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Things 88: Out of Sight Animation, The Past of Advertising, Ultimate Blackboard

Video
A great concept, brilliantly executed, well worth carving 5 minutes out of your day for. For the impatient among you, you need to stick with it at least until 1’26” when the magic really starts.

Link(s)
Fast Company published an article on The Future of Advertising, which combined with AdLab’s curation of 15 similarly-positioned Fast Company articles from 1995-2005 raises the question of when a revolution actually starts. Given that you can spin a plausible-sounding article just by gathering together a few examples of something (and disingenuously cite economically driven contraction of traditional players as evidence of change), this kind of historical perspective is very useful for reminding us that in reality you can rarely pin down a single revolutionary moment.

I got an even greater sense of perspective taking a look at Hide and Seek’s highlights of a large collection of ‘cinema advertising tricks from the 1920s’, which include such techniques as interactive cinema, conversation-seeding, and ARGs.

Puzzle
Why do bedsprings occasionally make a ‘poing’ noise, seemingly without provocation?

Picture
A great screenshot from The film A Serious Man. I’m proud to say I attended lectures that looked a bit like this by the end, although never with so many diagrams so well executed. (Click for full, use-in-a-presentation size)

Last Week’s Puzzle
Last week I asked why people playing Tomb Raider felt compelled to direct Lara to jump from a great height after they had saved their game. Doug suggested the following (numbering mine):

1) Because the game has just spent the whole playing time frustrating you as you fly off the ledge. Flinging yourself of the ledge then turning off is reassertion that it’s you in control, not the game.
OR
2) It’s nice to do something easy with gusto as relief to hours of trying to do something difficult and complex through careful control and concentration.
Either way it’s got something to do with liberation.

I think both of these no doubt play a part, but similar factors are at work in many other games, so the results only manifest thanks to at least two other additional factors that are at work here:

3) Jumping from a great height itself has a mysterious, mesmerising appeal.
Standing on a precipice, I’ve had to resist the nagging thought that jumping off is an action available to me, and it might be quite interesting, at least for a short time; others I’ve spoken to have had similar thoughts in similar situations. As videogames let us try things out in a risk-free way, it makes sense that we play out this urge in that environment.

Supporting this idea is a personal observation that once I’ve completed a game and am no longer concerned about death, if on a replay I find my character in a precipitous situation that I didn’t fall victim to before, I will often have them jump off just to see what it is like.

4) The architecture of the game and the save mechanism.
Games that have save points typically ensure they can only be used far from danger, presumably to avoid a player saving while in an unsurvivable situation. Tomb Raider had very few such scenarios and so permitted saving at any point. At the same time, death-by-falling was a near ever-present threat. As such, any given moment in which you saved the game was likely to be very close to just such an opportunity.

The icing on the cake was that through an undocumented combination of controls, you could execute an elegant swallow dive.

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Things 87: Hacked Kinect, Technology vs Poverty, Robot Kid

Video
Now that the Xbox Kinect is out, people are playing with it (a $3,000 prize was offered for the first person to provide an open source driver, and it’s gone crazy from there) and doing a lot of cool stuff. Here’s my favourite so far (stick with it to 42′ when crazy stuff starts happening):

Link
Can technology end poverty? An article by Kentaro Toyama, a man with years of experience in the field, points out that:

“Technology—no matter how well designed—is only a magnifier of human intent and capacity. It is not a substitute.”

Since people in developed nations already have a great deal of intent and capacity, we tend to overestimate the absolute benefit of technology and get overexcited about the field of Information and Communication Technologies for Development, which ultimately fails to deliver on its promise. Well worth a read.

Quote
In relation to the above article, over on BoingBoing, commenter dragonfrog observes:

A quote from Bruce Schneier I think is applicable here:

“If you think technology can solve your security problems, then you don’t understand the problems, and you don’t understand the technology.”

If you leave out the word “security” I think it remains just as valid.”

Puzzle
15 years ago I was playing Tomb Raider (the 21st game I ever completed, according to my records. Current count: 103. More on that later). Years later, I read one of Jollyjack’s observational-comedy-style ‘How To Play’ comics on DeviantArt, and while all his observations strike home, one thing in particular was unexpected:

This was something I did frequently, without really knowing why, and some of the comments said the same.

