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Things 120: Olly Moss, Benjamin Franklin Effect, A Difficult Person

Pictures – Olly Moss
Sometimes, as you browse the internets, you get a lovely moment in which you realise the person that made this cool thing you are looking at is the same person that made that other cool thing you remember from a while ago. You check out the rest of their work, and if you haven’t already, probably think about whether it’s worth following their output more closely.

I recently had that, except it turns out that Olly Moss is behind at least six different things (or sets of things) I had admired in the past:

Clearly, they share a certain graphical elegance and pop-culture-ouvre, and in the end the coincidence isn’t that huge, because he’s most likely closely followed by one of the aggregators of content that I browse, although I do recall seeing at least three from reasonably independent sources, so I remain quite amazed.

In short, do go have a browse of his projects. There’s lots more great stuff there.

LinkThe Benjamin Franklin Effect
Summed up nicely at the start:

The Misconception: You do nice things for the people you like and bad things to the people you hate.
The Truth: You grow to like people for whom you do nice things and hate people you harm.

It’s not a totally airtight case, but the article weaves anecdote with data nicely, the results are certainly very suggestive, and I recommend that you read the whole thing.

Quote – A Difficult Person
What I would like to do now is present you with a quote which, out of context, is rather dry and uninteresting, which would be a rather pointless thing to do, so instead I will first attempt to provide you with that context, in the hope that the quote will then seem to you just as striking and memorable as I found it to be. So bear with me here.

In Face of the Crime, or in the original German, Im Angesicht des Verbrechens, arguably better translated as “Face to Face with Crime” or perhaps “All up in the face of crime”, was described by a friend-of-a-friend as a kind of Berlin-based version of The Wire, and unfortunately it isn’t, as the characters are much less engaging, and the realism level far lower, even when one ignores the strange touches of what I guess people would call magical realism. That’s not to say that it’s bad, I actually found it rather interesting in its own strange way, it’s just a matter of setting one’s expectations accordingly.

If you think that sounds promising, and if you are the kind of person that avoids any spoiler for something you might later watch, no matter how small the detail or slim the chances of you watching it, then you may or may not choose to watch the trailer below (which is in German without subtitles and is somewhat NSFW) to further firm up your opinion, and based on that you may prefer to skip straight past this section to the puzzle bit below; but just so you know, as spoilers go, where 1 is inconsequential and 10 is The Sixth Sense, I’d put this at a 3.

http://www.youtube.com/watch?v=4fcGaKWyrIY

So, we have someone I’ll describe as our hero, a straight-laced fellow who rarely betrays emotion, and is just trying to do the right thing, which is tough when you’re a cop in a crime drama with some back-story and Damoclean family tension hanging over you. One gets the impression that you’re supposed to root for him, on account of his moral rectitude, but it’s a little hard to do so, since he mostly does what is expected of him, and just occasionally does something else, but without getting remotely emotional about it.

Meanwhile, there is the heroine, who has a powerful vision of the hero’s face while swimming in a lake (and we know it’s a powerful vision because it gets repeated in the recap at the start of almost every episode), and whom it is strongly implied is destined to meet and presumably fall in love with said hero. She’s got a lot of common sense and a goodly amount of agency, but occasionally must put those things to one side in order to allow the plot to proceed, presumably because she realises that one way or another this will ineluctably lead to her destiny with the hero.

I don’t consider it much of a spoiler to say that they eventually meet, and we know and they know that something magical and destiny-related is happening, even though they’ve barely spoken to one another at this point, and despite the fact that the heroine seems to be all about hope and destiny while the hero is clearly married to his job and gives the impression that truly loving somebody would probably be beyond his emotional register.

I no longer remember the exact details, but there comes a slightly awkward conversational moment, and the heroine’s eyes flicker just slightly, and you can see that while she knows this is her chap-of-destiny, it might actually be that he’s not the best potential partner one could possibly imagine, and she suddenly says, quite bluntly (according to the subtitles):

Could it be that you are a difficult person?

Answer – Climb and Descent
Last week I asked if there was a single time on both the day of ascent and day of descent at which Joss Whedon could be found at the same altitude, given that he began both journeys at midday and ended them at midnight. A nice way to see that the answer is clearly yes is to imagine both journeys happening simultaneously, in which case there must clearly be a time at which the ascending Joss Whedon crosses paths with the descending one.

Perhaps more convincingly, you can draw the answer, as Richard describes:

Trivially proven by drawing two overlaid graphs of altitude vs time.  One line goes top-left to bottom-right, the other bottom-left to top-right.  Short of teleporter accidents, the lines have to cross at some point.  Read off the time and altitude to find where/when.

That was Level 1. Here comes Level 2:

Puzzle 2A – Temperature Pairs
Continuing the series of puzzles Tarim recently introduced me to…

Imagine a straight line that starts anywhere on the surface of the Earth, passes down through the centre of the planet, and comes back out on the opposite side. We take the air temperature at each end of the line. Now imagine rotating that line about the centre, describing a ~circular route of places on the earth’s surface that are all directly opposite one another, and we continuously record the air temperature of those places all the way around (and we do all of this, somehow, in a single moment in time).

