Things 33: Fast Zombies, Eyeballing, Hallowe’en Pets

(Originally sent November 2008)

I’ve cancelled my Cineworld card because there’s a lot of stuff I need to do in the next couple of months.

I did see Quantum of Solace, which I found to be surprisingly poorly scripted, directed and edited. Mark Kermode expressed my thoughts precisely, and also has some insight as to why it ended up this way:

Puzzle Answers
I forgot to answer the car light mystery from Things 31. It turned out that the back lights were not actually on, and only came on when braking (which is why they were on when I parked to check) – I proved this by nudging the brakes and looking at the cats-eyes on the motorway light up in my rear view mirror. After fixing this by finding out that the light-controlling dial also had to be ‘popped out’ to engage the rear lights (crazy design idea), cars continued to flash at me, which I eventually discovered was in fact due to me using fog-lights, which was because instead of being controlled by the dial that did everything else to do with lights, these were controlled from another, unlabelled part of the dashboard.

As for the Busaba Toilets, I went into the other room marked with the curving lines, only to be confronted by some unimpressed women. I went back to the room with the kinked line and it was only on closer inspection that I realised there were cubicles, but they were designed so their doors blended completely into the wall. So watch out for that.

This week’s puzzle
Simon Pegg has written an insightful article about why the modern trend for fast rather than shambling zombies completely misses the point.

I think he’s missed something himself though, as the question that naturally arises is this:

If shambling zombies represent our fear of the inevitable slow approach of death, what do fast screaming attacking zombies represent?

A quote
I used to do parkour/free-running with a small gang of similarly mad individuals on my university’s campus. Being the most cautious of the group, I never sustained an injury, whereas at one time or another everyone else did. The least cautious was a crazy second-year called Andy. One particular February night had left our playground icy and treacherous, but Andy was still ready to go ahead.

He reassured us by explaining:

“There’s more grip, because of the ice.”

A video
If you’re familiar with Pinky and the Brain, then you’ll be happy to know that it was dubbed into several different languages, including the excellent intro music, in German:

A link
Last week, Bex reported an unbeatable score of 0 for the colour-matching game. Here is your next challenge: eyeballing.

A picture
An amazing collection of pet Hallowe’en costume photos.


Things 4: Dog Run, Wire Hang, Cat Herd

(Originally sent December 2007)

This week’s film – one line review
Hitman came close to the so-bad-it’s-good mark, but seemed mainly aimed at those familiar with the game, and so didn’t really work for me.

Next week’s film
I’m going to see  Enchanted some time next week.
Imdb rating:  8.0/10
Rotten Tomatoes rating: 94%

Watch Enchanted Trailer in Entertainment |  View More Free Videos Online at

Prognosis: The trailer made it look somewhat meta-trite and obvious, but the animated parts look beautiful and the reviews are insanely positive, so I guess it must be good.

How far can a dog run into the woods?

Answer to last week’s puzzle
Because once you’ve found it, you stop looking.

In the vein of the brilliant quotes presented at the Riverside [A recent work-related meeting during which some mixed metaphor quotes had been presented – metatim 25/04/2010]:
Ross [my university flat-mate]: “I wouldn’t trust him with a barge-pole.”

Wire Hang is a beautifully simple and original concept for a 2-minute-distraction kind of game. I’ve never seen what happens beyond the one-block point – does the game end?

Another great viral video – if you’ve not seen it before, or in fact even if you have, have fun trying to guess what it’s actually advertising before the end:



Below is a photo I took of my best free-running buddy, running into a spot of trouble.