The question is, why do people playing Tomb Raider (and no other game that I’m aware of) feel driven to do this?

Picture
If I was a parent and I could make this kind of thing come about, I definitely would:

Tim Link
The above image is the first one I posted to a new Tumblr I’ve created to queue up images to draw every day, Now Draw This. My attempts then appear on Sleep or Draw. As mentioned in Things 84, I’m mainly saying this here to reinforce my perceived obligation to stick to the schedule, which seems to be working so far.

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Things 86: Better Train Journey, AI vs Car Insurance, Underwater Sculpture

Video
I see quite a few videos of ‘what the future will look like’, and most of the time I find them to be unconvincing. However, this view of how a simple train journey could be improved with some simple interface / screen / disposable printing ideas  seems much more sensible:

Link
Steven Steinberg has some really excellent musings on the plausible future of weak AI – including its effect on the car insurance industry, which is much more interesting than it sounds. Long, but well worth preloading on your smartphone to read on the tube, or however you fit long-form content into your life these days.

Quote
I was doing a bit of ego searching when I came across a quote from me two years in the past, which I had completely forgotten and perhaps unsurprisingly found very appealing. Under this photo I had uploaded to Flickr:

I respond to a comment and made this irrational leap of logic:

“It is in all artists’ best interests to work in the field of robotics.”

Picture
I remember reading about these underwater sculptures a long time ago. Placed in 2006, this 2009 gallery shows how the ocean has made some really great aesthetic enhancements.

Last Week’s Puzzle
Last week I asked about some very strange sequential spikes in searches for numbers on Google Trends. Richard worked out that it must be people search for the latest fansubbed episodes of the anime series Bleach, which is pretty much confirmed by checking the search terms associated with these numbers over on Google Insights for Search.

Another mystery solved!

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Things 85: Talking Cats, Shark Facts, 285 trends

Video
Bowing to the inevitability of Moore’s law, cats with captions are no longer as popular, instead being replaced by dubbed videos of cats. Lip-syncing and attitude-matching are key:

Links
I recently discovered that Sharks can sense electricity! And are also viviparous, despite not being mammals! These things should really be taught from an early age. If you didn’t know those things, do follow those links and fill in this shocking gap in our educational system.

Quote
On Luke’s Facebook profile under ‘quotes’, he writes:

I am not big on quotes, as I think proper arguments take more than a few lines to construct. Quotes are therefore like mantras – declarations of universal truths which I am naturally rather suspicious of.

To further undermine this entire section of Things, I was recently reminded of David Malki’s thoughts on the matter; he also monetised the idea by producing a suitable bumper sticker. A banner on the same basis was the kind of thing likely to be seen at the Rally to Restore Sanity.

Puzzle
After recently trying to convince people that the number 285 occurs more often than it should (a perennial hobby of mine), I re-ran the numbers on search volumes and found something rather strange. What is going on around August here?

Last week’s Puzzle
Last week I asked how one might devise an experiment to test for the existence of Free Will, using “any definition of Free Will you think might be useful” (since an experiment reported in the Telegraph seemed obviously lacking).

John cited far more interesting MRI experiments which strongly suggest ‘decisions’ are made up to 10 seconds before we are consciously aware of them. But I felt that the nebulous concept of Free Will could also dodge this attack; perhaps Free Will ‘happens’ before that decision process becomes visible to MRI and before we become aware of it. There are plenty of other experiments that demonstrate that a lot of strange processes conspire to construct the illusion that we are experiencing the world in ‘real time’, but that’s another story.

Tarim said he couldn’t think of any definition for Free Will, which is a pretty reasonable response. I admitted I had personally found considering the ‘devise a test’ question a useful line of thought for clarifying the matter in my own mind, but just trying to come up with a definition is actually a more direct route.

This being the internet, we don’t have to look too far to find people trying to give definitions of Free Will. It actually seems fairly straightforward: it can either be used in a ‘Compatibilist‘ sense, or in a sense that doesn’t make any sense.

Angela (who also noted the definition problem) said she would ask her solicitor, who apparently offers a free will service.

Finally, I note that Things 66 (sent just before I started blogging each edition) included this link on the subject.