Categories
New

Things 88: Out of Sight Animation, The Past of Advertising, Ultimate Blackboard

Video
A great concept, brilliantly executed, well worth carving 5 minutes out of your day for. For the impatient among you, you need to stick with it at least until 1’26” when the magic really starts.

Link(s)
Fast Company published an article on The Future of Advertising, which combined with AdLab’s curation of 15 similarly-positioned Fast Company articles from 1995-2005 raises the question of when a revolution actually starts. Given that you can spin a plausible-sounding article just by gathering together a few examples of something (and disingenuously cite economically driven contraction of traditional players as evidence of change), this kind of historical perspective is very useful for reminding us that in reality you can rarely pin down a single revolutionary moment.

I got an even greater sense of perspective taking a look at Hide and Seek’s highlights of a large collection of ‘cinema advertising tricks from the 1920s’, which include such techniques as interactive cinema, conversation-seeding, and ARGs.

Puzzle
Why do bedsprings occasionally make a ‘poing’ noise, seemingly without provocation?

Picture
A great screenshot from The film A Serious Man. I’m proud to say I attended lectures that looked a bit like this by the end, although never with so many diagrams so well executed. (Click for full, use-in-a-presentation size)

Last Week’s Puzzle
Last week I asked why people playing Tomb Raider felt compelled to direct Lara to jump from a great height after they had saved their game. Doug suggested the following (numbering mine):

1) Because the game has just spent the whole playing time frustrating you as you fly off the ledge. Flinging yourself of the ledge then turning off is reassertion that it’s you in control, not the game.
OR
2) It’s nice to do something easy with gusto as relief to hours of trying to do something difficult and complex through careful control and concentration.
Either way it’s got something to do with liberation.

I think both of these no doubt play a part, but similar factors are at work in many other games, so the results only manifest thanks to at least two other additional factors that are at work here:

3) Jumping from a great height itself has a mysterious, mesmerising appeal.
Standing on a precipice, I’ve had to resist the nagging thought that jumping off is an action available to me, and it might be quite interesting, at least for a short time; others I’ve spoken to have had similar thoughts in similar situations. As videogames let us try things out in a risk-free way, it makes sense that we play out this urge in that environment.

Supporting this idea is a personal observation that once I’ve completed a game and am no longer concerned about death, if on a replay I find my character in a precipitous situation that I didn’t fall victim to before, I will often have them jump off just to see what it is like.

4) The architecture of the game and the save mechanism.
Games that have save points typically ensure they can only be used far from danger, presumably to avoid a player saving while in an unsurvivable situation. Tomb Raider had very few such scenarios and so permitted saving at any point. At the same time, death-by-falling was a near ever-present threat. As such, any given moment in which you saved the game was likely to be very close to just such an opportunity.

The icing on the cake was that through an undocumented combination of controls, you could execute an elegant swallow dive.

Categories
New

Things 87: Hacked Kinect, Technology vs Poverty, Robot Kid

Video
Now that the Xbox Kinect is out, people are playing with it (a $3,000 prize was offered for the first person to provide an open source driver, and it’s gone crazy from there) and doing a lot of cool stuff. Here’s my favourite so far (stick with it to 42′ when crazy stuff starts happening):

Link
Can technology end poverty? An article by Kentaro Toyama, a man with years of experience in the field, points out that:

“Technology—no matter how well designed—is only a magnifier of human intent and capacity. It is not a substitute.”

Since people in developed nations already have a great deal of intent and capacity, we tend to overestimate the absolute benefit of technology and get overexcited about the field of Information and Communication Technologies for Development, which ultimately fails to deliver on its promise. Well worth a read.

Quote
In relation to the above article, over on BoingBoing, commenter dragonfrog observes:

A quote from Bruce Schneier I think is applicable here:

“If you think technology can solve your security problems, then you don’t understand the problems, and you don’t understand the technology.”

If you leave out the word “security” I think it remains just as valid.”

Puzzle
15 years ago I was playing Tomb Raider (the 21st game I ever completed, according to my records. Current count: 103. More on that later). Years later, I read one of Jollyjack’s observational-comedy-style ‘How To Play’ comics on DeviantArt, and while all his observations strike home, one thing in particular was unexpected:

This was something I did frequently, without really knowing why, and some of the comments said the same.

The question is, why do people playing Tomb Raider (and no other game that I’m aware of) feel driven to do this?

