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Things 112: Eyes, Guessing Cat, Amigara Fault

This week Things has a very slight Hallowe’en theme.

Puzzle
This is one where you should gather some people around the monitor and see who can do best: guess the cartoon (or CG) character from their eyes (mouse over the eyes to see the character outline that should tell you if you’re right).

And yes, it is pretty difficult – I only got 6, and I watch a lot of animation!

Video
Here’s a video that begs the question: is the cat playing the game, or just acting out of blind instinct?

http://www.youtube.com/watch?v=QrlTijuhVOA

To which the answer is to have a big argument about the definitions being used before concluding that you can’t tell.

Quote
In the wonderfully stylised animation The Secret of Kells, I heard the line “One beetle recognises another” and wondered if it was some kind of proverb. It turns out that it is, and actually – obviously – there are a whole bunch of Irish Proverbs, which in translated form become alternately profound, banal or hilarious, just as I imagine English proverbs must seem if you haven’t grown up with them. Here’s a list of them on Wikiquote, and here are a few of my favourites, for unstated reasons:

“Every beginning is weak.”

“Time is a good story teller.”

“A lamb becomes a sheep with distance…”

“The quiet are guilty”

Comic
The Enigma of Amigara Fault is a horror comic that impressed me with its unconventional approach. It’s 32 pages, and originally in Japanese so you have to read the panels right to left. But if you want a comic that will freak you out for Hallowe’en, it’s worth it. Unless you’re particularly claustrophobic, in which case you should probably steer clear of it entirely.

Answer – Malady X
In Things 111 I asked what the probability of having Malady X is if a randomly administered 99%-accurate test for it comes back positive. As Phil and Thomas noted, you can’t actually answer from this information alone: you also have to know what the probability of a random person actually having Malady X is. A lot of people don’t have an intuition for this fact. I’m going to attempt to explain ways to apprehend that hand-wavingly, mathematically, and visually.

Argument from hand waving and examples:
Imagine the probability of having Malady X is 0% – nobody has it. In this case, it’s certain that getting a positive result means you were simply in the 1% of cases where the test comes back incorrect.
Conversely if the probability of having it is 100% – everybody has it – then you must be in the 99% of cases where it is accurate. In this way, it’s clear the underlying probability influences the chances that the test is correct!

We might worry that these extremes somehow break the puzzle, so let’s imagine less extreme alternatives. Imagine 1,000 people are tested. If 50% (500) really have Malady X, on average we expect the test to come back positive for 99% of them (495) and also for 1% of the 500 that don’t have it (5). In this situation, 495 out of the 500 people for whom the test was positive actually have the disease – 99%.

Alternatively, if 1 person (or 0.1%) out of the 1,000 has the disease, they’re very likely to be correctly diagnosed, and we expect roughly 10 of the other 999 to get a positive result. In this case 1 out of 11 people with a positive result actually have Malady X – fewer than 10%. So clearly the underlying incidence level matters.

Argument from maths:
There are two probabilities at work: the chance the test is correct (99%) and the chance of anyone having Malady X (unknown – let’s call it X%). When you combine probabilities you multiply them, so for example the chance of anyone actually having Malady X AND getting a postive result is 99% times X%.

If someone gets a positive result and that’s all we know, we reason as follows:
A = Probability someone has Malady X and tests positive = X% times 99% times
B = Probability someone does not have Malady X but still tests positive = (100% – X%) times 1%
If you test positive, the chance you actually have it is C = A / (A+B). But if you haven’t studied probability carefully, I’m not sure you could infer this, which is why I like to come up with other ways of getting a feel for the correct answer.

Argument from visualisation:
Since there are two probabilities in question, and we combine probabilities by multiplying, this naturally suggests a visualisation where probability is represented by rectangular area (since area is calculated by multiplying height by breadth).

For example, if we imagine the actual incidence rate of Malady X is 50%, the picture would look like this (click for big):

If the test result is positive, you either have it and the result is correct (big yellow area) or you don’t have it but the test was incorrect (small dark blue area). The chance of you actually having Malady X is equal to the proportion of those combined areas that is yellow. In this case:
Yellow = 99% x 50% = 49.5%
Dark blue = 1% * 50% = 0.5%
Probability you have it = Proportion that is yellow = 49.5% / (49.5% + 0.5%) = 99%.

Alternatively if the incidence rate is, say, 2%, it looks like this:

Here we see the yellow and dark blue areas are very similar, so the chance of you being one or the other is much more even. In fact, it’s:
Yellow = 99% x 2% = 1.98%
Dark blue = 1% x 98% = 0.98%
Probability you have it = Proportion that is yellow = 1.98% / (1.98% + 0.98%) = 67% (ish).

As Peter Donnelly shows in this TED talk, this actually has some severe ramifications, because when the probability of the thing being tested for is extremely low, it becomes overwhelmingly likely that a positive result is false, but people intuitively feel that a 99% accurate test should be correct 99% of the time.

Thomas also noted:

If anyone is interested in playing around with the probabilities (even if you’re not familiar with the maths), I recommend GeNIe:
http://genie.sis.pitt.edu/
It lets you create networks of dependencies, set evidence and work out probabilities in problems just like these.

-Transmission finally ends

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Things 65: Trololo, Animation Analysis, Numerical Keyboards

(Originally sent March 2010, maybe)

Video
What sort of old TV clip would spawn a dedicated site whose main purpose is simply to play it on loop? (Sound is essential)

Link
I did a bit of analysis on the data that went into Disney’s decision to give up on 2D animation, including the correlation between how good a film is and how much money it makes:

Quote
Bad guy to henchman:

“Don’t you know what a rhetorical question is?!”

(From Leroy and Stitch)

Puzzle
Why do the numbers on phone keypads read left to right and down (so 1, 2, 3 are in the top row) whereas calculators and keyboards run the numbers left to right but upwards (with 1,2,3 in the bottom row)?

Picture
I think we’re just scratching the surface with the kind of art Photoshop helps us create.

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Things 64: Videoshop, Censorship, Shirky on Newspapers

(Originally sent February 2010, maybe)

Video
The use of Photoshop to ‘enhance’ imagery of models is now well-known. I suspect the more sophisticated use of similar tools in videos is much less well-known.

Bonus video
This seems to be everyone’s favourite ad right now:

Puzzle
While walking somewhere on a route that takes you past a lot of cars, you have a great opportunity to memorise something that involves numbers/letters by using each numberplate as a quick test.

1) Numerical position of letter in the alphabet (A=1, Z=26, etc)

Come up with ways to remember each number/letter pair (e.g. 15 = O, think tennis), then try to come up with the numbers corresponding to each letter on the number plates you pass. This can come in handy when you need to come up with a PIN, or when you want to read a secret message in a movie (the majority of which seem to use this basic code).

2) Phonetic Alphabet / Morse Code / Semaphore / any other alphabet mapping

This one requires preparation. Print or write down the key, then try to learn it as you walk while testing yourself on each numberplate you pass.

This is a fun way to pass time walking (for people that find the same things fun as I do).

The puzzle is this: What other things could you teach yourself while walking somewhere?

Picture

Link
Much has been written about the Newspapers vs Internet battle, but this (now year-old) article by Clay Shirky is the best I have read. Pretty much every paragraph contains a powerful, succinct insight into a complex aspect of the situation.

Some choice quotes:

“When a 14 year old kid can blow up your business in his spare time, not because he hates you but because he loves you, then you got a problem.”

“It makes increasingly less sense even to talk about a publishing industry, because the core problem publishing solves – the incredible difficulty, complexity, and expense of making something available to the public – has stopped being a problem.”

[On the print revolution of 1500] “That is what real revolutions are like. The old stuff gets broken faster than the new stuff is put in its place. The importance of any given experiment isn’t apparent at the moment it appears; big changes stall, small changes spread.”

Incidentally, my favourite experiment / small change right now is Flattr.

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Things 63: Avalanche, The Universe, Russian Ablum Covers

(Originally sent December 2009, maybe)

Video
This is what it looks like to cause an avalanche, get buried in it, struggle to breathe for four long minutes, and then get dug out. Now that’s what I call reality television.

Link
An awesome bit of flash to help you comprehend the scale of everything in the universe. I recommend zooming out by scrolling to the right, then slowly zooming in all the way to the left, in order to really comprehend the insane smallness of the Planck length:

Quote
From the transparently sourced Twitter account @ShitMyDadSays:

“It’s never the right time to have kids, but it’s always the right time for screwing. God’s not a dumbshit. He knows how it works.”

Puzzle Answer
Last week I asked how a day could last 48 hours. It’s not really much of a puzzle because if you can follow the reasoning in the initial statements it’s pretty clear what’s going on. I just thought it was interesting to meditate on!

Pictures
In a wonderful tribute to cultural differences (and similarities), here’s a great gallery of album covers from Soviet Russia.

Films
Everyone should go and see The Princess and the Frog. Here’s why.

Pixar worked incredibly hard to prove the viability of CG as a storytelling medium, and as a result had a string of huge successes. Meanwhile Disney made some pretty bad 2D animations from 2000-2004 and were making serious losses (failing even to create characters that made for good merchandise). Making a classic confirmation bias correlation/causation error, Disney execs concluded that the public preferred 3D to 2D (when in fact everyone just prefers good films to bad), and officially gave up on it in 2004.

John Lasseter, a driving force behind Pixar’s creative success, became ‘Chief Creative Officer’ for both Pixar and Disney animation when Disney purchased Pixar in 2006. He understood what was happening and reversed the decision. The first real fruit of that realisation is The Princess and the Frog, which has been out for a couple of weeks now.

I highly recommend everyone goes to see it. Not just because it’s a good film (and a superb showcase of the strength of the 2D medium), but as a vote for the very medium itself.

[I later expanded on this argument, with charts, over on Tower of the Octopus – T.M. 8/10/11]