Jarkko, who can’t help but fall into her patterns of movement a little – and later on, a lot.

Ambiguous behaviour reads as threatening, and for a few shots it seems like Jarkko is cautiously backing away but not entering full flight. Aliashka closes the gap, becoming more interested in him – especially as his movements become more dance-like and fluid. I read this as Jarkko beginning to pass some sort of compatibility test.

A sequence of throws might be Jarkko trying to push Aliashka away, but each one turns into more of a dance, and he becomes more enamoured – now no longer backing away, he chooses to follow her up some stairs with her smiling encouragement.

Moving into an embrace that might usually escalate to a kiss, it seems they have both concluded that they have found a romantic partner. But as the music shifts, so does Aliashka’s demeanour. She starts to look frustrated and even sad. This is because despite confirming a baseline compatibility and attraction, she must now submit Jarkko to a more severe process to progress their courtship.

To Jarkko’s bafflement, her movements now shift decisively from ambiguous to physical attacks and throws. He can’t match her supernatural strength, although he can perhaps endure it.

When thrown through the floor, he tries to stand but can’t – not because he is weakened, but because his body is now fully caught up in the rhythm and spin.

In an almost miss-able moment, standing apart, Aliashka hunches and moves her arms – and Jarkko mirrors the movement, or tries to.

He’s not actually being attacked: this is part of the process by which he is brought into sync with the fae. Her attacks change to patterns for him to copy, or encouragement for him to keep going. Her movements become wilder and more desperate as she puts energy into the process, willing him to survive and complete the process of assimilation.

They finally rise and hold one another, locking eye contact, touching heads. Jarkko understands that this was never an attack, but something more like a bonding ritual and a lesson. They bounce in sync and he finally reaches her level – the ability to spin and float! It’s ridiculous and beautiful and represents a sublime level of compatibility.

They drift out of the urban environment and into the woods – her realm, I think. There they finally stop and share a moment, both relieved and cautiously optimistic about where this might go next.

Or, you know, perhaps it’s just a metaphor for a relationship that breaks down and then heals again. But that’s not as interesting.

  • Transmission ends
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Things March 2015: Cap D, Bad Advice, The Books, Tube Trivia

I like to share individually great things in Things. But some people just churn out consistently great things, no one of which stands out as a notably better thing… and as a result, they don’t tend to feature in Things. So, this Things is all about those things.

Captain Disillusion

I originally linked to a Captain D video way back in Things 17, but his recent launch on Patreon reminded me that really just about all of his stuff is great, so you should see it.

The Books

If you like the idea of music formed out of obscure samples layered up with surreal folk and an electronic sensibility, The Books are about twice as awesome as you could have hoped. Now no longer together, they leave us with four albums and sense of fathomless loss. Some highlights:

The Animated Description of Mr Maps – notable for the striking synchronisation of percussion and speech at 2’30”:

 

Take Time – a great example of how they weave samples from a mix of sources to create a strangely resonant overall effect:

 

Bad Advisor

The Bad Advisor is a Tumblr founded on the observation that in some publications, people write in to advice columns clearly looking for endorsement of terrible decisions they have already made. I used to think sarcasm the lowest form of wit, but the Bad Advisor elevates it to new heights by posting responses explicitly giving the bad advice that was sought.

Some sample moments might help. Concluding remarks on “Help, Our Daughter Believes She Has A Right To Define The Terms Of Her Own Lived Experience“:

It’s strange and disappointing that your daughter has decided to become “cold and uncommunicative” toward her parents, when all you did was inform her that she’s a lying liar whose entire life is a sham and that you prefer the company of the man she says has abused her for the entirety of her adult life so far to entertaining the possibility that your mean old daughter isn’t just trolling everyone she knows for fun, but who knows why an apple would fall from a rotten, crumbling tree and then try to get the everloving fuck away from said rotten, crumbling tree, gravity is a huge mystery and no one knows how it works.

On the subject of “The Only Thing I Love More Than Accepting People For Who They Are Is Telling Them What To Wear When They’re In My Presence“:

The whole entire population of planet earth anxiously awaits your ruling on how they should act and dress in your presence, lest a pair of slacks singularly usher in the end of everything you have ever known or held dear. After all, what if someone thinks your sister-in-law is a man, and then they saw you hanging out with your sister-in-law, thinking she was a man that you were hanging out with?????????????????????????????????????????????????????????????????????????

Just go check out the whole archive, and be sure to read the tags at the bottom of each post which sometimes serve as a kind of Tumblr-version of the mouse-over-text-style extra punchline.

 

Londonist Londonist: Secrets of the London Tube

A lovely series of videos documenting interesting things about each of London’s tube lines. There’s some nice easter eggs and twists revealed when you make it to the Waterloo & City:

 

 

Transmission ends

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Things 129: Kids Special (Strange Hill High, Octonauts, The Phoenix)

People tend to assume children’s entertainment isn’t as good as it was when they were young, probably due to a three-pronged attack of rose-tinted nostalgia, the best shows being renewed (Sesame Street) or repeated (Bagpuss) so giving each new generation a sense of ownership over them, and poor curation for adults out of the current crop.

Recognising that this is a highly subjective enterprise, I’m going to pick out a few good examples of current kids fare in attempt to at least fix the latter. There’s even a kid-entertainment-based puzzle at the end.

TV Series with Puppets: Strange Hill High
I occasionally take a look at current children’s TV to see what sort of animation techniques are being used, and Strange Hill High caught my attention through its fascinating combination of designer-vinyl-toy-style puppets combined with CG mouth animation.

The premise is entirely encoded in the name so I won’t bother to elaborate on that. Most importantly, it actually makes me laugh a few times per episode, which can’t be said of many other TV series. To be fair, 90% of it is fairly standard kids ‘comedy’, but it’s sufficiently fast paced that I don’t mind sitting through that to get to the other 10%.

If you seek reassurance from known quantities, it also features the voice of Richard Ayoade (The IT Crowd), and the head of the writing team is Josh Weinstein (The Simpsons).

It’s on iPlayer right now (I recommend starting with 99 cool things to do with a time machine), and you can start to get a bit of a flavour (though not really enough) from the opening few minutes:

Picture Books: Octonauts
Again, I first engaged with this franchise through the graphical design: I was impressed by the stylishness of their bath toys. It turns out there’s a whole CG animated series, which is quite good (mostly due to the use of regional accents), but it all started with a series of charmingly whimsical picture books. Here’s a few snippets to give you an idea:

Decoding the language of a sad fish:

Pictures that glow in the dark (from this book), which it turns out fascinate me just as much as when I was a kid:

Weekly comic: The Phoenix
Now I look back on it, more than anything The Beano looks like a primer on culture, mapping out the tropes and stereotypes of an idealised sort of pre-war age (vicars having tea, go-carts, hi-jinks, the threat of The Slipper), equipping the child with the reference points needed to navigate modern entertainment, while keeping said child entertained with a never-ending stream of speech bubbles that all end in exclamation marks (I only noticed this years later, and haven’t been able to read more than a few pages at once since).

The Phoenix is a modern kids comic that’s nothing like that. For one thing, it features work by James Turner, who I’ve featured in Things before (with this mind-bending 9-panel comic).

It’s also got a bunch of other surprisingly good stuff. Bunny vs Monkey by Jamie Smart features high-quality hijinks like this and ever so often will just go incredibly dark, like this:

For being simultaneously educational and entertaining, I’ve never seen better than Corpse Talk by Adam Murphy, in which he interviews the reanimated corpses of the “dead famous”, and doesn’t really sugar-coat things that much:

There’s wonderful art by Lorenzo in Long Gone Don:

Finally, ‘Professor Panels’ by Neill Cameron teaches kids to make their own comics, sometimes delightfully deconstructing the form, such as the episode in which a mecha-comic-creating-monkey starts to misfire when a banana is added to its workings:

If you’re interested, do check out their website, which has a free digital issue, a link to the iPad app, a starter pack you could buy, and a bunch of other good stuff.

Video: Tune-Yards My Country
I like this music, and the video is pretty good too. Be sure to stick around for the funky syncopated brass solo around 2’40”.

Puzzle: The Perfect Power-up Purchase Path
The LEGO console games are aimed at children, but provide some solid co-op entertainment for adults too, especially if you derive pleasure from smashing things and collecting coins – or in the LEGO-themed parlance of the game, ‘studs’.

In many (all?) of them, studs collected in the course of play can be used to purchase various upgrades. One such upgrade is the ‘x2’, which once bought, doubles the value of all the studs you subsequently collect – so a level where you might collect 100,000 studs will instead net you 200,000. There are other similar upgrades, like the ‘x4’, which multiplies by 4 – and they apply cumulatively, so if you have both x2 and x4, you get an 8 times multiplier, so that level would now net you 800,000 studs.

Naturally, the more powerful multipliers are more expensive to buy… but having a multiplier will help you save up for the others more quickly. Here’s a price list:

  • x2 = 1 million studs
  • x4 = 2m
  • x6 = 3m
  • x8 = 4m
  • x10 = 5m

So, the question naturally arises: if you want to eventually purchase all 5 of these multpliers, what order should you buy them in? (In case you were wondering, yes, they really do keep accumulating, so when you have them all you have a 2 x 4 x 6 x 8 x 10 = 3,840-times multiplier).

For the more mathematically inclined: what is the generic strategy for any multiplier series f and pricing series g? For the more game-design inclined: if you really wanted to encourage children to do some maths, how would you design the pricing for these multipliers? Alternatively, if you wanted to make the game as fun as possible, what multipliers and prices would you set?

Answer: Spoilers Sometimes Matter
Last time I asked if we could really believe research demonstrating that spoilers always improve enjoyment. The consensus seems pretty clear – even though ‘mystery’ and ‘twist ending’ stories were included in the research, it nonetheless seems very likely that there exist a few counter-example stories in which experiencing them unspoiled adds a tremendous amount to the experience. Since one can’t tell reliably tell which these are in advance, it seems wiser to err on the side of caution, and continue to avoid spoilers.

-Transmission Finally Ends

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Things 116: Cloud Phase Time-Lapse, 3D Map, Better Tube Map

Video
Point a camera at the sky, create a time lapse video of the clouds. Do the same thing every day of the year. Play back all the videos simultaneously in a grid. Voilà: a kind of phase-diagram visualisation, with seconds representing minutes and space representing seasons. Brilliant.

More detail here. Via Data Pointed.

Link
This is apparently pretty old, and with Google Earth and Street View already taken for granted it’s difficult to appreciate how impressive this is: in-browser 3D maps of major cities by Nokia. A plugin is required, and the sad thing is that I imagine that small barrier is enough to vastly reduce the number of people that will actually try it out.

Picture
Various incarnations of the London tube map regularly feature in Things: in the past I’ve posted about a to-scale tube map, a curvy tube map, and a travel-time interactive tube map.

Unsurprisingly, I rather like Mark Noad’s version, which is an ambitious attempt to make a tube map that is not just interestingly different but actually better than the current canonical version. By retaining the simplicity of design but improving geographic accuracy, I would say it succeeds.

Puzzle
This week, a very first world problem. If voice recognition software fails to understand something you say (e.g. Google voice search, xBox 360 Kinect voice commands, or Siri), what do you do? Having had this happen a few times now, I’m very aware that the natural human response of just saying the same thing but louder might not actually be the best thing to do. (I also imagine my neighbours don’t need to hear me shouting “Xbox go back! Xbox! Go! Back! Xbox go frickin’ back! Fine, don’t then!”)

For example, other approaches to ensure your input is recognised could include: reduce background noise; enunciate more clearly; speak in a monotone; move closer to or further away from the microphone; use a different phrasing; or attempt to put on an American accent.

Which of these is most likely to work? Is there a better approach that I’ve not included here? Is just speaking loudly actually the best approach after all?

Or is the failure rate of voice recognition inevitable and unacceptable in most contexts, and the whole notion flawed from the outset?

@metatim