Picture
If I was a parent and I could make this kind of thing come about, I definitely would:

Tim Link
The above image is the first one I posted to a new Tumblr I’ve created to queue up images to draw every day, Now Draw This. My attempts then appear on Sleep or Draw. As mentioned in Things 84, I’m mainly saying this here to reinforce my perceived obligation to stick to the schedule, which seems to be working so far.

Categories
New

Things 86: Better Train Journey, AI vs Car Insurance, Underwater Sculpture

Video
I see quite a few videos of ‘what the future will look like’, and most of the time I find them to be unconvincing. However, this view of how a simple train journey could be improved with some simple interface / screen / disposable printing ideas  seems much more sensible:

Link
Steven Steinberg has some really excellent musings on the plausible future of weak AI – including its effect on the car insurance industry, which is much more interesting than it sounds. Long, but well worth preloading on your smartphone to read on the tube, or however you fit long-form content into your life these days.

Quote
I was doing a bit of ego searching when I came across a quote from me two years in the past, which I had completely forgotten and perhaps unsurprisingly found very appealing. Under this photo I had uploaded to Flickr:

I respond to a comment and made this irrational leap of logic:

“It is in all artists’ best interests to work in the field of robotics.”

Picture
I remember reading about these underwater sculptures a long time ago. Placed in 2006, this 2009 gallery shows how the ocean has made some really great aesthetic enhancements.

Last Week’s Puzzle
Last week I asked about some very strange sequential spikes in searches for numbers on Google Trends. Richard worked out that it must be people search for the latest fansubbed episodes of the anime series Bleach, which is pretty much confirmed by checking the search terms associated with these numbers over on Google Insights for Search.

Another mystery solved!

Categories
Old

Things 26: Shoe Friends, Gondry Music Video, Sushi Cat

(Originally sent August 2008)

I  am now initiating a more nuanced system for Things, as more people get added to the mailing list. [Things was originally, and still is, an email publication – T.M. 6/11/10]

There will now be two separate mailing lists.

By default, everyone will be placed in the BCC mailing list. With all email addresses in BCC, this means your email address remains private, and you do not get involved in any ‘reply to all’ discussion.

Anyone can ask to be put on the CC list instead. It’s redundant but I’ll say it anyway: the only other people on this list are other people that chose to be on the CC list. They can see each other’s email addresses and can reply-to-all at will.

So, if you want to be moved onto the reply-to-all see-each-others-addresses list, just let me know.

This week’s film
I saw Dark Knight for the second time at the IMAX, which I recommend. Seeing it for the second time there that is, not the first time. A lot of the action does not read well on such a big screen and would make things more confusing than they already are.

Next Week’s film
All the films out now are rubbish or I’ve already seen them enough times.

Last week’s Puzzle
Last week I asked why Olympic records keep getting broken. I had my own theories about this, but I asked John Broughton who gave me a very thorough response:

  • Better drugs. Drugs an athlete took to enhance their performance six years ago will still enhance their performance now due to long lasting body improvements, but will not show up in a test.
  • Better drugs. There is always an arms race between the drug tests and those developing new drugs that won’t show up.
  • Better incentives. More money in more countries is being shifted to support sporting activity.
  • Bigger potential population. Globally the middle class is expanding, meaning more people are able to take the time to obsess about something. Given a bigger pool, better contenders will tend to emerge.

This week’s Puzzle
Now in an experimental new format!

There is a plate in this office that reads “Shoes are like friends… you can never have too many!!” Since I disagreed with both halves of this comparison, I wondered if the fundamental tenet might still hold true. Are shoes like friends?

So, here is the challenge: complete the phrase “Shoes are like friends…” so it fits your own view of shoes and friends, and I’ll report on what people sent in next week!

A video:
My favourite Michel Gondry music video, mixing his penchant for in-camera effects with music, dance and mental disturbance:

A link
One of the things I love about the paranormal is how easy it is for it to exist. Confirmation bias is such a powerful effect that even – in fact, especially – the most rational people will happily ignore or explain away anything that does not agree with their world-view. So things like this can happen, and nobody really bats an eyelid:

’40 die after deliverance prayer – Family of 3 dies of food poisoning’
http://www.tribune.com.ng/16072008/news/news2.html [Link is dead, luckily the article was copied wholesale here – T.M. 4/11/10]

Interestingly, this news story has the more exciting headline and is actually much more plausible:

‘Portal to mythical Mayan underworld found in Mexico’
http://www.reuters.com/article/scienceNews/idUSN1442474520080815

A quote
I was looking back on my life notes for the past 15 years to try and come up with a name for my forthcoming blog. I found that I once said this:

“You have to identify the things that will never happen, and avoid them.”

A picture
Food as art: