Categories
New

Things 89: Human Towers, Retroactive Prayer, Local Universe Map

Trailer
I saw Monsters at the Edinburgh International Film Festival, and it’s now on general release. As I said back in my big EIFF review post:

What: Low budget yet well-realised alien invasion as setting for semi-romantic road movie
Good: Beautifully shot, atmospheric, with an incredibly realistic-feel for its budget and a beautifully understated soundtrack from Jon Hopkins. And giant alien octopi.
Bad: Weakness in the development of the female character betrays a male gaze bias, undermining the main dynamic of the film
Conclusion: Essential viewing for anyone interested in what can be achieved on a budget, giant alien octopi, or Whitney Able’s legs

Trailer:

Video
Human Towers, some of which alarmingly do fall down:

Casteller from Mike Randolph on Vimeo.

Quote
Martin Bland, paraphrased by Peter Norvig in an excellent article on the shortcomings of evidence for prayer healing:

An ethical study proving the efficacy of retroactive prayer is logically impossible.

Puzzle
Since physical attractiveness has at least some part to play in our evolution, why does the perceived attractiveness of any given individual vary so much depending on who you ask?

Picture
I had previously wondered what the ‘local’ area of the universe looked like, for varying values of ‘local’, but some idle Googling didn’t produce an answer at the time. Just recently I came across a really nice image on Wikipedia giving the answer across some interesting different scales. Check out the file on Wikipedia, where you can also download a 7MB, not-very-compressed jpg of the image. (If that’s gone for some reason I’ve put a slightly more compressed version (2.5MB) of the image here).

Here’s a snapshot of just part of it:

Last Week’s Puzzle
Last week I asked why bedsprings make a ‘pyoing’ noise out of nowhere. Either this was too easy, too hard, or no one had any idea what I was talking about, because nobody had an answer. Consequently I turned to my not-very-secret research alter ego and asked the internet, as I did before on the shampoo question. The internet said springs get squinched down sometimes and will later pop back up. If that was the case, I would expect to usually hear these noises very soon after getting off a bed, with just a few rare occasions when it was released later. I remain unsure.

Categories
Old

Things 29: Love Talk, Photogenic Theories, Top 10 Cats 2008

(Originally sent September 2008)

You may notice at this point that Things 30 will come out the day before I turn 30. Is this a coincidence? Or was the Things hiatus earlier this year actually very carefully planned?

Films
Still rubbish. Still not time to see them either.

A video
Here is the teaser video for my 30th birthday event:

A link
What is love? An interesting way to answer this question would be to create a web page that anyone online can edit, where they can add their opinion. Unfortunately this is not how Wikipedia is supposed to be used. Fortunately, this is how the talk page on Love *is* used, and it’s well worth a browse.

A quote
I overhead this on the street the other day:

“Fffffffffit! Fuckin’ fit, man. They are the fittest in all of South East Asia.”

The implication being that this man has assessed the fitness of not only all groups in South East Asia, but also those in the North East, North West, and South West as well. Impressive!

Last week’s puzzle
On the topic of being photogenic, I received a few replies. Xuan suggested people look different in 2D and 3D. Sian suggested that it’s actually about being comfortable with cameras, and non-photogenic people freeze up around them. This is similar to theories I have read that our perception of people is surprisingly dependent on their movements, so when we see them static it is quite different. Suzanne took this theory further by suggesting that photogenic people might be those that don’t have particularly animated faces.

In this case Yahoo Answers is very little help – but the Wikipedia page, on the other hand, is quite good, and covers some of the above theories:

I would personally add that the focal length of most cameras is not the same as that of the human eye, which can cause some subtle effects. I also once heard a great quote from a professional photographer – he said that “Women with strong character come across better in a photo when they don’t smile.” I think this is true. But do note that I don’t believe this implies the converse, which would be that women that come across well when they smile don’t have strong character!

Finally, Suzanne points out that beauty is either in the eye of the beholder; skin deep; or comes from within.

This week’s puzzle
Puzzles have been a bit serious lately so it’s time for something silly.
What is the difference between a duck?

A picture
I’ve seen a lot of lolcats since I posted a top 10 at Christmas last year. Here’s my top 10 of the ones I have seen between then and now.

Categories
New

Things 88: Out of Sight Animation, The Past of Advertising, Ultimate Blackboard

Video
A great concept, brilliantly executed, well worth carving 5 minutes out of your day for. For the impatient among you, you need to stick with it at least until 1’26” when the magic really starts.

