Categories
New

Things 88: Out of Sight Animation, The Past of Advertising, Ultimate Blackboard

Video
A great concept, brilliantly executed, well worth carving 5 minutes out of your day for. For the impatient among you, you need to stick with it at least until 1’26” when the magic really starts.

Link(s)
Fast Company published an article on The Future of Advertising, which combined with AdLab’s curation of 15 similarly-positioned Fast Company articles from 1995-2005 raises the question of when a revolution actually starts. Given that you can spin a plausible-sounding article just by gathering together a few examples of something (and disingenuously cite economically driven contraction of traditional players as evidence of change), this kind of historical perspective is very useful for reminding us that in reality you can rarely pin down a single revolutionary moment.

I got an even greater sense of perspective taking a look at Hide and Seek’s highlights of a large collection of ‘cinema advertising tricks from the 1920s’, which include such techniques as interactive cinema, conversation-seeding, and ARGs.

Puzzle
Why do bedsprings occasionally make a ‘poing’ noise, seemingly without provocation?

Picture
A great screenshot from The film A Serious Man. I’m proud to say I attended lectures that looked a bit like this by the end, although never with so many diagrams so well executed. (Click for full, use-in-a-presentation size)

Last Week’s Puzzle
Last week I asked why people playing Tomb Raider felt compelled to direct Lara to jump from a great height after they had saved their game. Doug suggested the following (numbering mine):

1) Because the game has just spent the whole playing time frustrating you as you fly off the ledge. Flinging yourself of the ledge then turning off is reassertion that it’s you in control, not the game.
OR
2) It’s nice to do something easy with gusto as relief to hours of trying to do something difficult and complex through careful control and concentration.
Either way it’s got something to do with liberation.

I think both of these no doubt play a part, but similar factors are at work in many other games, so the results only manifest thanks to at least two other additional factors that are at work here:

3) Jumping from a great height itself has a mysterious, mesmerising appeal.
Standing on a precipice, I’ve had to resist the nagging thought that jumping off is an action available to me, and it might be quite interesting, at least for a short time; others I’ve spoken to have had similar thoughts in similar situations. As videogames let us try things out in a risk-free way, it makes sense that we play out this urge in that environment.

Supporting this idea is a personal observation that once I’ve completed a game and am no longer concerned about death, if on a replay I find my character in a precipitous situation that I didn’t fall victim to before, I will often have them jump off just to see what it is like.

4) The architecture of the game and the save mechanism.
Games that have save points typically ensure they can only be used far from danger, presumably to avoid a player saving while in an unsurvivable situation. Tomb Raider had very few such scenarios and so permitted saving at any point. At the same time, death-by-falling was a near ever-present threat. As such, any given moment in which you saved the game was likely to be very close to just such an opportunity.

The icing on the cake was that through an undocumented combination of controls, you could execute an elegant swallow dive.

Categories
Old

Things 27: Shoe Friends, Dog Frisbee, Dying

(Originally sent September 2008)

As I had suspected, Things is not by nature interactive – one person requested to be on the CC list (and this also happened to be the one person to reply to last week’s puzzle). Since the functionality with one person is identical to keeping everyone on the BCC list that is what I will do, until someone else wants to be CC’d!

Nothing wrong with this, it just reaffirms my decision to switch to BCC by default.

Films
Films continue to be rubbish, ‘Rocknrolla’, ‘Step Brothers’ and ‘The Duchess’ all having zero appeal to me.


Last week’s puzzle
Shoes are like friends…

“You only need a few and even then there’s only one or two you really spend much time with”
“You’ll always know which the best ones are because you like wearing them constantly and you never feel like they’re worn out.”
“They come in pairs”
“You only know their true value when it rains”

Additional answers from 2010:
Richard: “Shoes are like friends … everyone needs two good quality ones that they’ve worn-in over many years”
Phil: “A good thing to put on before going out, but there were far too many episodes which are all basically the same?”

This week’s puzzle
Sometimes it seems as if a shampoo becomes less effective the more you use it, and by the end you have to switch to a different one entirely. Why is this? (Note, I don’t have a good answer on this one, please do send in any theories you may have).

A video
I taught our dog to catch a frisbee and thought I would upload some video of this to YouTube. Then I reasoned that someone had probably already done this to a much higher standard, and upon searching discovered the amazing world of competitive dog frisbee catching:

For anyone interested, I did end up including some of my dog’s frisbee-catching skills in the background of my review of the Bourne trilogy:

A link
A lovely game (in the very loosest sense of the word) involving a cat and some dots.
(Possible challenges to set yourself: enclose the cat in the largest area possible, let the cat escape with the most dots filled in possible)

A quote, or rather a poem
I went to the funeral of my great aunt this week. During the service my mum read this poem:

Gone From My Sight
I am standing upon the seashore.
A ship at my side spreads her white
sails to the morning breeze and starts
for the blue ocean.

She is an object of beauty and strength.
I stand and watch her until at length
she hangs like a speck of white cloud
just where the sea and sky come
to mingle with each other.

Then, someone at my side says;
“There, she is gone!”

Gone where?

Gone from my sight. That is all.
She is just as large in mast and hull
and spar as she was when she left my side
and she is just as able to bear her
load of living freight to her destined port.
Her diminished size is in me, not in her.

And just at the moment when someone
at my side says, “There, she is gone!”
There are other eyes watching her coming,
and other voices ready to take up the glad
shout;
“Here she comes!”

And that is dying.

by Henry Van Dyke, a 19th Century clergyman, educator, poet, and religious writer

Personally I’m a bit of a nihilist when it comes to death, but I can see how this would be comforting to others.

A picture
Something went horribly wrong when I searched itv.com for video of the Edinburgh Fringe festival – it seems they have some kind of automatic title generator. Result number 2 is the most problematic (click for full size):

Categories
New

Things 84: Sleep or Draw, Free Will Test, Ursa Magus

Tim Link
I’d like to get better at drawing, and I know the best way to do that is to draw every day. But previous attempts to form this habit always run out of steam. My new plan is to post each drawing on Tumblr, and also to tell people that I am doing so (so you reading this is an integral part of the plan). Even if nobody ever follows that feed, the fact I’ve published it theoretically creates the sense of accountability I need. I’m also very impressed at how good Tumblr is at streamlining the publishing process, and highly recommend it for this kind of endeavour:

Sleep or Draw
(Note: link contains screen-high female manga characters, which depending on your workplace may be considered NSFW)

Link
Despite familiarity with Google Streetview, being presented with random locations on earth by this site does feel strangely magical.

Quote
Observed on Facebook:

Commenter: “People do give a damn but most can’t be assed to show their support”
Profilee: “Well then they don’t give enough of a damn for it to be worth a damn.”
Commenter: “Damn!”

Puzzle
I was fascinated to read an article in the Daily Telegraph which suggested that the fact you can artificially create a stimulus in someone’s brain that will cause them to make a physical movement somehow proved that Free Will does not exist. Whatever you might think about Free Will, it seems pretty clear that being able to get some kind of effect by one method doesn’t exclude the possibility that a different method could still provoke the same effect, so the leap to ruling our Free Will seems premature.

Still, I think there’s an instructive puzzle here: given an arbitrary budget, and any science-fiction technology you care to imagine, how would you devise a test to see if Free Will exists? Feel free to use any definition of Free Will you think might be useful.

Picture
I tested this game (from Loldwell.com) with a friend while stuck on a delayed tube train. I recommend it.

Previous Week’s Puzzles
In Things 82 I asked why street lights weren’t at least partially solar powered, and in Things 83 I gave some guesses. Richard pointed out that since both street lamps and council buildings are already connected to the grid, any effort in this area would be better spent on the latter, where solar panels would be far easier to deploy and maintain.

He also notes that:

The street furniture I’ve seen with solar/wind panels tends to be speeding signs in rural areas, where the sign is only illuminated occasionally, appears to be LEDs, where a connection to the grid might be costly, and where a power failure would not be inconvenient.

Russell points out that the Mars rover proved more resilient to sand build-up than originally expected because the Martian wind did a good job of keeping the panels clean (so bolstering the potential of the solar-powered street lamps I originally linked to); he also links to the appealing prospect of solar-energy-harnessing paint.

Then, in Things 83 I asked why fingers wrinkle in water and the rest of your skin doesn’t. Russell noted that from his diving experience he knew for a fact that your palms will also eventually go wrinkly after an hour or two, and attributed this to surface-area:volume ratio differences.

The internet tells me that the first barrier to the water is the layer of sebum, and only once that is washed away can the water get in and wrinkle the skin. An unknown internet person claims the finger tips have the least sebum, so are first to wrinkle. However, the first link (which sounds pretty authoritative) also claims that “no one is really sure” exactly what drives the wrinkling process, and wikipedia cites a paper which claims sebum “may serve little or no purpose in modern humans,” so it seems as if the whole thing remains somewhat mysterious.

There’s also a deeper question behind these answers: is this wrinkling thing a Bug or a Feature of our skin, or to put it another way, did it evolve for a reason? Being a fan of the (heftily discredited) Aquatic Ape Hypothesis, I like to imagine it’s actually a feature designed to improve grip when we’re in the water, an idea which presumably could be tested with some kind of gripping experiment, which I may at some point try to carry out.

Categories
New

Things 83: Balloon Cat, Wrinkly Toes, Fake English

Picture
A fantastically delayed double-take from a cat:

Quote
Douglas Adams had an interesting point which he never quite distilled down to a quotable nugget. The best I can find is this:

“… it’s worth remembering that the fictions with which we previously populated our world may have some function that it’s worth trying to understand and preserve the essential components of, rather than throwing out the baby with the bath water.”

This is taken from his 1998 off-the-cuff speech at Digital Biota 2, which is well worth reading in full (~8,500 words). In it he gives the example of Feng Shui; in the book ‘Mostly Harmless’ he has the following passage applying essentially the same argument to astrology:

Astrology [is] just an arbitrary set of rules. […] The rules just kind of got there. They don’t make any kind of sense except in terms of themselves. But when you start to exercise those rules, all sorts of processes start to happen and you start to find out all sorts of stuff about people. In astrology the rules happen to be about stars and planets, but they could be about ducks and drakes for all the difference it would make. It’s just a way of thinking about a problem which lets the shape of that problem begin to emerge. The more rules, the tinier the rules, the more arbitrary they are, the better. It’s like throwing a handful of fine graphite dust on a piece of paper to see where the hidden indentations are […] the graphite’s not important. It’s just the means of revealing their indentations.

So, I think that’s interesting.

Last Week’s Puzzle
Last week I asked why all street lamps aren’t at least partially solar powered.

My guess is that aside from the prosaic explanations of societal inertia and supplier convenience, solar panels would accrue dirt and lose efficiency over time, and cleaning street lamps is not practical. I note that solar-powered street furniture does exist but is usually short enough to be easily cleaned. More optimistically, there are now self-cleaning solar panels (although these are not designed for urban use).

This Week’s Puzzle
Most people have a vague idea of why fingers and toes go wrinkly after being in water for a long time – cell membranes, osmosis, water in skin, swelling, therefore wrinkles. What’s strange is how rarely this answer is followed up with the next logical question: why doesn’t that same reasoning apply to skin elsewhere on your body?

Video
A song intended to sound like English to an Italian audience, with some pretty nifty choreography: