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Things July 2015: Royalty Redistribution, Live Train Data, Future Cameras and Robot Art

Fairer Royalties, Better Music

I’m very interested in how the internet is changing the music industry. Some things are better (from some viewpoints): it’s cheaper to make music and distribute it; it’s easier to find and listen to a wider range of music. Some things might be worse, but it’s hard to tell: has the average amount of revenue made per song, or per minute of music, gone down? What about for the most popular 10 artists? What about for the median artist by income? Are there fewer full-time musicians, or more?

I’ve not seen good data on that, but this piece in The Economist is suggestive at least: the average age of festival headliners has gone up by 10 years over the past 20 years. But it’s not clear if that’s just because demand (for festivals) has gone up, and supply (of festival-pleasing artists) has risen more slowly, driven by older artists whose audiences now find festivals cater to their needs.

Over on PopJustice (which has my favourite cookie warning message), they suggest the move by Apple to streaming is the final nail in the coffin for not just paid downloads, but a thriving new music industry in general. If this seems hyperbolic, bear in mind that music buying doubtless follows a Pareto curve, and the small cohort that account for most of the music-buying have the strongest (short-term) incentive to switch to streaming.

With all this going on, it’s interesting to take a look at royalty distribution on streaming services. Superficially it seems simple and perfectly fair: they collect subscription fees and ad revenue, and then distribute them to artists based on how often their tracks have been played. This is how it works on Spotify.

But as this thoughtful article points out, that’s not necessarily the fairest. It would be fairer to directly distribute the revenue from a particular customer to the artists that customer listened to. That doesn’t sound like much of a change, but it really is, so I do recommend reading the article to see why. The author also argues that such a situation would be better for everyone, even the labels, and as such should be adopted. I’m less convinced by that. It’s true ‘on average’, but I suspect the current system benefits the bigger labels more, and they have a lot more of the power.

On the plus side, with Apple and Google (and others) getting into the game, perhaps this might emerge as a competitive strategy from one of them…

 

Dan Deacon: WIWDD

On the subject of new music, well, Dan Deacon is one of my favourite musicians, and it seems Adult Swim had a bunch of animators contribute segments to go with the track “When I Was Done Dying” from his most recent album, and all of those animators seem to have put in about twice as much effort as I was expecting, with this mind-boggling result:

 

Noticing Racism

For an eye-opening insight into what one might term ‘soft’ racism, I highly recommend reading this sermon followed by these excerpts on prosopagnosia. Primed by the first article, the last couple of paragraphs of the second hit pretty hard.

 

Real Time Trains

(via @PlanetTimmy)

I found it absurd that I could be on a train with internet access and yet be unable to find out when that train was expected to arrive at the various stops along the way. Evidently I wasn’t looking hard enough, because it turns out this brilliant website has that covered: RealTimeTrains.co.uk

There’s also a wonderful site with much more precise data than most people would know what to do with regarding the exact positions and statuses of trains at various key junctions. Each day a random map is free, and it’s £10 for a full year subscription. I haven’t done that yet but it’s very tempting. Check it out!

Of course, once you have this data, you want to make more efficient use of it. For instance, it’s possible with many clicks around RealTimeTrains to figure out if you can make a more efficient connection by boarding a delayed train that was originally supposed to depart before you arrived. So the next thing I need is a service that will tell me not just the best route, but the best route based on where trains are right now.

 

3D Maps of London Underground Stations

If, like me, you ever wanted to see maps of all the underground stations (specifically the 120 that are actually underground), Ian Mansfield has cleaned them all up and presented them nicely here.

 

Here Comes The Future

Finally a couple of things that gave me a bit of ‘future shock’.

This (proof-of-concept) camera is powered by the light that its sensor receives. Which, given the similarity between a digital camera’s sensor and a solar panel, actually makes sense. So cameras don’t need batteries. Wow.

Secondly, neural networks can make art. Okay, there is a human operating the controls and deliberately manipulating things to make cool-looking stuff, but maybe later a neural network can figure out what ‘cool-looking’ means better than us, and start producing all kinds of cool stuff. Okay, that bit’s probably a lot further away, but this does make me lose a bit of confidence in the belief that artist’s jobs are robot-proof. Nobody’s job is safe from the robots. The robots are coming. We have been warned.

Transmission abruptly ends

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Things March 2015: Cap D, Bad Advice, The Books, Tube Trivia

I like to share individually great things in Things. But some people just churn out consistently great things, no one of which stands out as a notably better thing… and as a result, they don’t tend to feature in Things. So, this Things is all about those things.

Captain Disillusion

I originally linked to a Captain D video way back in Things 17, but his recent launch on Patreon reminded me that really just about all of his stuff is great, so you should see it.

The Books

If you like the idea of music formed out of obscure samples layered up with surreal folk and an electronic sensibility, The Books are about twice as awesome as you could have hoped. Now no longer together, they leave us with four albums and sense of fathomless loss. Some highlights:

The Animated Description of Mr Maps – notable for the striking synchronisation of percussion and speech at 2’30”:

 

Take Time – a great example of how they weave samples from a mix of sources to create a strangely resonant overall effect:

 

Bad Advisor

The Bad Advisor is a Tumblr founded on the observation that in some publications, people write in to advice columns clearly looking for endorsement of terrible decisions they have already made. I used to think sarcasm the lowest form of wit, but the Bad Advisor elevates it to new heights by posting responses explicitly giving the bad advice that was sought.

Some sample moments might help. Concluding remarks on “Help, Our Daughter Believes She Has A Right To Define The Terms Of Her Own Lived Experience“:

It’s strange and disappointing that your daughter has decided to become “cold and uncommunicative” toward her parents, when all you did was inform her that she’s a lying liar whose entire life is a sham and that you prefer the company of the man she says has abused her for the entirety of her adult life so far to entertaining the possibility that your mean old daughter isn’t just trolling everyone she knows for fun, but who knows why an apple would fall from a rotten, crumbling tree and then try to get the everloving fuck away from said rotten, crumbling tree, gravity is a huge mystery and no one knows how it works.

On the subject of “The Only Thing I Love More Than Accepting People For Who They Are Is Telling Them What To Wear When They’re In My Presence“:

The whole entire population of planet earth anxiously awaits your ruling on how they should act and dress in your presence, lest a pair of slacks singularly usher in the end of everything you have ever known or held dear. After all, what if someone thinks your sister-in-law is a man, and then they saw you hanging out with your sister-in-law, thinking she was a man that you were hanging out with?????????????????????????????????????????????????????????????????????????

Just go check out the whole archive, and be sure to read the tags at the bottom of each post which sometimes serve as a kind of Tumblr-version of the mouse-over-text-style extra punchline.

 

Londonist Londonist: Secrets of the London Tube

A lovely series of videos documenting interesting things about each of London’s tube lines. There’s some nice easter eggs and twists revealed when you make it to the Waterloo & City:

 

 

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Things 133: Overreacting, audio history of sampling, internet vs time, meta-meta-analysis

Comics – Overreacting

Jemma Salume has an excellent series of comics about overreacting to things (and also learning to cook, and dating). They’re compact and hyperbolic, which is how I like my comics, and also how I like my toy universe model geometries, hahaha.

Music – Raiding the 20th Century
This remains my favourite mix, and with the ten-year anniversary upon us I was surprised to realise I had never put it in Things.

In 2004, DJ Food (aka Strictly Kev) made a 40-minute mix for XFM chronicling the history of ‘cut-up’ (essentially sample-based) music which he called ‘Raiding the 20th Century’. Shortly afterwards he read Paul Morley’s book ‘Words and Music’ which did much the same thing and covered much of the same material. Paul Morley also coined the phrase ‘Raiding the 20th Century’ twenty years earlier. Taking note of this big flashing fate-arrow, they got together, recorded Paul reading key parts of the book, and created a new hour-long mix of the material.

The mp3 is available over on archive.org, the track listing is here, and you can go ahead and listen to it right here:

https://www.youtube.com/watch?v=7GO5W6FRZPM

It’s about 20 minutes before the ‘history’ really starts, and while Morley’s commentary then explains and introduces many of the tracks and samples, many more are used without comment. Over the years, as I learn more about music history, more and more of them are making sense, which is very satisfying. As one of the samples used states: “every time you listen to this recording, something will happen.”

Links – Time and the Internet
As we build up an ever larger historical archive of material online, the date something was originally published becomes more important, and something we’ll need to become more aware of (assuming we avoid internet decay).

I like the approach of the BBC, which appears to maintain the CMS that articles originally appeared in (for example, this report from September 11th 2001, or the Mammal-of-the-month November 2002). That’s still not quite enough to avoid the confusion that may arise from incautious Googling for events that recur. Also, try to work out when this was written.

Anyway, if you would prefer a cogent discussion of the topic rather than a selection of semi-random BBC links, then I highly recommend Joanne McNeil’s piece on the subject here, in which she says things much more precisely than I have been, like this:

“Digital content appears with minimal visual language distinguishing yesterday from tomorrow and today. Now habits have emerged in which we communicate with the past and even mistake it for the present.”

