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Things 2025 Q2: Constraints, Polarised light, Kuleshov, Infohazards

Artists vs. Constraints

The medium of any given art form creates restraints or encourages certain properties in the art itself.

For example, movies and theatrical productions are somewhat constrained in duration by the capacity of the human bladder. Paintings tend to be painted at certain scales that are easier to perceive, to distribute, and to display. Writers paid for serialised content (such as Charles Dickens or people writing for a long-running TV series) can often see better financial returns if they can find a way to spin the story out for longer.

Here are three examples of this I find particularly pointed.

1 – Tintin

The Tintin comics were originally serialised in a newspaper supplement one page at a time. To entice people to purchase the next newspaper, it helps if there’s a cliffhanger of some sort at the end of each page. I found it very hard to read a collected Tintin comic in full once I spotted this pattern, because it turns out just about every single page contrives a cliffhanger, sometimes in a very silly way.

Two classic end-of-page cliffhangers
Two of the milder end-of-page cliffhangers
Example of a decoy end-of-page cliffhanger

2 – Lubalin internet drama

Lubalin is a musician who (among other things) sets internet drama to music – that is, he takes slightly deranged exchanges (typos and all), and arranges them to music. Execution is everything, so check out part 1 as an example:

You can check out the rest in the series here.

The constraint here is that the current dominant algorithms really like 1-minute videos (specifically TikTok and Youtube shorts). In a ‘making-of’ video you can see the edited highlights of Lubalin constructing one of these songs. The notable moment comes at 8m 42s (link to that timestamp) when he plays what he has developed in full and is horrified to find it is quite a bit longer than a minute! So he has to adapt.

Noooo!! It’s like… double the length!

You get to see the constraint impact the art directly – and I think you can see how it slightly helps, but also slightly hinders. (You can skip to the final 1m song here)

3 – Calvin and Hobbes

Finally, Bill Watterson’s comic ‘Calvin and Hobbes’ was syndicated to newspapers between 1985 and 1995. The constraints on the Sunday supplement colour format were particularly harsh: panels 1 and 2 had to be optional (as they are sometimes dropped for space), and there had to be panel breaks in certain places so the comic could be reconfigured as necessary to fit a full, third or quarter-page format.

Panel breaks must fall where specified (but you can have more). Panels 1 and 2 must be optional. Sheesh!

Eventually the strip grew popular enough that Watterson was able to mandate a single full-page format – which is still a constraint! – with some excellent results. Check the 25 examples here to see the range possible (note, just the ones in colour are the ones where these specific rules apply or were eventually avoided).

What do we conclude from this?

I like the two opposite reactions one can have:
– Take something wildly inappropriate for the constraints of the medium and try to cram it in anyway.
– When you can, question those constraints and see what you can achieve if you break some of them.

Perceiving Polarised Light with Haidinger’s brushes

This is incredible to me: it’s actually possible to perceive polarised light with your very own human eyes! Find an area of pure white on a polarised LCD screen (very likely whatever you are reading this on), then tilt your head from side to side. Faint bow-tie shaped areas of yellow (and apparently blue, but not for me?) will briefly be dimly visible as you tilt your head, caused by polarised light. Read more here:

https://theconversation.com/polarised-light-and-the-super-sense-you-didnt-know-you-had-44032

An advert where a bear directs a film

This is one of those adverts where the creative agency has so much fun with the execution that the purpose of the ad seems a bit of an afterthought. I love it!

This thing is 13 years old now and I keep going back to it every few years so I’m giving it official Thing status:

Bonus bear content via Clare:

Wildheart Animal Sanctuary on the Isle of Wight recently rescued two bears that had grown up knowing only cages and concrete – article here. They raised the funds for a purpose-built large natural enclosure. The bears arrived recently and have been exploring their new home. You can try to spot the bears via one of the live-streamed cameras, or watch them explore their new habitat in recent videos such as this one.

The Kuleshov Effect (via Josie)

Terse description from Wikipedia:

“The Kuleshov effect is a film editing (montage) effect demonstrated by Russian film-maker Lev Kuleshov in the 1910s and 1920s. It is a mental phenomenon by which viewers derive more meaning from the interaction of two sequential shots than from a single shot in isolation.”