Link(s)
Fast Company published an article on The Future of Advertising, which combined with AdLab’s curation of 15 similarly-positioned Fast Company articles from 1995-2005 raises the question of when a revolution actually starts. Given that you can spin a plausible-sounding article just by gathering together a few examples of something (and disingenuously cite economically driven contraction of traditional players as evidence of change), this kind of historical perspective is very useful for reminding us that in reality you can rarely pin down a single revolutionary moment.

I got an even greater sense of perspective taking a look at Hide and Seek’s highlights of a large collection of ‘cinema advertising tricks from the 1920s’, which include such techniques as interactive cinema, conversation-seeding, and ARGs.

Puzzle
Why do bedsprings occasionally make a ‘poing’ noise, seemingly without provocation?

Picture
A great screenshot from The film A Serious Man. I’m proud to say I attended lectures that looked a bit like this by the end, although never with so many diagrams so well executed. (Click for full, use-in-a-presentation size)

Last Week’s Puzzle
Last week I asked why people playing Tomb Raider felt compelled to direct Lara to jump from a great height after they had saved their game. Doug suggested the following (numbering mine):

1) Because the game has just spent the whole playing time frustrating you as you fly off the ledge. Flinging yourself of the ledge then turning off is reassertion that it’s you in control, not the game.
OR
2) It’s nice to do something easy with gusto as relief to hours of trying to do something difficult and complex through careful control and concentration.
Either way it’s got something to do with liberation.

I think both of these no doubt play a part, but similar factors are at work in many other games, so the results only manifest thanks to at least two other additional factors that are at work here:

3) Jumping from a great height itself has a mysterious, mesmerising appeal.
Standing on a precipice, I’ve had to resist the nagging thought that jumping off is an action available to me, and it might be quite interesting, at least for a short time; others I’ve spoken to have had similar thoughts in similar situations. As videogames let us try things out in a risk-free way, it makes sense that we play out this urge in that environment.

Supporting this idea is a personal observation that once I’ve completed a game and am no longer concerned about death, if on a replay I find my character in a precipitous situation that I didn’t fall victim to before, I will often have them jump off just to see what it is like.

4) The architecture of the game and the save mechanism.
Games that have save points typically ensure they can only be used far from danger, presumably to avoid a player saving while in an unsurvivable situation. Tomb Raider had very few such scenarios and so permitted saving at any point. At the same time, death-by-falling was a near ever-present threat. As such, any given moment in which you saved the game was likely to be very close to just such an opportunity.

The icing on the cake was that through an undocumented combination of controls, you could execute an elegant swallow dive.

Categories
Old

Things 28: Shampoo Theories, Cat Heaven, Large Hadron Collider,

(Originally sent September 2008)

Films
If I have time, I may watch Pineapple Express, because a collision between a stoner flick and an action adventure movie sounds very silly.

IMDb: 7.8/10
RT: 70%

Last week’s puzzle
Why does shampoo become less effective with use?

I received some answers to this, and it seems there are two main theories.

1) The hair/scalp adapts to the chemicals and starts to resist them

2) Shampoo residue builds up over time

I then put these questions to the yahoo answers community through my secret research alter-ego.

The fact that hair is ‘dead’ would seem to deny theory 1) to me. In The Week I read that the biggest mistake made by people washing their hair is that they don’t rinse it enough, and you should rinse it for about twice as long as you expect. This would seem to endorse 2), but having tried this myself for the past 2 months I found the problem persists.

Mystery status: unsolved
This week’s puzzle
Why are some people photogenic and some not? In other words, why do people look different in photos to real life?

A video:
Cat heaven, including peaceful co-existence with dogs:
Cats on the kings:

A link or 3
There has been much talk about the Large Hadron Collider at CERN and whether or not it will end the world. Someone has helpfully created this page:
http://hasthelargehadroncolliderdestroyedtheworldyet.com/
View the source code to see how the site works.

However, there is an interesting development – it seems the site does not really work:
http://gist.github.com/9810

Meanwhile everyone can keep an eye on the experiment for themselves from these webcams:
http://www.cyriak.co.uk/lhc/lhc-webcams.html

A quote
A wonderfully true and melancholic song title from the Future Sound of London:
“Everyone in the world is doing something without me”

A picture
The big challenge when designing shop window advertising is to somehow get people to stop walking by and actually come into your shop and buy something. See a copywriter’s innovative answer to this problem in the image attached. (Photo taken between WWAV and Hammersmith tube)