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Things 33: Fast Zombies, Eyeballing, Hallowe’en Pets

(Originally sent November 2008)

Films
I’ve cancelled my Cineworld card because there’s a lot of stuff I need to do in the next couple of months.

I did see Quantum of Solace, which I found to be surprisingly poorly scripted, directed and edited. Mark Kermode expressed my thoughts precisely, and also has some insight as to why it ended up this way:

Puzzle Answers
I forgot to answer the car light mystery from Things 31. It turned out that the back lights were not actually on, and only came on when braking (which is why they were on when I parked to check) – I proved this by nudging the brakes and looking at the cats-eyes on the motorway light up in my rear view mirror. After fixing this by finding out that the light-controlling dial also had to be ‘popped out’ to engage the rear lights (crazy design idea), cars continued to flash at me, which I eventually discovered was in fact due to me using fog-lights, which was because instead of being controlled by the dial that did everything else to do with lights, these were controlled from another, unlabelled part of the dashboard.

As for the Busaba Toilets, I went into the other room marked with the curving lines, only to be confronted by some unimpressed women. I went back to the room with the kinked line and it was only on closer inspection that I realised there were cubicles, but they were designed so their doors blended completely into the wall. So watch out for that.

This week’s puzzle
Simon Pegg has written an insightful article about why the modern trend for fast rather than shambling zombies completely misses the point.

I think he’s missed something himself though, as the question that naturally arises is this:

If shambling zombies represent our fear of the inevitable slow approach of death, what do fast screaming attacking zombies represent?

A quote
I used to do parkour/free-running with a small gang of similarly mad individuals on my university’s campus. Being the most cautious of the group, I never sustained an injury, whereas at one time or another everyone else did. The least cautious was a crazy second-year called Andy. One particular February night had left our playground icy and treacherous, but Andy was still ready to go ahead.

He reassured us by explaining:

“There’s more grip, because of the ice.”

A video
If you’re familiar with Pinky and the Brain, then you’ll be happy to know that it was dubbed into several different languages, including the excellent intro music, in German:

A link
Last week, Bex reported an unbeatable score of 0 for the colour-matching game. Here is your next challenge: eyeballing.

A picture
An amazing collection of pet Hallowe’en costume photos.

Categories
New

Things 88: Out of Sight Animation, The Past of Advertising, Ultimate Blackboard

Video
A great concept, brilliantly executed, well worth carving 5 minutes out of your day for. For the impatient among you, you need to stick with it at least until 1’26” when the magic really starts.

Link(s)
Fast Company published an article on The Future of Advertising, which combined with AdLab’s curation of 15 similarly-positioned Fast Company articles from 1995-2005 raises the question of when a revolution actually starts. Given that you can spin a plausible-sounding article just by gathering together a few examples of something (and disingenuously cite economically driven contraction of traditional players as evidence of change), this kind of historical perspective is very useful for reminding us that in reality you can rarely pin down a single revolutionary moment.

I got an even greater sense of perspective taking a look at Hide and Seek’s highlights of a large collection of ‘cinema advertising tricks from the 1920s’, which include such techniques as interactive cinema, conversation-seeding, and ARGs.

Puzzle
Why do bedsprings occasionally make a ‘poing’ noise, seemingly without provocation?

Picture
A great screenshot from The film A Serious Man. I’m proud to say I attended lectures that looked a bit like this by the end, although never with so many diagrams so well executed. (Click for full, use-in-a-presentation size)

Last Week’s Puzzle
Last week I asked why people playing Tomb Raider felt compelled to direct Lara to jump from a great height after they had saved their game. Doug suggested the following (numbering mine):

1) Because the game has just spent the whole playing time frustrating you as you fly off the ledge. Flinging yourself of the ledge then turning off is reassertion that it’s you in control, not the game.
OR
2) It’s nice to do something easy with gusto as relief to hours of trying to do something difficult and complex through careful control and concentration.
Either way it’s got something to do with liberation.

I think both of these no doubt play a part, but similar factors are at work in many other games, so the results only manifest thanks to at least two other additional factors that are at work here:

3) Jumping from a great height itself has a mysterious, mesmerising appeal.
Standing on a precipice, I’ve had to resist the nagging thought that jumping off is an action available to me, and it might be quite interesting, at least for a short time; others I’ve spoken to have had similar thoughts in similar situations. As videogames let us try things out in a risk-free way, it makes sense that we play out this urge in that environment.

Supporting this idea is a personal observation that once I’ve completed a game and am no longer concerned about death, if on a replay I find my character in a precipitous situation that I didn’t fall victim to before, I will often have them jump off just to see what it is like.

4) The architecture of the game and the save mechanism.
Games that have save points typically ensure they can only be used far from danger, presumably to avoid a player saving while in an unsurvivable situation. Tomb Raider had very few such scenarios and so permitted saving at any point. At the same time, death-by-falling was a near ever-present threat. As such, any given moment in which you saved the game was likely to be very close to just such an opportunity.

The icing on the cake was that through an undocumented combination of controls, you could execute an elegant swallow dive.

Categories
New

Things 87: Hacked Kinect, Technology vs Poverty, Robot Kid

Video
Now that the Xbox Kinect is out, people are playing with it (a $3,000 prize was offered for the first person to provide an open source driver, and it’s gone crazy from there) and doing a lot of cool stuff. Here’s my favourite so far (stick with it to 42′ when crazy stuff starts happening):

Link
Can technology end poverty? An article by Kentaro Toyama, a man with years of experience in the field, points out that:

“Technology—no matter how well designed—is only a magnifier of human intent and capacity. It is not a substitute.”

Since people in developed nations already have a great deal of intent and capacity, we tend to overestimate the absolute benefit of technology and get overexcited about the field of Information and Communication Technologies for Development, which ultimately fails to deliver on its promise. Well worth a read.

Quote
In relation to the above article, over on BoingBoing, commenter dragonfrog observes:

A quote from Bruce Schneier I think is applicable here:

“If you think technology can solve your security problems, then you don’t understand the problems, and you don’t understand the technology.”

If you leave out the word “security” I think it remains just as valid.”

Puzzle
15 years ago I was playing Tomb Raider (the 21st game I ever completed, according to my records. Current count: 103. More on that later). Years later, I read one of Jollyjack’s observational-comedy-style ‘How To Play’ comics on DeviantArt, and while all his observations strike home, one thing in particular was unexpected:

This was something I did frequently, without really knowing why, and some of the comments said the same.

The question is, why do people playing Tomb Raider (and no other game that I’m aware of) feel driven to do this?

Picture
If I was a parent and I could make this kind of thing come about, I definitely would:

Tim Link
The above image is the first one I posted to a new Tumblr I’ve created to queue up images to draw every day, Now Draw This. My attempts then appear on Sleep or Draw. As mentioned in Things 84, I’m mainly saying this here to reinforce my perceived obligation to stick to the schedule, which seems to be working so far.

Categories
Old

Things 27: Shoe Friends, Dog Frisbee, Dying

(Originally sent September 2008)

As I had suspected, Things is not by nature interactive – one person requested to be on the CC list (and this also happened to be the one person to reply to last week’s puzzle). Since the functionality with one person is identical to keeping everyone on the BCC list that is what I will do, until someone else wants to be CC’d!

Nothing wrong with this, it just reaffirms my decision to switch to BCC by default.

Films
Films continue to be rubbish, ‘Rocknrolla’, ‘Step Brothers’ and ‘The Duchess’ all having zero appeal to me.


Last week’s puzzle
Shoes are like friends…

“You only need a few and even then there’s only one or two you really spend much time with”
“You’ll always know which the best ones are because you like wearing them constantly and you never feel like they’re worn out.”
“They come in pairs”
“You only know their true value when it rains”

Additional answers from 2010:
Richard: “Shoes are like friends … everyone needs two good quality ones that they’ve worn-in over many years”
Phil: “A good thing to put on before going out, but there were far too many episodes which are all basically the same?”

This week’s puzzle
Sometimes it seems as if a shampoo becomes less effective the more you use it, and by the end you have to switch to a different one entirely. Why is this? (Note, I don’t have a good answer on this one, please do send in any theories you may have).

A video
I taught our dog to catch a frisbee and thought I would upload some video of this to YouTube. Then I reasoned that someone had probably already done this to a much higher standard, and upon searching discovered the amazing world of competitive dog frisbee catching:

For anyone interested, I did end up including some of my dog’s frisbee-catching skills in the background of my review of the Bourne trilogy:

A link
A lovely game (in the very loosest sense of the word) involving a cat and some dots.
(Possible challenges to set yourself: enclose the cat in the largest area possible, let the cat escape with the most dots filled in possible)

A quote, or rather a poem
I went to the funeral of my great aunt this week. During the service my mum read this poem:

Gone From My Sight
I am standing upon the seashore.
A ship at my side spreads her white
sails to the morning breeze and starts
for the blue ocean.

She is an object of beauty and strength.
I stand and watch her until at length
she hangs like a speck of white cloud
just where the sea and sky come
to mingle with each other.

Then, someone at my side says;
“There, she is gone!”

Gone where?

Gone from my sight. That is all.
She is just as large in mast and hull
and spar as she was when she left my side
and she is just as able to bear her
load of living freight to her destined port.
Her diminished size is in me, not in her.

And just at the moment when someone
at my side says, “There, she is gone!”
There are other eyes watching her coming,
and other voices ready to take up the glad
shout;
“Here she comes!”

And that is dying.

by Henry Van Dyke, a 19th Century clergyman, educator, poet, and religious writer

Personally I’m a bit of a nihilist when it comes to death, but I can see how this would be comforting to others.

A picture
Something went horribly wrong when I searched itv.com for video of the Edinburgh Fringe festival – it seems they have some kind of automatic title generator. Result number 2 is the most problematic (click for full size):