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Things July 2017: Archive Adventures – part 1

In November, Things will be 10 years old. Since the beginning, I’ve collected an archive of interesting things, and at various intervals then created Things out of that archive. I tend to collect slightly more things than I publish, so the archive has grown. Rather than cull it, I’m going to just put them all out in two big catch-up editions. In this edition: Stories, Technology, Imagery, and all the Puzzles. This is going to be intense!

This Just In

Before I get to the archive, a couple of recent things.

Damien Henry’s video for Steve Reich’s “Music for 18 Musicians” makes excellent use of machine learning for art. Using video shot from a moving train, an algorithm learns how to predict what the next frame will look like. Every 20s into the video the amount of learning used increases. The result is fascinating, and perfectly complements the music. You can skip through the video to get an idea of the effect, but it’s best played in full!

There is an awkward vein of humour in which comedians interview (often) unsuspecting subject-matter experts in a non-serious manner (Philomena Cunk interviewing Brian Cox is one I don’t mind so much). Superficially, Werner Herzog sometimes takes a similar approach in his documentaries (noted in Things 118 in 2012, “Please describe an encounter with a squirrel”), but there is a hidden earnestness behind his questions. If you’ve never seen any of his documentaries, this excellent short clip on penguins shows you what you’re missing.

Stories

I think via Richard L, here’s an interesting piece on Plots not involving conflict.

In some stories/fables/myths the inciting incident or key point of drama is a character attempting to do something different to normal. In old stories, the character often fails and is punished, the moral being “know your place” (for example, the crow that tries to sing and in so doing drops a piece of cheese). In more modern stories, the character often succeeds and is rewarded. Is that generalisation true though? And what does it mean? I was going to collect examples of each and try to see a pattern, but never ended up doing that, so I’ll just leave it here as an unfinished thought.

The Cosmology of Serialised Television is an essay by David Auerbach which categorises long-running TV fiction by cosmological universe types: Steady State, Expansionary, Big Crunch. I didn’t find it particularly useful in terms of identifying solutions to the intrinsic storytelling problems of the medium, or even uncovering hidden gems (just the expected “Everything is terrible except for The Wire and Babylon 5“).

Still, it’s a lot of fun to read and nod along to, with some great terse summaries along the way, for example:

“So comics evolved by directing creative effort away from any moments of quality and toward large-scale creative bankruptcy”

See Maris Wicks’ 16-panel summary of Kitty Pride’s relationship with Colossus (penultimate comic in this post [dead link, try here – T.M. 7/4/21]) for a great example of this.

Choose Your Own Adventure

One of my favourite kind of stories is any subversion of the “Choose your own adventure” format. Previously on Things I’ve linked to Luke Surl’s perfectly terse ‘Free Will‘ page. As an implied CYOA, this previously-linked Beaver and Steve comic also remains a classic.

The “Prog 2012” issue of 2000AD featured a story called “Choose your own Xmas”, and subverts the format while also shattering the 4th wall. It’s completely brilliant but isn’t online so you’ll just have to trust me and buy or borrow it.

Viviane Schwarz also subverted the format beautifully to convey what it’s like to suffer from anxiety.

Working within the extraordinarily tight constraints of having a fixed panel and art layout, Ryan North still found a way to make a CYOA version of Dinosaur Comics.

Save The Date (recommended to me by Tarim and Richard L, available for free on Windows, Mac or Linux) leverages the Ren’Py ‘visual novel’ engine in a rather clever way, and if you’re interested in games and storytelling, have 30-60 minutes to spare, and can tolerate an apparently high rate of failure, you should give it a go. It could perhaps have delivered its message more elegantly at the “end”.

Also via Richard L, Trapped In Time (pdf) is a nice twist on the traditional choose-your-own-adventure format that leverages the format in a few interesting ways I’ve not seen before, and actually works very well as a pdf!

And I should mention this just in – browser-based interactive time travel fiction, One Night in Skegness, by Matheson Marcault (Holly Gramazio and Sophie Sampson). More time travel, but in a more relaxed way.

Technology

Perhaps surprisingly, a link about technology that sat in my backlog for 5 years has become more interesting with age. John B recommended the article, in which Alexis Madrigal laments that (in 2012), internet startups are just retreading the same ground and no longer promise to revolutionise our lives. John also pointed out the comment below the article by Urgelt (comment link doesn’t seem to work, wait for comments to load, which they often don’t, then find ‘Urgelt’ in the page). Urgelt more precisely categorises startups into those that grow the economy vs those that just take market share from existing businesses, and the issue is that most startups are falling into the latter category.