(Also, see this Cat and Girl comic).

Video – Brett Domino
Looking through previous editions of Things, I was surprised to find I’d never featured Brett Domino, who does a range of silly-but-clever, bad-but-good things with music. I think the most impressive is his medley of the top 10 pop songs at the time he hit 10,000 Twitter followers, which culminates in a surprisingly effective montage finale:

http://www.youtube.com/watch?v=cgYOiWt3qpo

Link – Scientific truth, researcher bias, and parapsychology
In a meta-analysis, the results of many similar experiments are analysed together in order to gain statistical power and shed more light on subtle phenomena. For example, if it’s a very small effect, some experiments won’t yield any results, perhaps causing us to question the experiments that do find an effect; by considering all these experiments together, we can better assess if we’re seeing Type I or Type II errors. Also, if you suspect the result may only come about due to sloppy methodology, you can see if there is a correlation between how ‘rigorous’ a study is and the size of any effect that it finds – if more rigorous studies come up with smaller effects, that’s quite suggestive.

Years ago I read about a meta-analysis of research into psychic abilities, and the results were not clear-cut one way or the other, despite taking a comprehensive overview of the relevant studies. I thought that was very interesting, because it suggested that either psychic abilities were real, or the scientific method wasn’t as infalliable as I had thought (or both).

Many more studies have been performed since, and this problem does not seem to go away. A strong clue seems to be the experimenter’s bias effect: a researcher who believes that an experiment will yield a certain outcome is more likely to end up getting that outcome, even if they are not intentionally manipulating the experiment to that end.

Of course, experimenter’s bias is quite a tricky and small effect to prove, so what you need to do is a meta-analysis across the various studies into it. But when different people conduct this meta-analysis, they reach different conclusions: some find the experimenter’s bias effect exists, and some find it doesn’t!

If you’ve been following closely to this point, you can guess the logical next step: we need a meta-meta-analysis of the experimenter’s bias meta-analyses, to see if meta-experimenters that believe the experimenter’s bias effect exists were more likely to find exactly that result in their meta-analysis! Brilliantly, and also alarmingly, this meta-meta-analysis was conducted and concluded that, yes, that’s exactly what happens: there is indeed a meta-experimenter’s bias effect. So the question now is… does the experimenter’s bias effect actually exist?

I found all this out from a brilliant essay by Scott Alexander, which includes all the juicy references and finishes with an amusingly modified Star Wars quote, so is pretty much perfect.

Puzzle – Sequel Naming
For some media, major new updates are numbered: movies (Iron Man 3), TV series (Game of Thrones Season 4), video games (Call of Duty 4) are obvious, but it’s also dominant in operating systems (Windows 8), Consoles/phones (Playstation 4, Samsung Galaxy S4) and even classical music (Bach’s Cantata No. 140),

Other things don’t seem to work that way, notably books (A Clash of Kings, rather than A Game of Thrones 2) and albums (Björk – Post, rather than Debut 2), but also theatrical productions (admittedly much rarer, but it’s Love Never Dies, rather than Phantom of the Opera 2)

(Of course, sometimes people mix their strategies with hilarious results: Call of Duty 4: Modern Warfare 2, BT Infinity 2, Xbox “One”)

The contrast is most stark in TV series versus books. So the question is this: why do we have Game of Thrones Season 2 on TV, but A Clash of Kings in book form?

Tim Mannveille tweets as @metatim, and previously worried about old things disappearing from the internet 

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Things 129: Kids Special (Strange Hill High, Octonauts, The Phoenix)

People tend to assume children’s entertainment isn’t as good as it was when they were young, probably due to a three-pronged attack of rose-tinted nostalgia, the best shows being renewed (Sesame Street) or repeated (Bagpuss) so giving each new generation a sense of ownership over them, and poor curation for adults out of the current crop.

Recognising that this is a highly subjective enterprise, I’m going to pick out a few good examples of current kids fare in attempt to at least fix the latter. There’s even a kid-entertainment-based puzzle at the end.

TV Series with Puppets: Strange Hill High
I occasionally take a look at current children’s TV to see what sort of animation techniques are being used, and Strange Hill High caught my attention through its fascinating combination of designer-vinyl-toy-style puppets combined with CG mouth animation.

The premise is entirely encoded in the name so I won’t bother to elaborate on that. Most importantly, it actually makes me laugh a few times per episode, which can’t be said of many other TV series. To be fair, 90% of it is fairly standard kids ‘comedy’, but it’s sufficiently fast paced that I don’t mind sitting through that to get to the other 10%.

If you seek reassurance from known quantities, it also features the voice of Richard Ayoade (The IT Crowd), and the head of the writing team is Josh Weinstein (The Simpsons).

It’s on iPlayer right now (I recommend starting with 99 cool things to do with a time machine), and you can start to get a bit of a flavour (though not really enough) from the opening few minutes:

http://www.youtube.com/watch?v=j5ll7kot5bo

Picture Books: Octonauts
Again, I first engaged with this franchise through the graphical design: I was impressed by the stylishness of their bath toys. It turns out there’s a whole CG animated series, which is quite good (mostly due to the use of regional accents), but it all started with a series of charmingly whimsical picture books. Here’s a few snippets to give you an idea:

Decoding the language of a sad fish:

Pictures that glow in the dark (from this book), which it turns out fascinate me just as much as when I was a kid:

Weekly comic: The Phoenix
Now I look back on it, more than anything The Beano looks like a primer on culture, mapping out the tropes and stereotypes of an idealised sort of pre-war age (vicars having tea, go-carts, hi-jinks, the threat of The Slipper), equipping the child with the reference points needed to navigate modern entertainment, while keeping said child entertained with a never-ending stream of speech bubbles that all end in exclamation marks (I only noticed this years later, and haven’t been able to read more than a few pages at once since).

The Phoenix is a modern kids comic that’s nothing like that. For one thing, it features work by James Turner, who I’ve featured in Things before (with this mind-bending 9-panel comic).

It’s also got a bunch of other surprisingly good stuff. Bunny vs Monkey by Jamie Smart features high-quality hijinks like this and ever so often will just go incredibly dark, like this:

For being simultaneously educational and entertaining, I’ve never seen better than Corpse Talk by Adam Murphy, in which he interviews the reanimated corpses of the “dead famous”, and doesn’t really sugar-coat things that much:

There’s wonderful art by Lorenzo in Long Gone Don:

Finally, ‘Professor Panels’ by Neill Cameron teaches kids to make their own comics, sometimes delightfully deconstructing the form, such as the episode in which a mecha-comic-creating-monkey starts to misfire when a banana is added to its workings:

If you’re interested, do check out their website, which has a free digital issue, a link to the iPad app, a starter pack you could buy, and a bunch of other good stuff.

Video: Tune-Yards My Country
I like this music, and the video is pretty good too. Be sure to stick around for the funky syncopated brass solo around 2’40”.

Puzzle: The Perfect Power-up Purchase Path
The LEGO console games are aimed at children, but provide some solid co-op entertainment for adults too, especially if you derive pleasure from smashing things and collecting coins – or in the LEGO-themed parlance of the game, ‘studs’.

In many (all?) of them, studs collected in the course of play can be used to purchase various upgrades. One such upgrade is the ‘x2’, which once bought, doubles the value of all the studs you subsequently collect – so a level where you might collect 100,000 studs will instead net you 200,000. There are other similar upgrades, like the ‘x4’, which multiplies by 4 – and they apply cumulatively, so if you have both x2 and x4, you get an 8 times multiplier, so that level would now net you 800,000 studs.

Naturally, the more powerful multipliers are more expensive to buy… but having a multiplier will help you save up for the others more quickly. Here’s a price list:

  • x2 = 1 million studs
  • x4 = 2m
  • x6 = 3m
  • x8 = 4m
  • x10 = 5m

So, the question naturally arises: if you want to eventually purchase all 5 of these multpliers, what order should you buy them in? (In case you were wondering, yes, they really do keep accumulating, so when you have them all you have a 2 x 4 x 6 x 8 x 10 = 3,840-times multiplier).

For the more mathematically inclined: what is the generic strategy for any multiplier series f and pricing series g? For the more game-design inclined: if you really wanted to encourage children to do some maths, how would you design the pricing for these multipliers? Alternatively, if you wanted to make the game as fun as possible, what multipliers and prices would you set?

Answer: Spoilers Sometimes Matter
Last time I asked if we could really believe research demonstrating that spoilers always improve enjoyment. The consensus seems pretty clear – even though ‘mystery’ and ‘twist ending’ stories were included in the research, it nonetheless seems very likely that there exist a few counter-example stories in which experiencing them unspoiled adds a tremendous amount to the experience. Since one can’t tell reliably tell which these are in advance, it seems wiser to err on the side of caution, and continue to avoid spoilers.

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