When moving pictures first became possible, it was not obvious that a ‘cut’ would be something a viewer would accept, and early movies were often presented with very few cuts following the established art form of the play.

It turns out several dramatic things happen in the human mind with a cut:
1) An instant change in perspective is … just completely acceptable!
2) Much like Grice’s maxim of relation in language, we assume a cut within a scene has meaning – for example, if we see a character notice something off-screen, then cut to a thing, we assume they are looking at that thing. The mild version of the Kuleshov effect.
3) Building on top of the above point, the full surprise of the Kuleshov effect is that we may even overinterpret the images either side of an edit to have them make more sense!

You get essentially the same effect in comics or any sequence of panels, for example just putting these two images together implies they are related, and our mind invents a story:

You can also see the same effect distilled in GIF form:

You also get a version of this when giving a slide presentation – you can accompany some text or spoken word with an illustration, and the mind of the viewer will automatically interpret them together. This is why a presentation can be improved even with some barely relevant images!

Beyond that, I think there are even weirder effects somehow going on that relate to how we process movies:
4) Non-linear editing, in which edits go forward and back in time (such as Memento, The Prestige, Speed Racer) are also fully comprehensible, if handled carefully
5) Non-diegetic music (music that is not happening in the scene, e.g. the sound of a John Williams score in a space battle) weirdly doesn’t seem weird

One of my favourite examples of this: from pure sound design and Kuleshov effect, Rian Johnson conveyed Rey and Kylo communicating with one another across space in The Last Jedi with nothing more than an edit.

Another corollary is that you can splice new footage into old, and if you take advantage of how we interpret edits, you can recontextualise the old footage to make it seem as if, for example, Star Wars characters are drinking Cristal Beer.

Anti-basilisks

Before we begin, some necessary context: an “infohazard” is information that could harm people if known. There are many tweaks, shades and nuances to this; you can find ‘fun’ examples over at the SCP Foundation (their wiki page on the topic; search for SCP entries tagged as infohazard here), or this very enticing trailhead I have not followed at Lesswrong: “a typology of infohazards”.

Below I’m going to describe something that some consider to be an infohazard, or just dangerously adjacent to one. I will go on to explain why actually I don’t think it is (although the adjacency remains possible). This is the last Thing in the post, so if that freaks you out you can just stop now!

I will give you some space to do so.

I’m referring to Roko’s basilisk, which is nicely summarised on Wikipedia. It’s a theoretical superintelligent AI that we could build which would “punish anyone who knew of its potential existence but did not directly contribute to its advancement or development, in order to incentivize said advancement”.

So, you see the problem. It’s clearly a very stupid thing to build, but now you know about it, so you can infer that other people know about it, which means that some of them might eventually have the means and motivation to build it, which in turn maybe means you should help them do that to avoid this ‘punishment’ – probably at minimum by telling more people about it!

The first version I encountered contained the threat that even if this basilisk does not come about until long after I’m dead, nonetheless it would review history and then simulate the minds of the non-contributors in order to punish them. At first I felt no concern about what may happen to some theoretical simulated me, but I suppose the real threat is that the ‘me’ right now might actually be the simulation it is running rather than the original me, and as such I am not safe!

So, maybe if you squint hard you should worry about this a bit, but my counter is that if such a thing is possible, many other similar things are possible that could easily cancel this out.

The anti-Roko’s-basilisk

A superintelligent AI that destroys any instance of Roko’s basilisk it can find, and will reward (or retroactively simulate rewarding) anyone who helps bring it about.

The double anti-Roko’s-basilisk

It’s like the anti-Roko’s-basilisk but it also specifically rewards anyone that would be punished by a Roko’s basilisk twice over (perhaps by simulating two instances of them having a great time), and anyone who helps build it three times over. So you should definitely build this one, and even if you don’t, maybe other people will, and it more than cancels out the antics of Roko’s basilisk.

At this point I think it’s pretty clear we’re just inventing imaginary monsters having imaginary fights, making the whole thing seem quite childish and inconsequential, and certainly not motivating enough to start worrying about making or not making any such things.

Anyway, just to keep things sufficiently spooky, let’s talk about adjacency.