(You might also like to imagine that this is all happening in some idealised abstract space where we don’t have to worry about the fact that this entails taking an infinite number of temperatures with infinite precision; I’m just painting the picture in this way because it’s the most convenient way I can think of).

The question (which you might have anticipated if you were trying to see the parallels with Climb and Descent) is this: will there be a position of that line for which the air temperature recorded at each end is exactly the same?

Given the parallels I’m drawing with the last puzzle, you’ll probably be thinking that the answer is yes. But can you prove it?

Puzzle 2B – Temperature/Pressure Pairs
Perhaps that was too easy, so instead consider this: what if we measure both air temperature and pressure at each end of the line, and we consider every possible pair of points on opposite sides of the Earth. Will we be able to find a point that is at exactly the same air temperature and pressure as its opposite on the other side of the Earth?

Trivially proven by drawing two overlaid graphs of
altitude vs time.  One line goes top-left to bottom-right,
the other bottom-left to top-right.  Short of teleporter
accidents, the lines have to cross at some point.  Read off
the time and altitude to find where/when.
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Things 119: Journey, Tree Record, Climb and Descent

Game: Journey
If you’re a gamer, you’ve probably heard about Journey. If you’re not a gamer, then you should have heard about it anyway, because it’s quite beautiful and amazing, and only takes 2-3 hours to play through, which means you could visit a friend that has a PS3 and play it in one sitting.

But why would you want to do that?

In this interview, Jenova Chen, the game’s creative director, says:

“Augustine wrote: ‘People will venture out to the height of the mountain to seek for wonder. They will stand and stare at the width of the ocean to be filled with wonder. But they will pass one another in the street and feel nothing. Yet every individual is a miracle. How strange that nobody sees the wonder in one another.’

“There’s this assumption in video games that if you run into a random player over the Internet, it’s going to be a bad experience. You think that they will be an asshole, right? But listen: none of us was born to be an asshole. […] It is the system that made the player cruel, not the player themselves. So if I get the system correct, the players are human and their humanity will be drawn out. I want to bring the human value into a game and change the player’s assumption.”

The reason I say the game is amazing is that it succeeds at this seemingly impossible aim. I’ve played through it a few times now, and each time I’ve had at least one incredibly positive and sustained play experience with a complete stranger.

http://www.youtube.com/watch?v=_mF8KkDiIdk

[Video not working, try this search – metatim, 02/08/15]

Film: The Cabin in the Woods
If you like horror films, you really should watch The Cabin in the Woods. I don’t think it quite succeeds at Joss Whedon’s stated aim (which you shouldn’t look up until after you’ve seen it), but it’s worth it for the wonderfully insane final half hour or so, which, impressively, the trailer largely resists showing any of:

http://www.youtube.com/watch?v=7ENUBUdFswM

[Video not working, try this search – metatim, 02/08/15]

Video: Tree Record / Years
The technology to turn wistful ideas into a reality is in our hands. Look at this device and imagine what you want it to do:

Now check out the video, where it does exactly that:

Read a bit about it here.

Puzzle: Climb and Descent
Tarim recently introduced me to levels 1 and 2 of a puzzle I’d only ever previously heard set at level 3. This week: level 1.

On Day 1, Joss Whedon hikes his way up a mountain, starting at the bottom at midday, and reaching the top (with a few rest stops along the way) 12 hours later, at midnight. He basks in the glory of his achievement for 12 hours, then at midday on Day 2 sets off back down the mountain, reaching the the bottom 12 hours later again, at midnight.

The question: is there a particular time at which he passed through exactly the same altitude on both his Days 1 ascent and Day 2 descent?

Answer: Voice recognition
A long time ago I asked what one could do to improve the chances of having your words understood by one of the many would-be voice-recognition services we find around us today.

After a bunch of googling around, the answers seem to be:

  • Reduce ambient noise where possible
  • Don’t speak too loudly and close to the microphone
  • Leave longer gaps between words than you might in natural speech
  • Speak with the accent the device was tested for

That last point is the one I’m most interested in. The question is, what accent should you use?

It seems the various companies offering this service (Apple/Siri, Google voice search, Xbox Kinect) do have to release different versions for different parts of the English-speaking world (I don’t have a good source for that, but it’s the impression I get from their staged releases, people’s reported experiences, and common sense).

My next plan is to carry out a small personal test in which I try putting on different accents. Results will of course be reported here.