Both make a very interesting read 5 years further on, leading one to ask: has anything changed since then? Two trends jump to mind.

The Gig-economy-style startups (Uber, Deliveroo, AirBnB) suggest major changes, but might not actually scale. Uber charges around half of the true cost, subsidising the rest in a bid to achieve market dominance when driverless cars arrive; Deliveroo similarly rides an unsustainable cost/charge balance for much the same reason; only AirBnB arguably doesn’t fit into this category as the market sets the price.

Crowdfunding seems to be a more impressive development. In 2012, Kickstarter was just turning the corner, and Patreon is now in the ascendancy. From artists/game-makers that I follow, these services genuinely seem to be creating viable revenue-streams that were not previously available, to the benefit of culture in general. For example, Captain Disillusion (referenced in Things March 2015 and Things 17) was never mass-market enough for ad-revenue to be viable, but now raises sufficient money from Patreon to work on his videos pretty much full time.

In more “modern life is terrible” news, here’s an article from Cracked in late 2013 that is really just an enjoyably angry and sarcastic rant about clickbait content-farming. I remember at the time thinking that, if nothing else, the clickbait headline style would have to change as humans will fall for anything once, or maybe a hundred times, but eventually will develop a sort of semiotic herd-immunity to these well-dressed empty promises. Four years on… have things changed? Well, if nothing else, Facebook is at least attempting to deprioritise these sorts of headlines; more specifically, headlines that withhold key information, and headlines that senselessly exaggerate the content.

Imagery and Comics

Wondermark on the thought-experiment of money having a continuity rather than just being an abstract quantity of value. Wet owlsInopportunely placed stickers [Dead :\ – T.M. 4/7/21]. Bikes recreated (digitally) from drawings. The Door to Hell [Gone, try here – T.M. 4/7/21]  “They set the hole on fire, expecting it to burn itself out of fuel in a few days. Now, some 42 years later, it is still burning”.

Puzzles/Questions

Collecting all unused puzzles here is probably too intense, but I quite like that about it, so I’m doing it anyway.

1) 2D News

Sci/tech news is often quite one-dimensional, revealing a single scientific discovery or technological advancement at a time. As a thought-experiment, try combining two or more such stories from the past year into something amazing. For example, advances in drone technology + advances in ‘invisibility cloaks’ = army of invisible drones. Finding loads of other planets + anything = awesome.

2) Put Put boat

A toy Put Put boat has an amazingly simple heat engine, which you may recognise from the film Ponyo. A candle heats a small boiler; some water in the boiler vaporises but cannot escape, generating pressure that pushes the remaining water out a pipe. The momentum of the water keeps it pushing out, leaving the inside of the boiler with low air pressure. As a result, water then rushes back in, and the process repeats. Water thus repeatedly enters and exits a pipe pointed out the back of the boat, which then travels forward in a halting manner. The puzzle is this: why does the boat actually move forward, instead of just moving back and forth, given water is just going in and out?

3) Bernoulli vs the Train Window

In a similar vein to the Put Put boat, we have the Bernoulli train window problem. Bernoulli’s principle roughly states that faster moving air acts as if it has lower pressure. The classic demonstration is to hold a piece of A4 paper by one end in front of your chin so it droops downwards away from you; by blowing over the top, the pressure is reduced, and the piece of paper rises up due to the higher pressure underneath it.

A similar effect could be seen in an old-fashioned push-to-close narrow train window. If such a window was open and the train entered a tunnel, the window would slam shut. Or, would a shut one blow open? Depending on whether you take the perspective of the tunnel or the train, the faster moving air is on one side of the window or it is on the other. So which way does the window go?

4) Catbird seat

The Catbird seat is one of those puzzles I like because you can solve it with drawings and trigonometry, and then you can solve it better with simpler drawings and simpler trigonometry, and then you wonder if you can solve it in some kind of purely intuitive manner.

5) Shape of a Harp

When plucked, a longer taut string makes a deeper note. A harp has progressively longer strings to cover a range of notes. However, even though the interval between each note is the same, the length of the strings does not change linearly, or even following a simple curve, but rather an S-curve. Why is that? I thought this question might have a nice intuitive solution that could be reached by reason rather than by physics, but the answer is a bit more disatisfying, so this question remained in my backlog unasked. If you don’t want to figure it out (and my personal opinion is it’s not that interesting to do so), you can read about it here, although you’ll need the internet archive page for the harp citation.


Not a harp, but the principle is the same

– Transmission finally ends

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Things November 2015: Movie ratings, Pain, Empathy and Expathy

Movie Rating Distribution

Walt Hickey was curious about the ratings on Fandango (which are clearly suspect), but in his investigation he brought together this nice collection of rating distribution data:

Just as I found when considering the ratings of animated movies, IMDB ratings tend to span around 5.5 to 8.3, whereas Rotten Tomatoes actually spans 0% to 100%.

Check out the whole thing to discover some of Fandango’s shenanigans.

Pain is Really Strange

For excellent research and presentation of a complex and important topic, I highly recommend the comic Pain is Really Strange by Steve Haines and illustrated by Sophie Standing:

Copyright © Steve Haines 2015, Illustrations Copyright © Sophie Standing 2015, reproduced by permission of Jessica Kingsley Publishers

The key insight is that pain (and particularly chronic pain) does not correlate reliably with tissue damage, with psychological / neurological factors also playing a huge part. I was particularly interested to find out that the term “slipped disc” is not only innaccurate, but can actually cause a patient to experience more pain than if a more benevolent-sounding term is used!

I give this the Thing of the Month award. Go check it out on the publisher’s site or put it on a Christmas wishlist at Amazon.

(Also just out, Trauma is Really Strange, which I assume to be similarly good).

Mobile Game: Horizon Chase

https://www.youtube.com/watch?v=JrfuIKYrfyQ

If you enjoyed any racing games from the 80s or early 90s, Horizon Chase is a brilliant throwback to the gameplay of that era. You can buy it on iOS, or, in a fascinating nod towards the different store design that represents a whole other subject I’ll get to one of these days, you can get the first few levels for free before paying to unlock the rest on Android.

Three things to know:

  • Features fake driving physics, which is more fun than real driving physics! (I found the article about how they achieved this quite fascinating).
  • Your car has a slower acceleration but faster top speed than all the others! This means every race is about overtaking your way from last place to first, which is the most fun thing.
  • The soundtrack is chiptune-tastic and by Barry Leitch if that means anything to you.

Empathy vs. the Viral Straw Men

Empathy: Understanding the experience of others.

Othering: Explicitly or (more often) implicitly suggesting a group or particular person is somehow “different”, with intent to slightly turn the listener against that group/person.

These two concepts are often tied up with our tribe-like identities: when someone we consider to be “one of thus” says something, we tend to empathise; when someone from an opposing tribe says something, we consider them ‘Other’ and tend towards the opposite of empathy – I don’t see a good term for it but we could call it “expathy”.

The Daily Mail provides regular examples of this. News stories about people the paper wants us to feel sympathy for will emphasise the traits that align them with the presumed Mail readership’s tribal identity: atomic families, hard-workers, church-goers.  Stories that tilt the opposite way will make note of how their subjects differ from this group: single mums, people on benefits, followers of other religions or atheists. Describing a group of people as a “swarm” is an Othering technique.

As is often the case, it’s easier to see this mechanism at work in others than ourselves. A liberal encountering a conservative expressing their views on wealth redistribution might demonstrate expathy by assuming the conservative hates poor people, worships money, and is selfish – but the conservative may be none of those things, and genuinely believe that if policy reflected their views perfectly, everyone that truly “deserves” success would get it. (You can tell I’m a liberal and still can’t shake the expathy from the distancing quotation marks).

Similarly, a conservative encountering a liberal expressing their views on wealth redistribution demonstrates expathy when they assume the liberal is blind to real-world complications, and/or that they are some kind of Western-society-hating communist.

If you want to understand someone and possibly even try to change their mind, empathy rather than expathy seems a good place to start. I think this is what lies behind the quote:

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that
– Martin Luther King, Jr

If you need more practical advice on how to do that, Daniel Dennett has it:

1. Attempt to re-express your target’s position so clearly, vividly and fairly that your target says: “Thanks, I wish I’d thought of putting it that way.”

2. List any points of agreement (especially if they are not matters of general or widespread agreement).

3. Mention anything you have learned from your target.

4. Only then are you permitted to say so much as a word of rebuttal or criticism.

I think this is particularly important as the tribe-shaping influence of social media means that content which mocks straw-man versions of opponents’ views goes viral but only serves to polarise us and silence meaningful debate.

Digital Culture update: Music Industry Seems Fine Actually

I’ve  been very curious to know the impact the internet has had on the music industry now that the dust has somewhat settled. More importantly, how are the actual musicians doing? John B sends in this NY Times article which does a wonderful job of rounding up the pertinent data (for the US at least), and finds that things are actually looking pretty good.

Things updates: Propellers and Music

Back in Things 80 (September 2010) I shared a surreal photo of a spinning propeller generated by the rolling shutter effect. Richard sends in a link to these lovely animations that make this process much clearer!

After discussing various ways music can be reworked last month, people continue to send in interesting examples.

Deb sends in a rare example of the ‘remix’ in which the lyrics are the only part that has been preserved, with Tom Basden’s version of Mamma Mia:

For my part, I realised I forgot one of my all-time favourites, The Apples’ jazzy instrumental take on Rage Against the Machine’s famous Christmas number 1, Killing in the Name:

Laurence points to the strange outlier that is the French version of the A-Team theme tune, complete with weird lyrics. He further provides an example concatenating as many examples of reworking as possible in a series with Hooked on a Feeling, which I paraphrase here:

  • The original is by B.J. Thomas
  • This was … somethinged … and had the ‘ooga chaka’s added by Blue Swede (This is the version that most people know from ‘Reservoir Dogs’ and ‘Guardians of the Galaxy’.)
  • The Blue Swede version was covered by David Hasselhoff
  • And the Hasselhoff version was relyriced by David A. Scott of Literal Video:

Is it possible to find a longer string, or one covering more types of rework?!

– Transmission finally ends

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Things July 2015: Royalty Redistribution, Live Train Data, Future Cameras and Robot Art

Fairer Royalties, Better Music

I’m very interested in how the internet is changing the music industry. Some things are better (from some viewpoints): it’s cheaper to make music and distribute it; it’s easier to find and listen to a wider range of music. Some things might be worse, but it’s hard to tell: has the average amount of revenue made per song, or per minute of music, gone down? What about for the most popular 10 artists? What about for the median artist by income? Are there fewer full-time musicians, or more?

I’ve not seen good data on that, but this piece in The Economist is suggestive at least: the average age of festival headliners has gone up by 10 years over the past 20 years. But it’s not clear if that’s just because demand (for festivals) has gone up, and supply (of festival-pleasing artists) has risen more slowly, driven by older artists whose audiences now find festivals cater to their needs.

Over on PopJustice (which has my favourite cookie warning message), they suggest the move by Apple to streaming is the final nail in the coffin for not just paid downloads, but a thriving new music industry in general. If this seems hyperbolic, bear in mind that music buying doubtless follows a Pareto curve, and the small cohort that account for most of the music-buying have the strongest (short-term) incentive to switch to streaming.

With all this going on, it’s interesting to take a look at royalty distribution on streaming services. Superficially it seems simple and perfectly fair: they collect subscription fees and ad revenue, and then distribute them to artists based on how often their tracks have been played. This is how it works on Spotify.

But as this thoughtful article points out, that’s not necessarily the fairest. It would be fairer to directly distribute the revenue from a particular customer to the artists that customer listened to. That doesn’t sound like much of a change, but it really is, so I do recommend reading the article to see why. The author also argues that such a situation would be better for everyone, even the labels, and as such should be adopted. I’m less convinced by that. It’s true ‘on average’, but I suspect the current system benefits the bigger labels more, and they have a lot more of the power.

On the plus side, with Apple and Google (and others) getting into the game, perhaps this might emerge as a competitive strategy from one of them…

 

Dan Deacon: WIWDD

On the subject of new music, well, Dan Deacon is one of my favourite musicians, and it seems Adult Swim had a bunch of animators contribute segments to go with the track “When I Was Done Dying” from his most recent album, and all of those animators seem to have put in about twice as much effort as I was expecting, with this mind-boggling result:

 

Noticing Racism

For an eye-opening insight into what one might term ‘soft’ racism, I highly recommend reading this sermon followed by these excerpts on prosopagnosia. Primed by the first article, the last couple of paragraphs of the second hit pretty hard.

 

Real Time Trains

(via @PlanetTimmy)

I found it absurd that I could be on a train with internet access and yet be unable to find out when that train was expected to arrive at the various stops along the way. Evidently I wasn’t looking hard enough, because it turns out this brilliant website has that covered: RealTimeTrains.co.uk

There’s also a wonderful site with much more precise data than most people would know what to do with regarding the exact positions and statuses of trains at various key junctions. Each day a random map is free, and it’s £10 for a full year subscription. I haven’t done that yet but it’s very tempting. Check it out!

Of course, once you have this data, you want to make more efficient use of it. For instance, it’s possible with many clicks around RealTimeTrains to figure out if you can make a more efficient connection by boarding a delayed train that was originally supposed to depart before you arrived. So the next thing I need is a service that will tell me not just the best route, but the best route based on where trains are right now.

 

3D Maps of London Underground Stations

If, like me, you ever wanted to see maps of all the underground stations (specifically the 120 that are actually underground), Ian Mansfield has cleaned them all up and presented them nicely here.

 

Here Comes The Future

Finally a couple of things that gave me a bit of ‘future shock’.

This (proof-of-concept) camera is powered by the light that its sensor receives. Which, given the similarity between a digital camera’s sensor and a solar panel, actually makes sense. So cameras don’t need batteries. Wow.

Secondly, neural networks can make art. Okay, there is a human operating the controls and deliberately manipulating things to make cool-looking stuff, but maybe later a neural network can figure out what ‘cool-looking’ means better than us, and start producing all kinds of cool stuff. Okay, that bit’s probably a lot further away, but this does make me lose a bit of confidence in the belief that artist’s jobs are robot-proof. Nobody’s job is safe from the robots. The robots are coming. We have been warned.

Transmission abruptly ends

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Things June 2015: Trolley problems, Crystal Maze, Car Review

Lesser known Trolley problems

Trolley problems are thought experiments in ethics in which one typically evaluates who one might sacrifice to save someone else, as well as whether inaction involves less culpability than action. They quite neatly distil certain ethical problems, but are also so extreme and implausible that it feels slightly uncomfortable to draw general conclusions from them.

I recall an interesting debate on the radio in which someone was proposing measures to protect endangered wild tigers (at some cost to some group of humans; I don’t remember exactly what), and she was given the following challenge: if you had a gun, and one of these endangered tigers was about to attack and kill a man, would you shoot the animal? “I don’t think that’s a very useful question,” she responded, “for example, what if that man had killed your daughter. Would you still choose to shoot the tiger then?” to which they responded: “Well that’s just silly.”

Anyway, here’s a nice collection of examples along those lines: Lesser known Trolley problems variations. For example:

There’s an out of control trolley speeding towards four workers. Three of them are cannibalistic serial killers. One of them is a brilliant cancer researcher. You have the ability to pull a lever and change the trolley’s path so it hits just one person. She is a brilliant cannibalistic serial killing cancer researcher who only kills lesser cancer researchers. 14% of these researchers are Nazi-sympathizers, and 25% don’t use turning signals when they drive. Speaking of which, in this world, Hitler is still alive, but he’s dying of cancer.

 

Stop YouTube Autoplay

Most internet companies make money from advertising, and therefore (only slightly indirectly) from your attention. As a result, once they have your attention, they are desperate to keep it. That’s why you’ll see other articles heavily pushed at you when you finish reading one (or even when you’ve just started reading one, as that’s when most people will bail), why Spotify will do anything with its UI to trick you into listening to a never-ending stream of music rather than just what you chose, and why, most recently, YouTube has started automatically forwarding you from the end of your chosen video to the start of one that it has algorithmically guessed you might like (or are perhaps least likely to stop).

YouTube’s algorithm is pretty good, so this is a little bit like being provided with a bottomless bowl of nachos that’s difficult to stop eating from. In order to take the bowl away, you have to switch off the little switch at the top of the recommended videos list on the right, like so.

 

Review of a petrol car

I enjoy reviews in which Status quo bias is revealed by reviewing something with that bias reversed (I mentioned a couple in Things 130). In particular, we tend to take the disadvantages of existing technology for granted, so when a new technology has different disadvantages it can seem much worse. Here, Tesla Club Sweden review a petrol car.

One could hear the engine’s sound and the car’s whole body vibrated as if something was broken, but the seller assured us that everything was as it should. The car actually has an electric motor and a microscopically small battery, but they are only used to start the petrol engine – the electric motor does not drive the wheels. The petrol engine then uses a tank full of gasoline, a fossil liquid, to propel the car by exploding small drops of it. It is apparently the small explosions that you hear and feel when the engine is running.

Origin of the Crystal Maze

A lovely look back at how the Crystal Maze came about, and the logistics of filming the show.

We were going back and forth to Paris and one day they drove us to an industrial part of Paris and opened a warehouse door and there was a crystal dome. We said, “What are you doing with that?” They said, “We don’t don’t know, we just built it, but we don’t know what to do with it.” We said, “We’ll have that!”

GIF of the month

Helps if you’ve seen Pacific Rim, but not essential.

– Transmission ends