LessWrong was founded by Eliezer Yudkowsky, and when LessWrong user Roko posted the original formulation of the basilisk, Yudkowsky gave an uncharacteristically blunt response and banned the topic for 5 years (as recounted in the Wikipedia article). It did look like a bit of an overreaction, but as that article goes on to recount, he later explained (or post-rationalised) his reaction, most notably with this:

“The problem was that Roko’s post seemed near in idea-space to a large class of potential hazards, all of which, regardless of their plausibility, had the property that they presented no potential benefit to anyone.”

I find that idea quite compelling. It’s very hard to know how large this hazardous part of idea-space is, but it seems like it could be non-zero. I can imagine using the basilisk concept as a springboard into conceiving the most hazardous ideas possible, but at this time I am choosing not to do that, because there really is no potential benefit to anyone.

What about the opposite… the infobeneficial? Well, hopefully that’s everything else you find in Things, at least to some extent.

  • Transmission ends
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Things 2025 Q1: Muji music, Russian disinformation, Reincarnation

Exercise for the reader, part 1

I found this very simple two-part thought exercise incredibly powerful. It’s more effective to separate the parts out, so I’ll post the first here and the second at the end, along with the source.

In your next life you can choose to be reborn as anyone, with any job, anywhere and any time – what do you choose?

I recommend giving this some thought! Feel free to think of a silly answer and a serious one, or just as many as come to mind.

Unused Muji soundtrack

In 1983 for the opening of their first store in Tokyo, Muji commissioned Japanese music legend Haruomi Hosono to create a soundtrack. As Jen Monro sums up in this excellent overview, the tracks he produced are “not as neutral, or even chipper, as one might expect for storefront use: they willfully stray into eerie, dissociative territory, suggesting hypnosis and foggy, dreamlike states.”

That’s great, but the cherry on the top is that a Youtube upload of these tracks has inspired a pattern of upvoted comments in which people provide whimsical descriptions of what the music (specifically the first track, I suspect) sounds like to them. Samples below, best read while listening to it:

“can only assume this is what it feels like to be a fungus”

fadesblue

“This is the music that plays when you get to the end of youtube.”

Carcosahead

“this is the music that plays as the credits roll on the movie of your entire life, the theater is dark and empty except for you and you know you’re going to have to get up and leave soon and you’re okay with that but you want to sit and watch all those familiar names scroll past for just a little longer.”

midnightcthulhu5551

Use-cases for text-based AI

I remember back when Wolfram Alpha was released in 2009, I tried to figure out how to fit it into my mental model of online tools. For example, as well as conveniently solving some maths problems, you can also just ask it “How old was Mark Hamill when Star Wars came out” rather than go to IMDb/Wikipedia and do some maths yourself. Well, I didn’t manage to adapt to it very well and hardly ever remember to use it in practice.

Now we have a dramatic increase in capability with AI tools of many different kinds, and once again we need to work out how best to use these new tools. (There’s also a huge rabbit-hole of data-source ethics and workforce implications which I am putting to one side for now; if you want a blog that gets more into AI stuff John B recommended Interconnected, so try that!). I feel like I’m being quite slow at picking this up, so I thought I’d share my pretty basic use-cases and ask you, the Things readers – what do you use AI for? Let’s just focus on text for now.

Examples:

  • Answering vague queries, like “what was that film from the 80’s where there was a portal and weird monsters came out of it”
  • Summarising long text (although I’ve found the compromises in accurate insight too great to rely on this)
  • Generating a terse summary of leads on a research topic that you can then follow up via more reliable means (e.g. what are some considerations for building an interstellar spaceship)
  • Code (taught to me by Beinn): Use Windsurf to get some quick game prototypes up and running – in practice I am still so far out of my depth on this that even incredibly helpful AI can’t really help me make what I want!
  • Weirdly, technical help (e.g. I was struggling to find a certain system option on my Macbook, and even Google’s AI had the solution better covered than regular Google search which surfaced irrelevant answers for different make/model/OSes)

Examples I know of others using that I can’t quite get my head around:

  • Using AI to coach you on challenging conversations
  • Giving AI several complicated documents (e.g. small print of different insurance options) and asking it to make a decision for you that relies on understanding the full contents of the documents

So, how do you use text AI?