@metatim

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Things 118: Cindy & Biscuit, Tron Dance, Into The Abyss

Comic
Cindy and Biscuit is a comic by Dan White which consists of various short episodes, and the best way to communicate what sort of thing they’re about is probably just to show you this representative one-pager:

Cindy is of a character-type I find particularly inspiring: defiantly unbowed by the insanity the world presents her with, and generally willing and able to tackle that insanity head-on. You can read Cindy & Biscuit in The Snowman here, or just enjoy my favourite panel below, or go ahead and order the comic directly, or pick up Vol. 2 from Gosh! like I did. (And if you’re on the fence on whether or not to spring for it, read this much more detailed review).

Video
This is a fantastic use of technology in combination with dance. It’s quite a slow build, so if you’re impatient just make sure you at least catch 1’12” to 2’37”.

Film / TV
Werner Herzog has been making documentaries in one form or another since 1969. I’ve only seen two of his more recent ones (Cave of Forgotten Dreams and most recently Into The Abyss), but the impression I’m forming is that these decades of experience must be the reason he’s able to elicit such insightful responses in interviews seemingly without effort and even while apparently willfully derailing the conversation along frivolous tangents.

The most striking example I’ve heard so far, which you can hear (but unfortunately not see) at the 2’34” mark in this Kermode & Mayo review of Into The Abyss, occurs when the death row pastor happens to mention seeing squirrels (and other animals) while unwinding at the golf course. This prompts Herzog to request “Please describe an encounter with a squirrel”, to which the pastor responds with an initially jovial anecdote that quite suddenly leads straight to the heart of his feelings about his role in executions.

You can watch the trailer for the film, but it doesn’t really do it justice:

There’s also a series of three 45-minute TV episodes (still viewable on 4oD at the time of writing) which I haven’t yet seen but will presumably be similarly insightful and gut-wrenching.

Picture
Such an elegant concept: Eirik Solheim extracted sequential vertical slices of  3,888 photos he took out of his window over the course of 2010, and composited them to produce one year in one image:

(You may recall a similar idea applied to video that I posted a short while ago, A History of the Sky).

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Things 117: Dubstep special

Our story begins with this video, in which a rather sharp-looking old dude performs some kind of strange traditional dance, and some wag replaces the soundtrack:

http://www.youtube.com/watch?v=8-0J4SHJdvY

I originally saw this posted on BoingBoing, where Cory Doctorow described it as “fast-footed country dancing with a dubstep soundtrack”. Within minutes, commenters disagreed with the dubstep diagnosis, with hardwarejunkie9 observing:

I think we all need to shake this “everything’s dubstep” problem we have.

This begs the question: what is dubstep?

A good place to start is this animated visualisation, which charts the evolution of different musical genres from one to another over time, and also by location (which is quite a feat of research and design).

What struck me most about this data was a comparatively trivial point: dubstep is apparently the only new genre to emerge in the first decade of the 21st century.

We might wonder how long it takes for a genre to be recognised, and how we should define what constitutes a genre anyway. These are very tough questions, and I’m going to sidestep them entirely by instead waving my hands generally in the direction of this trended search volume data from Google.

So it seems that dubstep looks like a duck and sounds like a duck and so probably is a duck, if by ‘duck’ we mean musical genre.

We come now to the critical question: how can we successfully identify if something could fairly be described as dubstep?

A very informative definition was given by Bassnectar in an interview in 2007, with remarkable aplomb and cogency for an off-the-cuff response, which you would ideally watch with the visual aids in this video if there wasn’t some kind of dispute over the use of the audio, so instead you need to listen to the first 4 minutes of the full audio interview here:

Without the build-up it doesn’t mean much, but if you don’t have the time or audio capability to listen to that right now, his conclusion is:

Dubstep is […] this ultra-slow ultra-dirty spawn of hip-hop […] at a half-time breakbeat speed, so it feels abnormally slow, and just gives this really heavy feel.

Actually, that doesn’t sound very cogent at all in isolation, so I guess you really do have to listen to the whole thing. Sorry.

Anyway, there are some who say this definition is outdated, but at this late point in the cycle it seems likely that splinter subgenres are blurring the definition, and we may need a few more years of hindsight to accurately identify where dubstep ends and something new begins.

Meanwhile, this post has gone on for far too long without actually giving any examples of real live dubstep in the wild. I like to use this video as an illustrative example, since it also shows it’s possible to retain a performance element (including a self-indulgent “solo” interlude) and demonstration of skill in creating live electronic music, which some people feel are necessary for a genre to attain some sense of legitimacy:

Finally, some people will discount a musical genre if you can’t dance to it. While hardly something accessible to the typical club goer, I think this video demonstrates a closer link between movement and sound than many more conventionally danceable genres achieve:

As you might have noticed, there’s a notable difference in the music between those last two videos, and I think this represents one of the ways in which dubstep is beginning to diverge towards new genres after over a decade of development.

So, there you have it. Now you too can argue about what is and is not dubstep in the comments under any modern electronic music video on youtube.

Further listening:
Goldie Lookin’ Chain’s “Dubstep Christmas”
One hour of looped dubstep cat
Dubstep radio on last.fm

@metatim