Animated film sequels: getting worse, doing better

I remember the old rule-of-thumb for sequels was that they would make about 2/3 the box office of the original. This might have been a bit of a self-fulfilling prophecy as studios might invest less in the sequel given how reliable that revenue could be regardless.

In recent times, with franchises making so much money, some of that calculus has changed, and my sense is the success of a sequel is much less predictable.

Most notably though I realised animated sequels seemed to almost always make more money than the original. To test out that hunch, I charted the difference in global box office for each of the top grossing animations with sequels, and put it against the difference in IMDb rating. The results are pretty dramatic:

Sure enough, every animated sequel made more money than the original – and with exception of wild outlier Ne Zha and also Spiderverse, was also worse based on IMDb ratings!

It feels like animated films in particular are being chosen by parents who have a strong desire to find something reliably entertaining for their children. The fact a film got a sequel is an endorsement (Ian’s suggestion), and I think children can also show a very strong interest in the orginal in home media, and that gives parents more confidence to take them to the cinema for the sequel. These effects may even artificially reduce box office of animated originals!

The largely consistent decline in IMDb rating of sequels could be covered by the effects I wrote about in Paradoxic Fandom.

Russian Disinformation

I read a long time ago that Russia had state-funded ‘troll farms’ generating content on social media with the intent to manipulate the Western audience towards their own ends. Having worked in marketing, I was doubtful about how effective this could be as I knew how hard it is to shift anyone’s opinion.

But first, a weird tangent before we go on:

  • Web analytics tools will frequently use extra text in a link in order to report information about it, for example adding something like “source=potatoes” to indicate a link came from this blog
  • By default this data is not sanitised, so you can manually edit the text of a URL (for example change ‘potatoes’ to ‘hello-world’), and when you then follow that URL, you can pass through a fake campaign name which an analyst may then see. For example, when I worked at Skype and looked at the web site visitors by source, I saw 1(one) visit from a campaign called “i-hate-bill-gates”!
  • On my own websites, I would routinely see clicks from these manually-faked campaigns where the text they have added is for some kind of website they want me to purchase things from – it’s a spam vector!
  • This problem got so bad I even started to see spam links selling the ability to stop this from happening (meta-spam!)
  • … but to return to the original point, in 2016 I got a wave of these fake campaigns all saying words to the effect of ‘elect Trump’
  • The fact someone somewhere was doing that to such an extent that even my tiny websites were caught up in it tends to make me believe a larger operation was at work, but of course I can’t infer who.

End tangent

The idea that Russia’s online efforts might actually be effective gains credibility for me when I recall two things:

  • Social media has a strong pareto effect: a very small number of people account for a very large number of posts.
  • We often form our ideas about what is happening not by careful consideration of credible sources, but by what we tend to see evidence of repeatedly (e.g. a newspaper repeatedly reporting on a particular type of crime makes people think it’s a big deal, rather than a careful consideration of crime statistics)

If you then combine that with social media’s built-in tendency of pushing inflammatory content (because algorithms prioritise engagement and this is one of the easiest ways to get it), it suddenly becomes much more credible to me that this sort of campaign could help drive the kind of increasing polarisation we’ve seen in the West.

Despite all of that, it still felt a little bit like a conspiracy-theory to me, which is why this Reddit post is very helpful to substantiate the idea – it gives a long sequence of examples and credible citations for each, making the primary contention, “You’re being targeted by disinformation networks”, very credible:

Even having read that, I think it’s still easy to forget. For example, I saw a Reddit post by someone saying they worked for the US Government and will soon be fired; their Republican-voting parents’ response was that “there are plenty of jobs at McDonalds”. How heartless! Their own child!! These Republicans!!!

Now, it remains possible that this is a true story (actually because of this very problem), but it does also seem like exactly the kind of thing you might fabricate if you wanted to further polarise things.

At minimum we should remember that this sort of content is anecdotal evidence of behaviour at best, so should be considered relatively low in terms of how much it shapes your opinion on what is really going on.

(Of course, this is just one aspect of Russia’s grey-zone aggression, this Observer summary of interference in democracy in Moldova is quite salutary and has this excellent quote:”Moscow wants to show that it can use all measures short of outright invasion to keep nations it sees in its “zone of influence” chronically destabilised.”)

An ethical interaction with Sugar Gliders

I found this promotional flyer for ‘Cuddly Colony’ in Brighton. I just really love the way they promote this thing – looking at cute animals in a very serious and carefully considered way:

Do note that it’s about £45 for this ethical interaction and I can’t vouch for it personally.

Exercise for the reader, part 2

As a reminder, part 1 was as follows:

In your next life you can choose to be reborn as anyone, with any job, anywhere and any time – what do you choose?

Do you have something in mind? If not, just think of something now! The first thing that pops in to your mind may well be springing from your subconscious!

With that fresh in your mind, here is the second part:

Given you desire that alternative life on some level, and that reincarnation is not real*, what could you do in your own life to get some way towards that desire?

For example, if you imagined being a cowboy, could you at least go horse-riding? If you wanted to be an astronaut, perhaps you could get a telescope? If you want to be an author, could you just write a short story?

The world is so full of incredible possibility (as a random example, you could go to Asda and buy an item for each letter of the alphabet), that it can be very hard to work out what to do, especially over the long run. I found this exercise extremely helpful.

I encountered it in Julia Cameron’s The Artist’s Way, a book that Clare got me and I found very inspirational. It is based on Cameron’s long-running workshops to help people be more creative, and to overcome creative block (or really anything that acts as a block to creativity). Like Alcoholics Anonymous, it is a 12-step program, and also like AA weirdly involves God – but Cameron helpfully outlines how the process can be made useful even for an atheist. For example, she might say it’s helpful to have as a mantra “Great Creator, I will take care of the quantity. You take care of the quality”, but instead of God/Creator you can just make it a general trust in the process, or a faith in your subconscious, and the effect is much the same.

I highly recommend the whole book, to everyone, but if you were to just take 3 things from it, one is the above exercise, and the other are these two simple habits that facilitate the creative process:

  1. Morning Pages
    Each morning, write three sides of hand-written text. There is no goal of what to write about, and you should not re-read it or share it afterwards. You just write and see what comes out. My experience is this kind of cleans out your preoccupations that cloud your mind, often turning them into concrete actions for a to do list, and this then leaves space for more creative thoughts. (In practice I only make time for this 2 times a week, but it is still useful!)
  2. The ‘Artist’s Date’
    Cameron’s mental model is that you have an ‘inner artist’ which is very childlike and needs pampering before it can create. To do this, you should take your inner artist (i.e. yourself) on a ‘date’: 2 hours each week doing something nice – something that appeals to you intuitively, something that do on your own, that can be inspirational, or just expose you to new things, to distract you just enough that ideas can come to you naturally. This could be watching a film, going for a walk where you haven’t been before, going to an art gallery – or (I think) a lot of things you might do while listening to a podcast, just without the podcast so you are free to think. This better enables the inner artist / subconscious to create moments of inspiration.


So, when being reincarnated, what do I want to do? A lot of things, but notably I really want to write stories and make weird games. I do already do a little bit of both, but I should do more!

*Reincarnation without memory is indistinguishable from no reincarnation in the life we lead today. Reasons to doubt reincarnation in general are left as an exercise for the reader.

  • Transmission ends
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Things July 2017: Archive Adventures – part 1

In November, Things will be 10 years old. Since the beginning, I’ve collected an archive of interesting things, and at various intervals then created Things out of that archive. I tend to collect slightly more things than I publish, so the archive has grown. Rather than cull it, I’m going to just put them all out in two big catch-up editions. In this edition: Stories, Technology, Imagery, and all the Puzzles. This is going to be intense!

This Just In

Before I get to the archive, a couple of recent things.

Damien Henry’s video for Steve Reich’s “Music for 18 Musicians” makes excellent use of machine learning for art. Using video shot from a moving train, an algorithm learns how to predict what the next frame will look like. Every 20s into the video the amount of learning used increases. The result is fascinating, and perfectly complements the music. You can skip through the video to get an idea of the effect, but it’s best played in full!

There is an awkward vein of humour in which comedians interview (often) unsuspecting subject-matter experts in a non-serious manner (Philomena Cunk interviewing Brian Cox is one I don’t mind so much). Superficially, Werner Herzog sometimes takes a similar approach in his documentaries (noted in Things 118 in 2012, “Please describe an encounter with a squirrel”), but there is a hidden earnestness behind his questions. If you’ve never seen any of his documentaries, this excellent short clip on penguins shows you what you’re missing.

Stories

I think via Richard L, here’s an interesting piece on Plots not involving conflict.

In some stories/fables/myths the inciting incident or key point of drama is a character attempting to do something different to normal. In old stories, the character often fails and is punished, the moral being “know your place” (for example, the crow that tries to sing and in so doing drops a piece of cheese). In more modern stories, the character often succeeds and is rewarded. Is that generalisation true though? And what does it mean? I was going to collect examples of each and try to see a pattern, but never ended up doing that, so I’ll just leave it here as an unfinished thought.

The Cosmology of Serialised Television is an essay by David Auerbach which categorises long-running TV fiction by cosmological universe types: Steady State, Expansionary, Big Crunch. I didn’t find it particularly useful in terms of identifying solutions to the intrinsic storytelling problems of the medium, or even uncovering hidden gems (just the expected “Everything is terrible except for The Wire and Babylon 5“).

Still, it’s a lot of fun to read and nod along to, with some great terse summaries along the way, for example:

“So comics evolved by directing creative effort away from any moments of quality and toward large-scale creative bankruptcy”

See Maris Wicks’ 16-panel summary of Kitty Pride’s relationship with Colossus (penultimate comic in this post [dead link, try here – T.M. 7/4/21]) for a great example of this.

Choose Your Own Adventure

One of my favourite kind of stories is any subversion of the “Choose your own adventure” format. Previously on Things I’ve linked to Luke Surl’s perfectly terse ‘Free Will‘ page. As an implied CYOA, this previously-linked Beaver and Steve comic also remains a classic.

The “Prog 2012” issue of 2000AD featured a story called “Choose your own Xmas”, and subverts the format while also shattering the 4th wall. It’s completely brilliant but isn’t online so you’ll just have to trust me and buy or borrow it.

Viviane Schwarz also subverted the format beautifully to convey what it’s like to suffer from anxiety.

Working within the extraordinarily tight constraints of having a fixed panel and art layout, Ryan North still found a way to make a CYOA version of Dinosaur Comics.

Save The Date (recommended to me by Tarim and Richard L, available for free on Windows, Mac or Linux) leverages the Ren’Py ‘visual novel’ engine in a rather clever way, and if you’re interested in games and storytelling, have 30-60 minutes to spare, and can tolerate an apparently high rate of failure, you should give it a go. It could perhaps have delivered its message more elegantly at the “end”.

Also via Richard L, Trapped In Time (pdf) is a nice twist on the traditional choose-your-own-adventure format that leverages the format in a few interesting ways I’ve not seen before, and actually works very well as a pdf!

And I should mention this just in – browser-based interactive time travel fiction, One Night in Skegness, by Matheson Marcault (Holly Gramazio and Sophie Sampson). More time travel, but in a more relaxed way.

Technology

Perhaps surprisingly, a link about technology that sat in my backlog for 5 years has become more interesting with age. John B recommended the article, in which Alexis Madrigal laments that (in 2012), internet startups are just retreading the same ground and no longer promise to revolutionise our lives. John also pointed out the comment below the article by Urgelt (comment link doesn’t seem to work, wait for comments to load, which they often don’t, then find ‘Urgelt’ in the page). Urgelt more precisely categorises startups into those that grow the economy vs those that just take market share from existing businesses, and the issue is that most startups are falling into the latter category.

Both make a very interesting read 5 years further on, leading one to ask: has anything changed since then? Two trends jump to mind.

The Gig-economy-style startups (Uber, Deliveroo, AirBnB) suggest major changes, but might not actually scale. Uber charges around half of the true cost, subsidising the rest in a bid to achieve market dominance when driverless cars arrive; Deliveroo similarly rides an unsustainable cost/charge balance for much the same reason; only AirBnB arguably doesn’t fit into this category as the market sets the price.

Crowdfunding seems to be a more impressive development. In 2012, Kickstarter was just turning the corner, and Patreon is now in the ascendancy. From artists/game-makers that I follow, these services genuinely seem to be creating viable revenue-streams that were not previously available, to the benefit of culture in general. For example, Captain Disillusion (referenced in Things March 2015 and Things 17) was never mass-market enough for ad-revenue to be viable, but now raises sufficient money from Patreon to work on his videos pretty much full time.

In more “modern life is terrible” news, here’s an article from Cracked in late 2013 that is really just an enjoyably angry and sarcastic rant about clickbait content-farming. I remember at the time thinking that, if nothing else, the clickbait headline style would have to change as humans will fall for anything once, or maybe a hundred times, but eventually will develop a sort of semiotic herd-immunity to these well-dressed empty promises. Four years on… have things changed? Well, if nothing else, Facebook is at least attempting to deprioritise these sorts of headlines; more specifically, headlines that withhold key information, and headlines that senselessly exaggerate the content.

Imagery and Comics

Wondermark on the thought-experiment of money having a continuity rather than just being an abstract quantity of value. Wet owlsInopportunely placed stickers [Dead :\ – T.M. 4/7/21]. Bikes recreated (digitally) from drawings. The Door to Hell [Gone, try here – T.M. 4/7/21]  “They set the hole on fire, expecting it to burn itself out of fuel in a few days. Now, some 42 years later, it is still burning”.

Puzzles/Questions

Collecting all unused puzzles here is probably too intense, but I quite like that about it, so I’m doing it anyway.

1) 2D News

Sci/tech news is often quite one-dimensional, revealing a single scientific discovery or technological advancement at a time. As a thought-experiment, try combining two or more such stories from the past year into something amazing. For example, advances in drone technology + advances in ‘invisibility cloaks’ = army of invisible drones. Finding loads of other planets + anything = awesome.

2) Put Put boat

A toy Put Put boat has an amazingly simple heat engine, which you may recognise from the film Ponyo. A candle heats a small boiler; some water in the boiler vaporises but cannot escape, generating pressure that pushes the remaining water out a pipe. The momentum of the water keeps it pushing out, leaving the inside of the boiler with low air pressure. As a result, water then rushes back in, and the process repeats. Water thus repeatedly enters and exits a pipe pointed out the back of the boat, which then travels forward in a halting manner. The puzzle is this: why does the boat actually move forward, instead of just moving back and forth, given water is just going in and out?

3) Bernoulli vs the Train Window

In a similar vein to the Put Put boat, we have the Bernoulli train window problem. Bernoulli’s principle roughly states that faster moving air acts as if it has lower pressure. The classic demonstration is to hold a piece of A4 paper by one end in front of your chin so it droops downwards away from you; by blowing over the top, the pressure is reduced, and the piece of paper rises up due to the higher pressure underneath it.

A similar effect could be seen in an old-fashioned push-to-close narrow train window. If such a window was open and the train entered a tunnel, the window would slam shut. Or, would a shut one blow open? Depending on whether you take the perspective of the tunnel or the train, the faster moving air is on one side of the window or it is on the other. So which way does the window go?

4) Catbird seat

The Catbird seat is one of those puzzles I like because you can solve it with drawings and trigonometry, and then you can solve it better with simpler drawings and simpler trigonometry, and then you wonder if you can solve it in some kind of purely intuitive manner.

5) Shape of a Harp

When plucked, a longer taut string makes a deeper note. A harp has progressively longer strings to cover a range of notes. However, even though the interval between each note is the same, the length of the strings does not change linearly, or even following a simple curve, but rather an S-curve. Why is that? I thought this question might have a nice intuitive solution that could be reached by reason rather than by physics, but the answer is a bit more disatisfying, so this question remained in my backlog unasked. If you don’t want to figure it out (and my personal opinion is it’s not that interesting to do so), you can read about it here, although you’ll need the internet archive page for the harp citation.


Not a harp, but the principle is the same

– Transmission finally ends

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Things July 2015: Royalty Redistribution, Live Train Data, Future Cameras and Robot Art

Fairer Royalties, Better Music

I’m very interested in how the internet is changing the music industry. Some things are better (from some viewpoints): it’s cheaper to make music and distribute it; it’s easier to find and listen to a wider range of music. Some things might be worse, but it’s hard to tell: has the average amount of revenue made per song, or per minute of music, gone down? What about for the most popular 10 artists? What about for the median artist by income? Are there fewer full-time musicians, or more?

I’ve not seen good data on that, but this piece in The Economist is suggestive at least: the average age of festival headliners has gone up by 10 years over the past 20 years. But it’s not clear if that’s just because demand (for festivals) has gone up, and supply (of festival-pleasing artists) has risen more slowly, driven by older artists whose audiences now find festivals cater to their needs.

Over on PopJustice (which has my favourite cookie warning message), they suggest the move by Apple to streaming is the final nail in the coffin for not just paid downloads, but a thriving new music industry in general. If this seems hyperbolic, bear in mind that music buying doubtless follows a Pareto curve, and the small cohort that account for most of the music-buying have the strongest (short-term) incentive to switch to streaming.

With all this going on, it’s interesting to take a look at royalty distribution on streaming services. Superficially it seems simple and perfectly fair: they collect subscription fees and ad revenue, and then distribute them to artists based on how often their tracks have been played. This is how it works on Spotify.

But as this thoughtful article points out, that’s not necessarily the fairest. It would be fairer to directly distribute the revenue from a particular customer to the artists that customer listened to. That doesn’t sound like much of a change, but it really is, so I do recommend reading the article to see why. The author also argues that such a situation would be better for everyone, even the labels, and as such should be adopted. I’m less convinced by that. It’s true ‘on average’, but I suspect the current system benefits the bigger labels more, and they have a lot more of the power.

On the plus side, with Apple and Google (and others) getting into the game, perhaps this might emerge as a competitive strategy from one of them…

 

Dan Deacon: WIWDD

On the subject of new music, well, Dan Deacon is one of my favourite musicians, and it seems Adult Swim had a bunch of animators contribute segments to go with the track “When I Was Done Dying” from his most recent album, and all of those animators seem to have put in about twice as much effort as I was expecting, with this mind-boggling result:

 

Noticing Racism

For an eye-opening insight into what one might term ‘soft’ racism, I highly recommend reading this sermon followed by these excerpts on prosopagnosia. Primed by the first article, the last couple of paragraphs of the second hit pretty hard.

 

Real Time Trains

(via @PlanetTimmy)

I found it absurd that I could be on a train with internet access and yet be unable to find out when that train was expected to arrive at the various stops along the way. Evidently I wasn’t looking hard enough, because it turns out this brilliant website has that covered: RealTimeTrains.co.uk

There’s also a wonderful site with much more precise data than most people would know what to do with regarding the exact positions and statuses of trains at various key junctions. Each day a random map is free, and it’s £10 for a full year subscription. I haven’t done that yet but it’s very tempting. Check it out!

Of course, once you have this data, you want to make more efficient use of it. For instance, it’s possible with many clicks around RealTimeTrains to figure out if you can make a more efficient connection by boarding a delayed train that was originally supposed to depart before you arrived. So the next thing I need is a service that will tell me not just the best route, but the best route based on where trains are right now.

 

3D Maps of London Underground Stations

If, like me, you ever wanted to see maps of all the underground stations (specifically the 120 that are actually underground), Ian Mansfield has cleaned them all up and presented them nicely here.

 

Here Comes The Future

Finally a couple of things that gave me a bit of ‘future shock’.

This (proof-of-concept) camera is powered by the light that its sensor receives. Which, given the similarity between a digital camera’s sensor and a solar panel, actually makes sense. So cameras don’t need batteries. Wow.

Secondly, neural networks can make art. Okay, there is a human operating the controls and deliberately manipulating things to make cool-looking stuff, but maybe later a neural network can figure out what ‘cool-looking’ means better than us, and start producing all kinds of cool stuff. Okay, that bit’s probably a lot further away, but this does make me lose a bit of confidence in the belief that artist’s jobs are robot-proof. Nobody’s job is safe from the robots. The robots are coming. We have been warned.

Transmission abruptly ends